I think we can divide World of Warcraft’s Retail history into four different ages.
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The Norrathian Age(Vanilla WoW to Wrath of the Lich King). Eponymous the time in WoW’s history where it was EverQuest to a tee. This heavily influenced the class/spec/role systems and the endgame content. This would have been the *heyday of EQ veterans. This ancient-style age was very limiting to the most specific role you chose upon rolling a class and more specifically, a class/race combo. Individual powers were dramatically limited.
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The “Guilded” and Golden Age(Cataclysm to Warlords of Draenor). This middle age period empowered guilds, and this was also an age of gold: never has anyone made as much money as easy in this time period. Emerging from the Age of Norrath, class/specs began to evolve and grow into their own niche identities. “Enlightenment” fell upon the players as they are no longer forced into niche EQ-style roles and can expect to hold their own as a DPS/Tank/Healer.
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The Borrowed Power Age(Legion to Shadowlands): this “industrial-style” period became the advent of far greater solo play. Class/specs did things never done before by new artifact powers, azerite powers, covenant powers, Torghast anima powers, and leggos. The zenith of all a class/spec ever was, was witnessed here. Certain class/specs could compete with others in the same 3 roles in a lettered tier system.
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The Decadent Age(Dragonflight to The Last Titan, pending). As a “final” modern-style age, this time period marks an overall ease and laze of having seen and done all, that the focus shifts more towards dynamic stories and characters rather than achievement and agency of the PCs. Class/specced heroes of any kind have nothing more to prove, but only that they take their place among the MVNPCs to right the wrongs at hand. As a result, this caused an uprising of trivial pursuits and interests in a world no longer at war.
So Norrath, Gold & Guild, Borrowed Power, and Decadence. What does it all mean? In WoW’s TWENTY YEARS coming up, it shows the evolution from WoW’s EQ roots, to something that has enriched the player overtime to the point where there can be no other enrichment besides that which is the theatrical and cinematic.
One age ends the one before it. It’s hard to say if and when the next age will begin or if the current one will last for all time.