A Message to the Graphics Department Devs, DLSS?

Will we see DLSS (or similar) added to WoW?

With raytracing added for Shadowlands, it seems weird that this upgrade to the graphical support for WoW didn’t include DLSS upscaling as like so many other games that added or includes raytracing.

These two things typically go hand in hand due to the ~50% performance hit that raytracing causes, DLSS usually goes a good job at helping you to gain back that performance loss without much of a noticeable quality loss difference.

Even in my case, with a RTX 3090 @4K resolution, if I turn raytracing on to High without touching any other setting it drops my fps from ~120 to 55 fps, so it would be nice if DLSS existed to regain that lost fps.

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if we ever get to the point of raytracing being added to spells and lighting this game would look so good i would assume they are working on this as well as dlss
otherwise why mother

DLSS is proprietary garbage. I think they wait for the AMD counterpart.

Should have went with AMD. AMD ray tracing just works. Don’t need dlss.

Would love to see AMD counterpart. But there are like no word on it. I mean why not? No demo or anything? Not even diagram explaining basic idea how it all work.

To be honest it just sound like magic to me. Performance gain with minimal quality loss with no extra silicon. Sound like people should be researching that a longtime ago.

AMD currently works on it. They named it Super Resolution and it is opensource.
https://www.tomshardware.com/news/amd-promises-open-source-fidelityfx-super-resolution-dlss-alternative

I read that before actually and it say

The other question is how it will work. Will Super Resolution use an AI trained network to determine the best methods of upscaling and anti-aliasing? Will it be able to make use of hardware acceleration features like Nvidia’s Tensor cores? While we don’t know AMD’s answer for sure, there’s a good chance it’s a “no” on both aspects.

So, nothing concrete.

The article end up a lot of guess by tom’s hardware themselves. Which tom’s hardware are pretty solid journalism but that just an opinion, a guess. Like this…

That leads into the algorithm itself. AMD already offers resolution upscaling and enhancement via the custom-tuned CAS algorithm, which can improve visuals and is extremely low impact when it comes to performance (less than 1 percent difference). But CAS right now doesn’t do nearly as well with upscaling, so Super Resolution just needs to focus on that aspect. Instead of the current methodology where a game does the rendering, applies an overly blurry temporal AA filter, undoes some of the blurring via CAS, and then upscales the final result … what if Super Resolution can combine all of those steps into one superior filter? That would be the goal, at least in our minds.

That’s just their guess.

dunno if you been living under a rock but it sounds like it… hate to break the news to you, Raytracing even on AMD’s latest flagship Radeon 6900XT is total hot garbage and makes gameplay virtually unplayable in some titles compared to even the budget rtx 3070… even compared to older 20 series, including the 2060!

For example here are some benchmarks of the 6900xt with raytracing:

Minecraft:

Control:

Why bother with AMD, they are way behind the curve and are still playing perpetual catch up with Nvidia, as unlike AMD vs Intel, where Intel’s been stagnant for multiple generations, Nvidia still innovates and pushes the performance envelope.

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You do realize Activision/Blizzard already have licenses/support for these Nvidia developed features right? They literally support all these features in their Call of Dooty franchise, etc.

Umm 6900xt beats 3090 at warcraft raytracing. No other game matters. Good try though.

Who cares if 3090 wins at mincraft.

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Correct me if I’m wrong, but isn’t DLSS a nvidia specific thing? And didn’t Activision and Nvidia have a falling out earlier this year? Which is why none of their games (Including Blizzards) are no longer listed on Geforce Expierence. :thinking: :thinking:

CoD cold war support DLSS though.

Though I get why WoW getting DLSS would be a low priority. A card that support DLSS would be running WoW without raytracing pretty good already. And WoW raytracing is just shadow which is like the most underwhelming ray trace effect. Which I believe the more recent card can already do 60 fps without DLSS already.

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I think you’re confusing the Nvidia’s Geforce Now platform and how they didn’t get permissions from game developers to allow their games on Nvidia’s game streaming service beyond the beta…

However this is different from their features implemented into game titles, as even Activision’s latest release, Call of Duty Cold War which was barely released less than 1 month ago, has full Nvidia support and features and even had Game Ready drivers pushed out by Nvidia during it’s release and ads for the game right on the driver’s installer…

Also there’s the fact that if you bought a 30 series card, you got Call of Duty Cold War for free (that’s how i got my copy):

So the fact that Nvidia is promoting Call of Dooty, should tell you, clearly there is no “falling out” between the two companies.

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Got a benchmark/source to back your claims? Because I can’t find any benchmarks comparing a 6900xt in wow against a RTX 30 series card.

-Edit-
I found this random reviewer comparison… Sorry to burst your bubble, both the 3080 and 3090 beats the 6900xt in Shadowlands with raytracing enabled.

Source:

It’s not garbage not by a long shot, the first iteration of it wasn’t great, but if you’re saying it’s garbage it’s likely either because you have an amd card , an nvidia card that doesn’t support it or just don’t let to get more fps when you turn on extra graphical features.

I have a RTX 3090 and I think DLSS is garbage, unfortunately it’s necessary if you want to push 4k@120 or higher fps with max raytracing enabled in most games while also playing at high or ultra quality settings, as raytracing pretty much nukes your fps by 1/2 even on a RTX 3090.

This is absolutely false. AMD ray tracing is bad compared to nVidia.

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