A Run down on how they Killed SOD PVP and need to Adjust going forward

It feels pretty good in BGs with the extra HP, but open world PvP is kind of a mess, whoever opens first usually wins and that’s gotta be where most of the QQ here stems from because otherwise I don’t get it at all.

The PvP sets desperately need updated set bonuses though, the stats are fine. Like 2pc warrior should give 10% Blood Craze, 4pc should make shield block reflect 1 spell, and 6 pc should be a huge MS damage buff.

I’d also like to see some kind of outdoor event like Blood Moon(with the same added HP buff in BGs) as a viable alternative to BGs with more event specific rewards.

I think the opposite. Hate the extra health in battlegrounds. Love open world.

Think the extra HP should be removed (the health was added before the damage reduction was put in place, but then just left it after adding the damage reduction - it’s overkill to have both)

That’s true in classic. Warrior can beat a mage if they charge and FAP (or gnome racial + trinket). But you would never say Warriors counter Mages in classic.