There are some memories, you can skip that one if you want.
Memories
It’s been so much fun to stick around, even in a non-continuous way I am proud I can call this place home.
Back in 2015 I didn’t even know how much would I eventually grow, alongside my collection. I didn’t feel like leveling much at the time. But as of now, for a couple of years every month or so I have to take up extra pets just to level them up while my alts do the dailies.
I haven’t expected a simple control strat first posted on Warcraft Pets to eventually reach 500k views.
Do you remember that time after WoD we had to mark Teroclaw strats? Daunting at first but the result was so satisfying.
All the Family and Falcosaur adventures expanding the content so quickly we finally got to gather friends around and make new ones!
The first treasure event, I totally didn’t give some coins away pretending I am just bad at defense. Nah.
Constantly resetting PTR and recreating my collection to fight Algalon before… the other means happened 
I’ve been always been curious about some pet battle mechanics but Xu-Fu’s really motivated me to learn more and more. I’ve seen other people express curiosity, such as Gemllum back in the old forums (I should have an archive somewhere), or people in WarcraftPets lost to history – and I knew I shouldn’t let that effort go to waste. I created this little thing a couple of years ago and it feels eerie to know I might never update it again.
But enough of me – there’s something to ponder on as the blue post is finally there.
The “old content” – I despise to put these two words near each other! – may appear to stay as it is, but – in fact – it won’t.
While a part of the charm to me is that it’s one of the most evergreen features of the game, it would be dishonest to say that every piece of content is the same. Ever since the Family achievements have been reiterated upon, the (of course necessary) repeatability of the encounters resulted in no new levelling experience since the Legion’s season 1. While earning Charms and stones helps to alleviate the issue, I think they should’ve always been supplements, not bare necessity.
There’s that old adage about a person and a fish, right?
And indeed, a lot of the fun with making strategies – and most of the time 2 in 3 of any general section whenever applicable – is about finding enough support to carry an innocent bystander, something the devs knew when they had introduced the An Awfully Big Adventure achievement. And it’s not that other ways to spice it up aren’t impossible – the falcosaurs, Shadowbarb, murlocs, what have you – but ultimately, all only last as long as it takes to get to the final piece.
Is it really a surprise that newer zones are considered optional compared to the old ways?
(I will give credit to Dragonflight but unfortunately you don’t get big Darkmoon Faire type arrows pointing at these as you get towards the original questline – and even that is an overstatement.)
I will second DragonsAfterDark, this is counterintuitive and contributes to a what seems to be lower participation in said expansion’s content.
And now for the Midnight itself.
If the Family X model follows the suit and eventually sprawls over more areas, this means we’re facing the available levelling content dwindling further. I also don’t expect the old bags suddenly rewarding an experience boost, so can’t even say this will be compensated in any way.
On the other hand, with no new pets to level, the only people needing these will be the newbies. The veterans will have to be content with speedrunning and Rextroy level shows of insanity while they’re not begging friends to take their abundant gifts.