A rotation helper isn't entirely a bad idea, but

It’s a bit telling that we got to the point where we need one, even if only for accessibility. This slots right into the whole power creep discussion… Theun on YouTube made a great video on that if you want to check it out, but basically the sheer amount of modifyers and “optional” spells in the tallent tree (that end up being mandatory because they’re just that much better than all the other options), create a high barrier to entry in addition to making a lot of baseline spells underwhelming without talents.

I don’t think the current talent trees are good. Neither were the Legion through Shadowlands ones. I think the best iteration was Mists of Pandaria. At first glance they’re the same as Legion, but there’s a key difference: In Legion, each spec had its own talent choices. In MoP, classes had mostly a single talent tree across all specs. What this means is that everything that’s essential to the spec was given by default, it didn’t need any talent to feel complete. And the talent tree gave actual options on additional tools for your class. In comparison with Legion, some rows were a choice between 3 passive DPS options… Pick the best one and forget about it.

I like gaining something for each level. But I don’t think the current talent trees are the best way to do so. And to be fair I’m not sure what Blizzard could give us… Even in Vanilla, you didn’t actually gain a new spell each level, you just bought upgrades for your existing spells instead of getting them automatically.

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We don’t need one.

I’m not going to use it. Are you?

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Still not sure why people would need a rotation helper in this game, the game doesn’t even really have actual rotations. You can do the bulk of your DPS just hitting what lights up or comes off cooldown on your bars. If you want to min/max your DPS, the rotation helper isn’t even going to help lol.

Apparently it’s for people with disabilities or who are just here for the story and ambiance and don’t really care that much about the gameplay. But there used to be options straightforward enough to do that without requiring a rotation helper, I think we lost the plot at Dragonflight’s talent trees but we were already going downhill at Shadowlands imo. There was a good intention there, but I don’t think it was executed very well. The rotation helper is a band-aid fix which I think will be a detriment in the long run, there is such a thing as accessibility bloat.

I’m still mad that Shadowlands changed balance druid to be simultaneously more complex and less interesting

If I was in a huge accident and lost my hand, but I loved playing WoW, now I can’t…so I guess I am s–t outta luck now? I think it’s a fantastic thing for physically challenged people to get into the game and possibly for people that cannot handle the mental load on procs/events on screen.

I won’t use it, I don’t care to use it and it matters not to me because I have fostered time into building relationships with other players online and have a circle of guildmates and friends to play with.

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How would a rotation helper solve it? One button would, but content is tuned so easy, that content that player wants to play, is doable with any button that does damage.

As for actual difficult content, still won’t make people automatically do mechanics.

that content is tuned so easy for YOU, that is the bigger picture here.

It won’t, but it may reduce cognitive load because they don’t have to think about what to press next.

No, it’s tuned easy for anyone that can use abilities.

World content is not hard.

As for delves, well, I guess it depends where you go, but that too is tuned super low.

What do you think you’ll be able to do (that you haven’t before) with these new features?

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content that is playable mostly solo anyway so why does it matter to you and I? The argument is moot.

So pointless feature that helps no one. Why have it? Waste of dev time.

Accessibility is good, but it actually has to let people access something.

Rotation helper (however it functions) is better than one-button rotation they’re also implementing. (That has a tax, because Blizzard hates you.) It’ll likely be extremely bad once actually launched.

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Let’s just say you’re playing a spec which has too many abilities/spells, and you can’t manage too many buttons…i think this feature will help these kinds of players

Rotation helper will require you to push abilities still. People already use addons to make it easier so rotation helper isn’t a bad thing, but really won’t change much for people.

One-button rotation will depend on implementation.

I think you are confusing the 1 button thing with a rotation helper. The only thing a rotation helper does is help indicate the next button you should be hitting. You still need to hit your buttons lol.

I support rotation helper because maybe introducing people to Hekili will make them discover how to play or realize they’re doing stuff monumentally wrong.

But it doesn’t help the envisioned demographic.

In your mind it’s a waste of time, but you and I do not go to the meetings every week/day, you and I do not do anything more than play the game, we are not accountants, developers or managers at Blizzard.

You can think of what ways you would do things differently, but at the end of the day unless you work there and are part of that process. You really have nothing more than opinions. It’s not your responsibility to guide the ship of Blizzard and WoW.

If and when this game dies it will not be because of a one button rotation, it will be because of a terrible community of gatekeeping players that couldn’t share the world because of their egos.

It will be because nobody wants to play a game with a bunch of egotistical players that think they are the savior of WoW. I have yet to meet anyone in my kids circle of friends that are genuinely interested in playing WoW, that’s not what they talk about, it’s not what they find exciting. The generational gap is coming and all we can do as the current player base is watch and hope that our investments stay alive.

Blizzard, on the other hand, need to make sure that they continue making money. If that is because the game is ultimately easier to play, then so be it. If it makes them money the point of all of this is moot and we will move on and the game will still be alive.

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well then if I have messed it up the argument sound seven more ridiculous. So what it lights up what to do next…as opposed to what we have currently? Then all of this drama is even more stupid than I thought it was.

And you think those friends would be interested if you told them “You can play it with one button”? As I said, this is a band-aid fix. It won’t solve the mechanics bloat, and once the mechanics bloat is solved I fear the single-button rotation will become a detriment, because part of what makes an MMO interesting is knowing that everyone you meet went through the same challenges as you.

Some things are good to leave to AddOns. That’s the reason they exist. Not everything needs to be integrated into the base game.

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No, but that is beside the point.

Blizzard thinks we need one. Blizzard thinks the rotations and class trees/abilities have grown in complexity to the point something had to be done about it.

My problem isn’t so much with people having a rotation helper, my problem is the devs identified something they see as a problem and instead of putting effort into fixing the problem they decided the best thing to do was to ignore the underlying issue and slap a band aid on top of it.

That is a far worse indicator of the future than anything else.

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I haven’t seen any drama surrounding the rotation helper, mostly the one button thing, which is also kind of ridiculous. I do think its funny though that Blizzard has been fighting against macros that do similar for years but are now just putting their own version into the game lol.

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Does my spell really need 6 different effects that somewhat increase healing? lolol.

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