What if regrowth increased haste or/and energy regain when it procs due to predatory swiftness? It could either be a stackable buff or one that gives a whole but relatively weaker buff. I think this will push feral in the right direction and make them more viable in ST damage and does not sound outright broken, Thoughts?
Iâd have to say Bloodtalons already gives us quite enough interaction with regrowth!
I agree. Regrowth is fine as is. If anything they should just make the SR haste effect baseline and replace that talent.
Or they can play off of Ferocious Bite a little more. For each combo point used, refresh current bleeds by 10, 20, 30, 40, 50% while getting rid of the refreshing Rip at 25% and below.
May have to tweak bleed duration a bit but I think it could work. Our bleeds are still our strongest abilities and remain our main focus and our priority would be refreshing our bleeds for optimal uptime
Am I wrong here? I play with Blood Talons and if I can keep the charges used on Rake and Rip with a good refresh time, they do well enough (also with a decent crit percentage)

Iâd have to say Bloodtalons already gives us quite enough interaction with regrowth!
This
The playstyle behind Bloodtalons is already polarising enough between players. And itâs only a talent!
Just imagine how bad itâd be those who have opted out of this design, that actively choose to avoid Bloodtalons!
Must remember that the Devs already have issue with how Bloodtalons interacts with the utility behind the instant Regrowth procs.
Doubling down on that isnât a good idea.
Saying that, I would love to see more synergies within the kit.
Sorry Grizzlee, not the most helpful answer! Funny the forumâs minimum character requirement counts the actual name of an emoticon.
Running sabertooth now is already pushing our bleeds down the list, but my reaction was more focused on 8.1 which currently looks to make sabertooth even more a standard, at the same time as nerfing rip and buffing bite.
Not a huge fan of what Iâve seen on the PTR so far.
Ahh okay I gotcha. Iâm low on Haste so to optimize myself in M+ content, I run Brutal Slash in that talent line.
I didnât even notice Sabertooth or what it doesâŚitâs damn near what I tried to explainâŚwel scratch my ideas then
This is what I get for trying to contribute to feral talk having only been feral for less than a week lol
Edit: From what I gathered, theyâre changing rip from damage per combo point into static damage at a set duration per combo point. Kind of like what Rupture is for my Rogue. When they made that change on my Rogue, everyone was screaming nerf, and it actually turned out to be a decent buff. Hoping it works the same way
not at all, good way to learn more!
for comparison - just spent a few minutes on the PTR chewing on a dummy and Iâm seeing Bite at over 30% damage done, with rip and rake down at 17% and 15% respectively, below autoattack.
Makes me sad to see our bleeds all the way down there.

From what I gathered, theyâre changing rip from damage per combo point into static damage at a set duration per combo point. Kind of like what Rupture is for my Rogue. When they made that change on my Rogue, everyone was screaming nerf, and it actually turned out to be a decent buff. Hoping it works the same way
Itâs a buff to functionality - but they nerfed the damage output considerably. On live, my rip is ticking away for 3k per tick, but only hitting for 2.4k on the current PTR.
still hoping theyâre working on the actual numbers behind the scenes!

not at all, good way to learn more!
for comparison - just spent a few minutes on the PTR chewing on a dummy and Iâm seeing Bite at over 30% damage done, with rip and rake down at 17% and 15% respectively, below autoattack.
Makes me sad to see our bleeds all the way down there.
Hmm. That seems unusually low. Are you filling up 4 combo points, hitting your predatory swiftness instant Regrowth proc, refreshing Rake as your 5th combo point and then refreshing Rip eating the second BT charge?
hence
the ptr turns our opener into something more like -
pre-cast regrowth, stealth, rake, rip, shredddds, bite - etc etc and you never cast rip again.
BT procs all go into Bite and keeping rake refreshed (not sure yet if itâs worth using alternate procs on thrash with clearcasting up, but probably not a huge difference either way).
but yes, thatâs with a fully buffed snapshot of rip using the current PTR numbers, and whatâs probably a somewhat sloppy rotation on top of it.
Agreed, the CP change to Rip is a massive QoL change that Iâve been asking for some time. It allows a 1/2CP to be quickly applied to a mob that may not survive the full 23sec of a pre 8.1 Rip (causing lost dps).
I am expecting a tuning pass to rectify the issue of damage, then again, itâs probably not healthy to put too much faith into that considering the tuning thus far.

Itâs a buff to functionality - but they nerfed the damage output considerably. On live, my rip is ticking away for 3k per tick, but only hitting for 2.4k on the current PTR.
still hoping theyâre working on the actual numbers behind the scenes!
Are the durations the same though? Therefore same amount of ticks, just resulting in lower overall DPS?
And it may be a DPS loss on a target dummy, but that âfunctionalityâ will pull ahead in those situations where you have to move to avoid mechanics and not able to refresh at the right time or able to fully refresh with a full 5 combo points
overall my DPS seems to be staying around the same between live and the PTR with the current 8.1 numbers - since Bite gets a decent buff to offset it, so yes - functionally it will be very nice to be able to get a full rip up and running so quickly⌠if a little less exciting if itâs only ticking 80% as hard.
But if the numbers go through the way they stand - the whole âbleed specâ is set to take another step away from reality.
If you get a chance to get back at that training dummy today/night, try something for me:
Every time Rip gets refreshed by Bite, itâs a new application and I do believe itâs overwriting the BT buffed oneâŚso o think you May be missing out on those BT procs my friend.
May be wrong too lol
good thinking - but thankfully sabertooth is nice enough to refresh the fully buffed rip every time, regardless of what youâve got up when you bite.
as a side note - the only things rip snapshots these days is Tigerâs Fury, and Blood Talons (note both abilities specifically state âfor their full durationâ in their tooltips).
Other buffs such as potions, or savage roar or archive all update the damage of rip on the fly.

Every time Rip gets refreshed by Bite, itâs a new application and I do believe itâs overwriting the BT buffed oneâŚso o think you May be missing out on those BT procs my friend.
While Sabertooth in Legion had no interference to snapshotting, now itâs mechanics have changes, and the execute is no longer part of the kit, it would be interesting to at least double check.
Iâd assume it still works as such as we havenât heard otherwise, as thereâd be a massive outcry from those who enjoy Bloodtalons. From this point alone, I wouldnât be too upset if it didnât carry across
The tooltip states that it âincreased the duration of Rip on your target by 4 sec per combo point spentâ.

the ptr turns our opener into something more like -
pre-cast regrowth, stealth, rake, rip, shredddds, bite - etc etc and you never cast rip again.
Still casting TF before the Rip, right? You would overcap on energy some (since you have only used Rake), but I would imagine you want that extended Rip to have BT+ TF for its full duration.