WoW has many great traditions, but few so revered by players than the poop quest. Whether it’s no TP in Searing Gorge, Amberseeds in Grizzly Hills, or faces smeared with leaves and stuff in Redridge, the poop quest is a long held tradition that must be carried on, yet…
We have bismuth ore. Bismuth IRL is the key medicinal ingredient in stomach upset medications.
Why aren’t bismuth ore nodes pink?
We have Dwarves galore, the original givers of poop quests.
Why is there no quest where we find a Dwarf or Earthen inside an outhouse complaining that they can’t get 20ft from the outhouse before they need to run back again? Then they ask us to bring three bismuth to them to settle their stomachs enough to allow them to run back to town without any “accidents”.
I’m really disappointed the writers missed this obvious next step in poop quest evolution.
Poop elemental raid bosses (Crapnaros, Illidan Turdrage, Kael’thas Sunsh-tter, Kel’Poozad, Garrosh Hellpoop, etc etc) in a poop maelstrom-themed raid (a sh*tstorm, if you will) with poop emoji cosmetic helmet rewards.
In most stomach medications that use it, the bismuth is rendered into salt form and makes up less than 2% of a dose.
Because bismuth isn’t naturally pink. Raw, freshly unearthed bismuth looks like any other ore, the colors don’t happen until the metal oxidizes. (the process can be forced by melting the ore and letting it recrystallize with air exposure, but the nodes probably don’t do that)
From what we’ve seen from other stone creatures, the Earthen probably only “go” like once every 1,000 years or something if they go at all, it’s unlikely they could get the runs when they probably just crap out a single diamond if anything.
I’m pretty sure eating three whole nuggets of bismuth would also kill you. For reference, 15g is about the safe limit for taking bismuth directly before toxicity becomes a risk (roughly 30 doses of Pepto), and a fist-sized nugget of bismuth can be about 900g of material. Not that such a thing has ever stopped random nonsense in-game, but still…