I’ll put a TLDR here since this is a big one. Put simply I’ve come away with the conclusion that WoW (and presumably MMOs in general) tends to value players who sink so much time and effort into it that a solo casual player cannot really enjoy it. It fosters an elitist community whose elitism is justified and reinforced by core game mechanics.
Yo, for some background I’m a player that doesn’t normally play MMOs. The grind to max level is always super boring since I’m late to the party and usually have to do that alone and even then it normally takes too long. I figured with SoD coming out in level phases which would make it so that I had a community to play with as I leveled, it’d be fun.
And it was. Kind of. So here are my thoughts since I’ll never bother with getting into gnomregan or P3. I’m just kinda done with even trying MMOs because I’ve seen the culture and it is absolutely disgusting.
Put simply, WoW is an elitist’s wet-dream, and that is reinforced by nearly every part of its design.
Leveling:
I don’t actually have too much to say about leveling. It’s just boring. You kill X things, collect X things. I kind of wish it didn’t exist. P1 leveling was more fun than P2 because in P2 I had BFD gear, so none of the items a quest might give me were valuable as anything more than vendor trash and if the auto-run feature didn’t exist I’d have quit well before reaching 40. Maybe even before level 25. Imagine the barrens without auto run. Sheesh!
Raids:
I really enjoyed the bfd raid. I like that there is a pool of loot for everyone to roll against and the fights are a joy to go through. Fighting Kelris and learning my part as a rogue was great and I want to make it clear that the problem with raids doesn’t stem from the skill requirements or any loot drama. It comes from…
Lockouts:
Lockouts are important. You only get to raid once per lockout so it is a valuable resource that you don’t want to waste by running with filthy casuals who you’ll need to carry. And you know what, I agree! I can’t even argue with that point!
But that does lead to things like parsing, demanding that people have experience with the raids, demanding people have pre-bis, and it just feeds into the elitism which makes the game feel like it really doesn’t want a casual player to enjoy its content. Like I said, I get it. But it seems to me like the developers created a systemic issue where players who are solo casuals have a harder time reaching the real fun parts of the game and surely there is a better way of milking a player out of another month’s subscription- er, i mean, dragging out that loot grind.
PVP
Has wow ever done PVP right? Every event in SoD has been a disaster where the potential fun is optimized out with surgical precision either by the community or the game devs.
Ashenvale event:
It’s not a PVP event. It’s a PvE event poorly masquerading as a PVP event.
and is more or less dead as of p2 because it wasn’t fun to begin with and was just a grind. Aren’t games supposed to be fun?
WSG (and presumably battlegrounds in general):
PUGs are able to be matched with premades.
wot? I am not a game designer but do you really need to be one in order to see how a super well optimized premade will just stomp on pugs and have fun at the pugs’ expense?
Again, elitism is favored here. The discord-coordinated, min-maxed team will crush the casuals who dared to think PVP might be fun every time.
No I am not expecting a pug to stand a chance against a premade, but I sure as hell wouldn’t design a game such that premades could be paired with pugs. Matchmaking should really be a thing.
STV event:
Unless you are part of a coordinated team or a lucky group, you are the farm. I have had runs where I am lucky to get 80 coins by the end because everything hinges on that last hit and, as a rogue, I am mostly stuck trying to steal a kill and escape before their team jumps on me. Which sucks because sometimes I’m just stuck waiting for opportunities and more often than not, I become the farm. This is literally the easiest thing in the world to fix.
Just give blood for assisted kills. Even if someone that isn’t on your team finishes the kill, just have there be a little timer after you hit someone where if they die, you get at least partial credit. Sure, it’d favor AOE players, but at least it would guarantee that casuals can farm coins instead of being farmed for coins.
But again, if you are part of an elite guild you can also just camp a shrine with multiple teams and farm everyone else. That works too.
Overall:
WoW has been a mixed experience. There is a good game in there somewhere, but man, the effort it takes to dig up makes this a game that casuals are simply unwelcome in. I appreciate SoD because it has shown me exactly what reaching endgame in an MMORPG must be like and it’s rough for someone who just wants to fight cool bosses and have some fun for a few hours. If anything I just wish they tore out the open world/pvp and just made a game where players played a wide variety raid-tier content because bfd was where I had the most fun.
I’ve got enough of a feel for the community to know that the response to this is probably going to be “well duh, raid logging was going to always be how it’d end up.” or “join a guild, It’s an MMO, so you shouldn’t be a solo player and shouldn’t expect the game to cater to you” or something like that. But hey, if that’s how this community has fun, more power to them. I just wanted to share my thoughts.
Ty for reading! Have a good one. If nothing else, the Season of Discovery was certainly a discovery for me and it cost me less than a AAAA game to experience!