Hello!
I don’t normally post here, but recent events have prompted me to think about this more and more. I’ll organize it into a neat format too! Just to preface this, I’m a casual player. While I’ll do the occasional Mythic+, I’m not into PvP, or any raid higher than Normal. If someone invites me to a Heroic raid, I’ll join; but only if I know the mechanics.
Shadowlands
Do I think Shadowlands is a good expansion? Yes, and no. Yes in that there was some entertaining content, but no because of the huge gear disparity for casual players. It becomes a problem when someone struggles to get gear to the point where they just want to quit. That doesn’t solve anyone’s issues. Instead, it creates more problems. Sure, there are guilds out there that will work very hard to help members gear up. So how can this be resolved?
The solution is simple. While I’ve seen some good threads and suggestions in the Community Council, it appears the future is going to be dictated by the 1%. The Mythics raiders, top Mythic+ players, and top PvPers. 9.2 attempted to resolve this by offering gear that can be upgraded pretty far from the campaign (to the dismay of the high-end players). However, having your character completely decked out in that gear creates a problem. You now outgear LFR, but good luck getting into a Normal.
The suggestions need to come from all camps, not just one subset of players. If I knew how to resolve the issues in one go, I’d suggest it. Fact of the matter is, I do not. Which then brings me to my second point.
Community
While I can understand wanting to get from 50 to 60 as quickly as possible, everyone needs to realize that not everyone has the same set of skills. There are those who run the leveling dungeons for fun, and there are those that run them like it’s a Mythic+. Speeding through everything, pulling the entire dungeon, and then ragequitting when things don’t go their way. While I understand this isn’t something Blizzard can fix, it’s up to each of us to realize that we’re not the only ones who play. We do need to keep everyone in mind. I have a guild member who absolutely refuses to run dungeons because of this reason.
This could be partially resolved by separate queues for those who might be practicing for Mythic+, and would thus prefer a fast-paced experience. However, the downside of that is the community would then be further divided. I’m sure there are ways to create a sense of community again, but the way we’re heading isn’t the answer. More community-based activities are needed to bring everyone together again instead of being at each other’s throats.
Gearing
I touched briefly upon this in the first section. However, the gearing is absolutely abysmal. Going through Threads of Fate for what seems like the hundreth time is exhausting. You don’t gear up that much, you can’t queue for dungeons right away, and the opportunities to level-up become more and more sparse as you continue. Item Level only increases as you level, and duplicate items are abundant. Just recently, I got 5 duplicate rings from ZM, 3 duplicate chest pieces from leveling dungeons, and 2 duplicate helms.
I’m one of those players who gear up multiple specs, but even then the duplicate items are a pain, especially where rings are concerned. There is no reason why two rings with the same name can’t be equipped at the same time. I got a 110 ring and a 116 ring. I already had a 96 ring previously, but I couldn’t replace the lower item level ring with the 116 because of the Unique Equipped modifier. It did cause my average ilvl to suffer a bit because of it, as in it didn’t go up the amount it should have without the Unique Equipped modifier.
Simply remove the Unique Equipped modifier in leveling gear, and this issue would be resolved.
Conclusion
Although this whole thing may have sounded like a rant, and it partially was. This thread was the result of months upon months of thinking about the current state of WoW and what the future holds. Do I think the future looks bleak? Absolutely. As long as Blizzard continues to cater to the 1% of top-tier players, things will never improve.
A good effort was from Blizzard were the Season 4 changes and new stuff coming in that season. Unfortunately, the general consensus is “too little, too late”. I fully agree with that. The ripcord has been pulled yet again. Blizzard is struggling to come up with ways to satisfy all players of every skill level. So far, it has failed.
In short, Blizzard needs to stop listening to just the 1% and instead take feedback from everyone. The opinions of the 1% aren’t any more important than the opinions of everyone else.
Note: The “1%” represents the small subset of the player-base that Blizzard seemingly listens to more than anything else. Their suggestions are almost always implemented, but “1%” is just a figure of speech, not an actual percentage of those players.