When the player’s great vault rewards are not compelling in any given week, they are likely to accept great vault tokens as a reward. Once the player’s gear is filled with sockets, they are likely redeeming their great vault tokens for the gold reward option. Unfortunately, that gold reward through great vault token redemption has a low return for the player’s time investment.
How many players have gone the entirety of TWW S1 without attaining their character’s rare drop items like Spymaster’s Web or Seal of the Poisoned Pact, leading them to be frustrated and disappointed with the game?
What if there was a solution to these problems that could increase player engagement through content consumption, while also increasing the return on the player’s time investment? It turns out that there is a solution to both of these problems, Dinar “fragments”!
Now, how can this be implemented? I propose the following solution.
Starting from week 4, add Dinar “fragment” to the great vault token vendor’s inventory.
Match the Dinar “fragment” cost with the seasonal socket item’s cost.
Leave the cap on great vault tokens intact.
Require 4 Dinar “fragments” to create a full Dinar.
Add a Dinar vendor to the same area as the vault.
This would provide the means for all players, regardless of preferred content type and personal skill, to attain highly sought after items by the end of a season. By making the Dinar “fragment” available at week 4 there should be no interference with the RWF and all players are discouraged from refusing early item upgrades through the great vault. The player could technically reserve great vault tokens from weeks 2 and 3 to begin purchasing Dinar “fragments” on week 4, but a mechanism could be developed to prevent scenarios in which the player can hinder their personal or group progression. Another potential availability time frame would be the mid season “X.5” patch, but the costs would likely need adjusting at that point.
By later implementing the Dinar “fragments”, the player is provided with a risk-reward scenario through the friction between the cost of a full Dinar and the cap on great vault tokens. This carries on throughout the remainder of the season and can potentially enhance content longevity and player engagement by giving the player an additional goal to work towards.
Finally, some thoughts to leave you all with.
If an item is rare, it is likely impactful and contested when it drops.
Impactful items are typically only impactful for the season in which they are available.
Earning impactful items should require a meaningful investment of the player’s time.
The player’s time is valuable and their investment should be respected.
To conclude, this means that there should always be an direct path to attaining a rare and impactful items. All players should possess the ability to earn the greatest rewards, even when it takes some additional effort on the player’s behalf to earn that reward.
Unpopular take, perhaps, but what happened to just being thrilled when one of your best items drops? Why do we have to expect that we should get every BiS item that we want?
Don’t get me entirely wrong; I think the dinar system has been great for the final season of the last two expansions when there are three raids rotating, but personally, I’d rather take joy in the great drops I do get than be frustrated by the ones I don’t.
THANK YOU. I don’t have BIS, and I couldn’t care less. Players need to stop expecting they are owed bis, or it’s unfair they don’t get bis. It’s absolutely childish.
All the other drops are basically identical to each other. Meanwhile replacing 1 single trinket makes my character do 5% more damage, which was the case with Spymaster’s and Arcane Mage this tier.
It feels really bad to be doing 5% less damage than everyone else because of something completely out of your control.
you don’t have a single mythic raid kill so this conversation doesn’t apply to you. Tiny bits of dps do matter to even RWL CE guilds who are trying to skip the 2nd ring in p3 of ansurek for instance. These players matched your progress 3 weeks into the season, so you can imagine the egomania at you suggesting your experience is representative of the community and thus your opinion should apply.
you could do the raid without gear and you’d die a lot but even pugs would be able to full clear H Ansurek at this point, so again your opinion on getting BIS or not does not matter. same thing with m+. Despite being the most popular dps class that does the easiest high damage for pugs, you’re at a paltry 2500 score for the season. Players pushing higher need that extra % dps to skip boss phases, kill mobs faster to hit timer as they push higher up etc.
also to OP - i agree, I’ve been saying since they removed dinars from renown they should just add it to vault vendor. Make it cost 18 tokens so you have to give up 3 weeks of vault loot (with a full vault). That way they’re still artificially restricting loot (which isnt good but Blizz has already doubled down on that) by forcing you to give up 3 pieces of loot for one.
The developers and apparently some players have a hard on against determinsim. Its not entitlement, people are putting the effort in they just dont want the result of that effort to be a dice roll.
I don’t know why these people are playing WoW, then.
The devs have made it clear that everything worth doing will be either an immense but mostly determiniatic grind, or a slot machine with low payout odds.
They don’t care that you don’t enjoy it. They only care that you take a long time in-game to accomplish anything.