I believe this might be a little bit extensive, so will try to make it more objective as possible, and always will welcome some good feedback from fellow DH Havoc on this Matter.
So let’s get down to the point…
I feel like Mastey secondary Stat should be reworked to be morer condizent with the Spec Lore and factor-scale.
Being a melee already ask you for high crits values to miss less auto-attacks that also are better scale with Versatility than Mastery.
Mastery, as it is have the following redaction: “Increase your Chaos damage Done by X, and increase your movemnt speed by Y”
This only scale for the Chaos Damaging Spells which follow as:
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Chaos Strike(Core rotation for Fury Spender and reset EyeBeam on current gameplay of Shadowlands))
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Annihilation(Chaos Strike on Meta form, Core rotation for Fury Spender and reset EyeBeam on current gameplay of Shadowlands)
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Eye Beam (Main Dps factor with trinket, for the CRITICAL it provides garanteed.)
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Fel Rush( Without Talent or good Critical Scaling will fall short on Glaive Tempest, and the ammount of Targets)
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Chaos Nova(Utility Stun, no significant Damage use)
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Fel Eruption(Utility Stun, some significant Damage on-use)
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Glaive Tempest(Good Option for some add cleave, although Fel Rush talent is predominant when high Critical Ratin applied)
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Essence Break (Talent choice, not reccomended since the use of it’s buff can`t scale well with the Mastery or Haste, which are NEEDED by basis for the Spec.)
Spells that don`t scale at all with Mastery:
- Blade Dance(Physical Damage.The option for fury spender on more targets)
- Death Sweep( Physical Damage.The option for fury spender on more targets on Meta form)
- Auto-Attacks(Physical Damage. Only scales with Haste for for attacks; Crit for less Miss rating and more damage on hitting;
- Immolation Aura (FIRE DAMAGE. MAIN ROTATION USE ON CD. Have a huge % on Dps done during rotations)
- Fel Devastation(FIRE DAMAGE.Used with the legendary Collective Anguish on current gameplay style, roughtly a 25% increase for each Eye Beam Cast)
Now that we determined the usage of the Secondary Stat, some basis arguments i have about it will be made before continuing:
Mastery is about, the masterfullness of something about your damage/usage of the Specialization of the Class.
Whith the increase and broad use of Versatility, Mastery provides much less than the Versatility stat which scale with all our skill-set as a Dps Spec.
However, “lore”-wise, i believe Mastery should never be under Versatility. Versatility should be considere a tertiary item, as Avoidance. And here we get to a crisis point of Stat-Wise appliacation on Itemizations.
PvP Items (not Trinkets, will talk about it later) often provides High Versatility and the amount of the Haste/Crit DH needs to do a good damage to progress.
However, if Mastery would affect perhaps ALL CHAOS DAMAGE, and METAMORPHIS would change ALL DAMAGE FROM SPELLS TO CHAOS DAMAGE(Lore-wise, it makes sense.) We wouldn’t be in a tight spot as Demon Hunters on pulling high over-all damages on M+ and other Scenarios alike.
If the Immolation Aura itself changed to Chaos damage and not fire damage, the buff itself would be at 14.4% on use, just doing that would Fix all the parses and DEEP NEED FOR THE CACHE TRINKET FOR XYMOX.
If Death Sweep changed the damage from Blade Dance to Chaos Damage(Which is lore-wise correct). Would open more versatily styles of gameplay for our Class.
Im not asking for Buffs on class, i`m just trying to provide some insight about some possible changes that could be made on the Class on Dragon Flight(Maybe test it on Season 4 perhaps).
Versatility being better than Mastery is just wrong, in my view of lore and valor of the stat.
Some discussion should be made about this i believe it would make the Class much more fun to play too.
Hoping on good feedback on all fellow DH`s out there, and Blizzard if possible!
Ty!