Philosophy appears to be based on instant gratification yet they have a massive barrier to entry on the content (120 levels + AP + lack of teaching of importance of mechanics).
The game feels full of contradictions, like it wants to be one thing but doesn’t want to let go of another. In the end it just results in being a game that feels ultimately unfulfilling for a large group of players whilst also not being accessible to the player base it seems like it is supposed to be targeting.
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