Icecap needs to return to it’s dynamic iteration, or at least be 30 sec cdr, 45 is NOT good.
The idea to reduce rune generation by nerfing efficiency resulted in situations where you cannot spend killing machine procs inside your damage window, and that overcapping rp would still be a thing unless they completely annihilated resource generation which would have simply killed the gameplay of the spec. AS EXPECTED, AS I ALWAYS SAID IT WOULD HAPPEN.
It also turns out that the “bandaid” solution of increasing rp consumption dynamically actually worked better than reducing resource generation, it also made you waste even less killing machine procs inside your obliteration window due to runic empowerment, and that all they needed to do was simply to take this idea and expend it to glacial advance, and make it a baseline thing. Who would have known, it’s almost like i actually think stuff through, unlike some people. Slap an extra 50 runic power on top and you would have been fine, would that have completely eliminated ovecapping? No. Neither did your solution, unless you take it to the extreme and just kill the spec rotation and gameplay, at a certain point you have to maybe realize that, overcapping really isn’t that much of an issue, and there are more important things to focus on. And that by trying to completely solve this problem you would just kill the spec.
In short frost dk could have been really good gameplay, but they stumbled right at the end. And royally screwed it up. Right now it’s a pretty good spec for gameplay, when it could have been great.
As for unholy, i don’t have much to say about it, it plays relatively well. But the talents improved festering strike and runic mastery simply should NOT be 2 talent nodes.
You know what’s worse than a 2 talent node? A bad 2 talent node that’s clearly there just as a barrier for entry to other cooler talents.
Same for runic command for frost and improved frost strike, which should also be 1 talent nodes, or just straight up removed and integrated baseline. Especially the extra runic power.
Overall, frost is a 7/10
Unholy is an 8/10.
They are just op af right now, as soon as that wears off people will be a little bit more objective about these ratings. As always.
I mean it’s not like 7 and 8 is bad, but it’s not excellent.
To recap: The idea to reduce rune generation didn’t solve anything, you still overcap, you could literally completely remove murderous efficiency and you would still overcap, the only thing you would accomplish is damage the flow of the rotation. Instead of overcapping on runic power you would just waste a lot of killing machine procs. Congrats. Genius idea.
Removing the one thing that could have lessened the overcap because “bandaid fix” was also a stupid idea. Guess what, that “bandaid fix” Worked better than whatever you did after. Bandaid fix+higher resource pool would have significantly lessened overcap without affecting the rotation negatively, in fact it would have positively affected the rotation.
Icecap flat cdr means a less interesting rotation, less feedback for your rotation, doesn’t matter much for breath, but for obliteration it’s a big deal. In short, i was right all along, these suggestions didn’t solve anything, they just damaged the gameplay of frost. Oh but at least you can now “plan” around your cds, as if that mattered when pillar was like a 30 sec cooldown.
Play stupid games win stupid prices, next time think for more than a few seconds before blurting out some half baked ideas.