This post is not by Blizzard, it’s not real, and it’s only one players’ fantasy of what we could have. IT IS NOT COMPLETE and there are bugs in it, but it’s something that players can use as an alternative to LFG without changing current LFG. It was inspired by the heated discussion in the thread titled “Speed-Run GO-GO-GO Players. What’s The Point?” so thanks to those people - even the ones who disagree with me.
LFG? How About LFGG!
Introducing Guided Groups – A New Way to Learn and Lead in Dungeons
At World of Warcraft, we believe the best way to master a new role is through hands-on experience in a supportive, low-stress environment. That’s why we’re excited to announce Guided Groups (LFGG) – an opt-in alternative to standard LFG that focuses on learning, teamwork, and fun!
What Is LFGG?
Guided Dungeons let you experience the LFG system at a more measured pace—with an emphasis on coaching, asking questions, and mutual support. It is intended to fill the gap between “fresh Level 80” and heroics or LFR but tweaked to encourage people to try new roles and new specs.
New Role Options in the LFG Panel
Starting with the next content patch, the Guided Dungeons feature will appear in the LFG panel and offer an additional role selection:
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Guide
Experienced players who lead the group by marking targets, offering tactical advice, and providing overall party leadership. You don’t need to know every class inside out—just be confident in your role and ready to help others learn. -
Apprentice
Players looking to improve their class, role, or spec. Whether you’ve just shifted from Moonkin to Bear or are exploring a new spec, this role is for those eager to ask questions, learn, and grow. -
Companion
For those who prefer a more relaxed and social run compared to the current LFG queues. Enjoy the dungeon with a laid-back group that values camaraderie over speed.
The goal is to ensure every party has at least one Guide and one Apprentice, though mix-and-match with current queue participants is possible.
How Are Guided Dungeons Different?
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Same Dungeon Experience:
LFGG dungeons face the same trash and bosses as normal dungeons. -
No Durability Loss on Death:
Mistakes are part of the learning process—dying won’t set you back on gear. -
Vote to Disband:
Parties can initiate a vote to disband without any abandonment penalty. If 3 of 5 players vote to disband, the instance ends. Sometimes things just don’t work out. -
Feedback System:
At the end of each dungeon, a new window appears allowing you to select your Guide, Apprentices, and Companions and provide feedback:- “GG” (Good Group!) – Default if you dismiss the window.
- “GG with Feedback” – Send a brief message (e.g., “Great damage, but try not to break CC on the casters.” or “Thanks for the AoE warnings!”).
- “Feedback” – For more specific suggestions (e.g., “Please stop pulling mobs when you’re not the tank” or “Please don’t disappear for a snack for 10 minutes right at the start.”).
- “Report” – For players aggressively abusing the spirit of LFGG (e.g., griefers, character chain-pulling mobs, characters behaving inappropriate to their role like druid queued as a healer but staying in cat form. Emergency off-healing or off-tanking is encouraged if the healer or tank needs help)
Note: Feedback is optional, with “GG” as the default if dismissed. We’ll monitor trends to fine-tune queue priorities. Also, you can invite party members to become friends—feedback, along with friend requests, will be delivered via in-game mail within an hour.
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Vote Kick Tracking:
Vote kick statistics will be tracked internally (both as kick targets and initiators) and may be used to monitor abuse or limit access to LFGG. -
No Premade Groups:
To prevent reward abuse and to encourage new friendships, there will be no premade groups in the LFGG queues. All five players are randomly assigned. -
Dungeon Availability:
Only current expansion (The War Within) dungeons are available. Event dungeons and Timewalking dungeons are not part of this queue. One of the goals of this program is to prepare players for more difficult content so we feel it’s best to focus on the current expansion.
Gear, Rewards & Class Credit
- Guided Dungeon gear (called “Apprentice Forged”) are 4 ilvl below current LFG rewards. This allows learning players to gear up while min/max enthusiasts continue to use the current LFG system.
- A new currency, Class Credit, will be introduced for dungeon completions. Class Credit can be redeemed for ilvl upgrades for Apprentice Forged from in-game Headmasters:
- Headmaster Stonecarver – Mage’s District, Stormwind.
- Headmistress Quillheart – Valley of Spirits, Orgrimmar.
- Headmaster Chisel – Dornogal.
Unique Rewards & Achievements
Participating in LFGG unlocks unique achievements, titles, cosmetics, and more!
Apprentice Achievements
Achievement | Requirement |
---|---|
The Journey Begins (Tank) | 1 Guided Dungeon as Tank |
The Journey Begins (Healer) | 1 Guided Dungeon as Healer |
The Journey Begins (Damage) | 1 Guided Dungeon as Damage |
Dungeon Disciple | 1 Guided Dungeon in each role (Tank, Healer, Damage) |
Apprentice No More (Tank) | 10 Guided Dungeons as Tank |
Apprentice No More (Healer) | 10 Guided Dungeons as Healer |
Apprentice No More (Damage) | 10 Guided Dungeons as Damage |
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Complete “Apprentice No More” for all three roles Reward: Title “Graduate” & the unique owl pet “Quills” |
Guide Achievements
Achievement | Requirement |
---|---|
The Guiding Hand | 5 Guided Dungeons as a Guide |
Pathfinder | 25 Guided Dungeons as a Guide |
Master of the Path | 50 Guided Dungeons as a Guide Reward: Title “Mentor” & the unique Sage Owl Mount |
Additional cosmetic rewards include the Professor’s Monocle (Headgear) and the Apprentice’s Stack of Books (Off-hand). More Class Credit rewards are coming soon!
In Summary
- LFGG (Looking For Guided Group) introduces Guided Dungeons that provide a supportive, non-timed environment focused on learning and teamwork.
- New role options—Guide, Apprentice, and Companion—ensure balanced groups geared toward helping you master your role.
- Enhanced features include no durability loss, vote-to-disband, a detailed end-of-run feedback system, vote kick tracking, and matchmade groups.
- Rewards:
- Experience is 100% the level of standard LFG and gear drops are tuned slightly below standard LFG levels to discourage the “fastest advancement possible” mentality in the current LFG system while still providing rewards and upgrades.
- Earn Class Credit to trade for ilvl upgrades, cosmetics, and other rewards from Headmasters.
- Unlock unique achievements, titles (e.g., Graduate for Apprentices, Mentor for Guides), cosmetics, and exclusive rewards.
The standard LFG system remains unchanged. LFGG is an alternative for new, returning, or role-switching players who prefer a more relaxed, educational experience over the fast-paced, “bosses per hour” approach.
See you in the dungeons!
— The World of Warcraft Team
TL;DR:
- LFGG introduces Guided Dungeons—a new way to learn and lead in dungeons.
- Choose from Guide, Apprentice, or Companion roles.
- Enjoy no durability loss, vote-to-disband, and an end-of-run feedback system.
- Earn Class Credit currency for ilvl upgrades, unique achievements, and exclusive rewards.
- Launching soon! Level up your alts or gather gear to try out new roles.