A idea about regrowth and feral

What if regrowth increased haste or/and energy regain when it procs due to predatory swiftness? It could either be a stackable buff or one that gives a whole but relatively weaker buff. I think this will push feral in the right direction and make them more viable in ST damage and does not sound outright broken, Thoughts?

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I’d have to say Bloodtalons already gives us quite enough interaction with regrowth!

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I agree. Regrowth is fine as is. If anything they should just make the SR haste effect baseline and replace that talent.

Or they can play off of Ferocious Bite a little more. For each combo point used, refresh current bleeds by 10, 20, 30, 40, 50% while getting rid of the refreshing Rip at 25% and below.

May have to tweak bleed duration a bit but I think it could work. Our bleeds are still our strongest abilities and remain our main focus and our priority would be refreshing our bleeds for optimal uptime

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:crying_cat_face:

Am I wrong here? I play with Blood Talons and if I can keep the charges used on Rake and Rip with a good refresh time, they do well enough (also with a decent crit percentage)

This :point_up_2:
The playstyle behind Bloodtalons is already polarising enough between players. And it’s only a talent!

Just imagine how bad it’d be those who have opted out of this design, that actively choose to avoid Bloodtalons!

Must remember that the Devs already have issue with how Bloodtalons interacts with the utility behind the instant Regrowth procs.

Doubling down on that isn’t a good idea.

Saying that, I would love to see more synergies within the kit.

Sorry Grizzlee, not the most helpful answer! Funny the forum’s minimum character requirement counts the actual name of an emoticon.

Running sabertooth now is already pushing our bleeds down the list, but my reaction was more focused on 8.1 which currently looks to make sabertooth even more a standard, at the same time as nerfing rip and buffing bite.

Not a huge fan of what I’ve seen on the PTR so far.

Ahh okay I gotcha. I’m low on Haste so to optimize myself in M+ content, I run Brutal Slash in that talent line.

I didn’t even notice Sabertooth or what it does…it’s damn near what I tried to explain…wel scratch my ideas then

This is what I get for trying to contribute to feral talk having only been feral for less than a week lol

Edit: From what I gathered, they’re changing rip from damage per combo point into static damage at a set duration per combo point. Kind of like what Rupture is for my Rogue. When they made that change on my Rogue, everyone was screaming nerf, and it actually turned out to be a decent buff. Hoping it works the same way

not at all, good way to learn more!

for comparison - just spent a few minutes on the PTR chewing on a dummy and I’m seeing Bite at over 30% damage done, with rip and rake down at 17% and 15% respectively, below autoattack.

Makes me sad to see our bleeds all the way down there.

It’s a buff to functionality - but they nerfed the damage output considerably. On live, my rip is ticking away for 3k per tick, but only hitting for 2.4k on the current PTR.

still hoping they’re working on the actual numbers behind the scenes!

Hmm. That seems unusually low. Are you filling up 4 combo points, hitting your predatory swiftness instant Regrowth proc, refreshing Rake as your 5th combo point and then refreshing Rip eating the second BT charge?

hence :crying_cat_face:
the ptr turns our opener into something more like -

pre-cast regrowth, stealth, rake, rip, shredddds, bite - etc etc and you never cast rip again.
BT procs all go into Bite and keeping rake refreshed (not sure yet if it’s worth using alternate procs on thrash with clearcasting up, but probably not a huge difference either way).

but yes, that’s with a fully buffed snapshot of rip using the current PTR numbers, and what’s probably a somewhat sloppy rotation on top of it.

Agreed, the CP change to Rip is a massive QoL change that I’ve been asking for some time. It allows a 1/2CP to be quickly applied to a mob that may not survive the full 23sec of a pre 8.1 Rip (causing lost dps).

I am expecting a tuning pass to rectify the issue of damage, then again, it’s probably not healthy to put too much faith into that considering the tuning thus far.

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Are the durations the same though? Therefore same amount of ticks, just resulting in lower overall DPS?

And it may be a DPS loss on a target dummy, but that “functionality” will pull ahead in those situations where you have to move to avoid mechanics and not able to refresh at the right time or able to fully refresh with a full 5 combo points

overall my DPS seems to be staying around the same between live and the PTR with the current 8.1 numbers - since Bite gets a decent buff to offset it, so yes - functionally it will be very nice to be able to get a full rip up and running so quickly… if a little less exciting if it’s only ticking 80% as hard.

But if the numbers go through the way they stand - the whole ‘bleed spec’ is set to take another step away from reality.

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If you get a chance to get back at that training dummy today/night, try something for me:

Every time Rip gets refreshed by Bite, it’s a new application and I do believe it’s overwriting the BT buffed one…so o think you May be missing out on those BT procs my friend.

May be wrong too lol

:slight_smile: good thinking - but thankfully sabertooth is nice enough to refresh the fully buffed rip every time, regardless of what you’ve got up when you bite.

as a side note - the only things rip snapshots these days is Tiger’s Fury, and Blood Talons (note both abilities specifically state ‘for their full duration’ in their tooltips).

Other buffs such as potions, or savage roar or archive all update the damage of rip on the fly.

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While Sabertooth in Legion had no interference to snapshotting, now it’s mechanics have changes, and the execute is no longer part of the kit, it would be interesting to at least double check.

I’d assume it still works as such as we haven’t heard otherwise, as there’d be a massive outcry from those who enjoy Bloodtalons. From this point alone, I wouldn’t be too upset if it didn’t carry across :wink:

The tooltip states that it “increased the duration of Rip on your target by 4 sec per combo point spent”.

Still casting TF before the Rip, right? You would overcap on energy some (since you have only used Rake), but I would imagine you want that extended Rip to have BT+ TF for its full duration.