I wanted to elaborate a little more on my previous post with more specifics about the difficulties that RP-PvP faces as a concept.
I feel as though the scene began to truly suffer with the advent of sharding to prevent zones from becoming overwhelmed during expansion launches or world events. Prior to sharding, big server RP-PvP campaigns could be executed with the knowledge that all participants would be in the same phase and able to take part. Sharding, while necessary in many ways, directly impacted this and fragmented participants in a way that effectively killed these kinds of campaigns.
In addition, from my recollection, there were always issues with coordination. On many occasions, groups would bring more or less than the agreed-upon amount of people. Participants and/or trolls who were not a part of the main group would often interfere. Even when campaigns went off relatively smoothly, there were a lot of questionable things going on and suspicions of bad faith. I say that as someone who took part in a few of these events myself. It was difficult enough to manage such large groups of people across the faction barrier as it was, but these challenges made it that much harder.
Of course, there are always issues when it comes to gearing. While gear is somewhat within the realm of control, a more serious issue of class balance tends not to be. Another large part of RP-PvP is usually dueling, and everyone who has ever PvP’ed knows that PvP is not at all balanced for 1v1. Both of these issues interfere with how strong players feel their characters should be and outright give ridiculous advantages or disadvantages in many cases.
Many RPers have taken to envisioning their characters as being more than what game mechanics can represent. This goes a bit hand-in-hand with the previous point, but it’s worth mentioning on its own that there are a lot of people who don’t like to be limited by the game itself for better or worse.
Lastly, the general attitudes of the greater PvP and RP communities often mix about as well as oil and water. There is definitely overlap as evidenced by the replies to this thread, but a large proportion of each side simply wants nothing to do with the other.
Now, all of this doesn’t mean that D20 and roll systems are perfect. On the contrary, there is plenty wrong with them. If you ask me, too much is left up to good faith in character representation, reasonable limits, being open to losing, or showing weakness in freeform combat. D20 itself is too random in many cases and often creates ridiculous outcomes when the dice decide to be particularly unkind. Many attempt to use complex systems of modifiers, established abilities, points, bad luck protection, and bonuses to mitigate this; but it’s still a challenge to make work even in the best of circumstances.
So yeah, it’s a messy topic. I for one love PvP and RP-PvP myself while still recognizing these issues. If any of you who are interested in starting something up take the plunge and give it a try, just keep all of these issues in mind as you build your community. Maybe do what you can to minimize some of the problems like running arenas and RBGs to keep everyone on the same footing gearwise. Maybe don’t lean too heavily into dueling as a main form of competition and instead play around with wargames (if that’s even still a thing…not sure if it is) to allow people to play to the strengths of their classes and abilities in a more-appropriate group setting.
Anyway, rant over. Soapbox relinquished. Just a little food for thought. 