A man of many hats

spits straight-up facts.

I’m not a much of a content creator viewer, but when someone is 100% correct, it gets my attention. I don’t think there’s been a Classic WoW video with so many takes regarding Classic’s future direction that I completely and emphatically agreed with to this extent.

Some bullet points:

:black_small_square:︎ Buff underperforming specs. Maybe give some classes TBC talents and abilities.

:black_small_square:︎ Stay away from hard modes that cause raid leaders to get super picky about who they bring to raids. Excellent groups can do normal content faster (and thus get rewards faster) if they want a challenge.

:black_small_square:︎ Put people on mega-servers. Always having people to do content with, even if you’re on at like 4 AM server time, is amazing. Nobody wants to pay monthly to struggle to find groups.

:black_small_square:︎ World bosses should spawn more often. Make them more like world bosses in Diablo 4, in which players can have a life and still do them.

:black_small_square:︎ Bake sunder armor or other mandatory “assignments” into abilities that are fun to use – buttons that you’d want to press anyway.

:black_small_square:︎ PvP honor rewards in Vanilla are stupid, not just because of their power, but also because of the degenerate gaming required to get them.

These suggestions would probably be appropriate for something like the next SoM or an attempt at Classic+. Obviously, Classic Era shouldn’t be changed, and Fresh Vanilla Classic servers with no changes can be a thing.

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Wow that was boring to listen to. It’s like he was just reading from a teleprompter. Also asking for and getting changes mean more changes down the line. Slippery slope and all that.

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One of the biggest complaints from the community is the state of servers that is a direct result of how large they are.

The game was never inteneded to have 10k+ people on one world. No one actually wants 18 layers with a sea of faceless people just so they can get a group 10 mins faster. Its a solo players idea of good. And by solo I mean they group with people but only as a means to an end not as a guild or community. The players that want everyone on one realm would be fine with just having an autogroup former with bots for party members. It achieves the same end.

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What a clueless man. Wasted close to 3 minutes listening to him reading from his teleprompter while pretending he’s playing the game. The issue here is that he doesn’t understand vanilla World of Warcraft and the design philosophy of the original creators. He is judging vanilla wow from the lens of the latter expansions. For example, Paladins should NOT be given a taunt because it would create a strange imbalance between the factions since Horde doesn’t have Paladins. Classes should NOT be “balanced” because vanilla was never designed around “bring the player” (aka class homogenization). The game was designed around the idea of the largest share of people playing warriors. It’s true. Warriors are the bread and butter of Warcraft and that’s the philosophy the World was created on. Imagine a world where 25% of the players were warlocks. That’s not the Warcraft (RTS) I remember playing early 2000s. 1/3 of the players being warriors is Warcraft though. Further blizzard obviously designed some specs to be PvP oriented, while some are better for PvE, but it’s up to you. No one is forcing you to play the game using all the cookie cutter specs and raid setups. Anyway, this hat man should go play retail kang with the sheeple and stop trying to change True Classic (ERA) into retail.

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Great point and if you think about it they did a pretty damn good job at making classes all have a role. Sure stuff isnt balanced perfectly but how the hell would they have done that back then. Especially now with the min max culture it would be even more of a nightmare.

People forget this is a role playing game made by tabletop enjoying nerds. Lot of things had RP in mind over balance. Balance was a thing, its not like they never did the math. It’s just not more important than stuff being a cool RP adventure.

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A chunk of the original devs were raiders in EverQuest coming over with this idea that hybrid classes should not be good at any of their roles, that is reserved for the pures, this concept barely even worked in EQ and didn’t work at all in WoW, a hardcore ‘only warriors should tank’ dev decided the fate of paladin/druid tanks and by extension whatever was going on with that one shaman spec.

In conclusion, let the shamans be tanks!

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Skyfury was great with around 6K or so logging raids, but people started claiming it was dead and it didn’t take too long before the naysayers brought their nay into reality.

Whatever solutions may work, it’s difficult to argue that the player base doesn’t want large, single-faction PvP servers, since that’s where we have flocked.

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I rolled on skyfury as well. It didnt last long. However I was mistaken about wotlk in general. It wasnt really the server so much as the expansion that made me quit. I wager some others who came back just for wotlk maybe had this feeling as well. I dont think it was all server transfers so much as fresh players actually quitting.

I was more referring to the vanilla world not being meant for so many people.

It’s very easy to argue. People went to the place with the most amount of players on their faction simply to have the largest group of players to play with. That’s it. Single factions servers are a side effect at best. People dont want 1 faction realms lol…

I mean, I could say that I don’t, but I literally paid to transfer from a server with 2 factions to a single-faction server (Skyfury → Whitemane), as I prioritized finding raiding groups for my toons over everything else.

So it being 1 faction was never a draw. Having the most people to form groups with was. I feel like you are agreeing.

bam
+1
But people will have to save face and claim that’s not the case though the process started very early in Classic originally as the fallout from P2 and continues.

Players concerned about their buffs and getting places without dispels or dying should have just rolled PVE.

You wanted 1 faction realms?

I think that as you said, it’s a side-effect, but one that doesn’t matter as much as other things.

Grobbulus wasn’t accepting transfers, and no guilds on the Eranikus discord got back to me who had open raids with spots for both of my main toons.

While I would say that I preferred and enjoyed Skyfury while it was around 5K overall on the raid logs, I just wanted to keep raiding, and rather than trying to fight what seemed like the uphill battle of attrition with trying to fill raid groups on a server that seemed to be losing players, or rerolling, I opted to find a guild with someone else doing the work to keep the raids filled.

I’m not saying that I feel that I want to play on a single-faction high-population PVP server, but my actions seem to state otherwise.

They do not as it seems you chose it as the last resort. You wanted otherwise.

1 faction transfers came from people getting flattened and owned. Wbuffs are a branch of that reason. Server faction control could have nullify that entirely and from there it’s a l2p issue

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To be clear, defending the bro/warrior vibe that led to sexual harassment lawsuits is pretty visible with this lense.
Why were warriors the main philosophy in world of warcraft? Perhaps it was the culture in the main office. The suppression of other classes so the Manly Men could run the game.
:thinking:

lolwat

There’s kinda this thing where soldiers/infantry/warriors tend to make up a larger part of one’s military forces both irl and fantasy.
You’re not SmAsHiNg ThE PaTrIaRcHy by having more people roll some type of cleric or robe-wearing class.

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I assumed he was being satirical

I disagree with the guy in the video as well. I feel like he wasn’t suggesting anything, just pointing out pain points for players.

You think warriors are good because of toxic masculinity?

You must be incredibly flexible to make that stretch. Its one of the main fantasy archetypes in rpgs. So are rogue and mage…2 oddly also strong classes at thier roles…
:face_with_monocle:

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