When faced with the reality of our baseline in Shadowlands, and the absurdity that is patch 8.3 (vis a vis, corruption), all of my WoW time is really just spent wishing for an improvement in Shadowlands. Unfortunately, it’s not looking good.
That said, here’s a revised wishlist…
If you prefer video format, see this:
Intro: 0:00 - 07:11
Frost Death Knight Comparative Analysis : 07:12 - 19:29
Shadow Priest Comparative Analysis: 19:30 - 31:07
31:08 - 32:59 - Bridge to Demon Hunter
33:00 - 42:06 - Demon Hunter Problems
42:07 - 1:21:00 - Demon Hunter Solutions
1:21:01 - End - Conclusion
Firstly, the concept.
- Havoc DH’s, first and foremost, must capture the fantasy of demonic transformation. It should be at the forefront of our damaging rotation’s design.
- “Darting around the battlefield” should be the secondary driver of our baseline damaging rotation. It should inform animation and should be reflected at a baseline level.
- Warglaives and forbidden Legion magics (chaos damage) are the tools we use.
With the above in mind, here’s what I’ve come up with.
Baseline
- Additional Fury resource - Demonic Hatred. Max of 120. All abilities which consume fury generate a small amount of demonic hatred.
- Eye Beam.
Cooldown removed. Costs 100 Demonic Hatred. No longer interruptable by kicks, however we can still be cc’d (stun’d, incap’d, disoriented, etc) during the cast. Causes us to enter demon form for 10 seconds + duration of eye beam cast (we’re in meta while channeling eye beam) (blind fury would accordingly increase the duration).
- Felblade. Baseline Ability. Now deals chaos damage upfront.
2x charges with an eight second recharge time. Proc chance removed. Fury generation removed (at baseline level). Damage converted to chaos. Felblade has a minimum charge range of 5 yards, and a max range of 15 yards (it cannot be cast while standing on top of the target. there must be at least 5 yards separation). Applies “Touched By Fel” (Placeholder, discussed below) Debuff. All abilities / talents / borrowed powers that reference fel rush now reference fel blade.
- Fel Cleave (placeholder) - Baseline Ability.
Deals x% of AP Chaos Damage to all nearby targets. Costs 40 + fury. Spammable aoe ability that effectively replaces chaos strike when two or more targets are present. Any talent, passive, or borrowed power which references chaos strike will also apply to fel cleave (primary target only). If fel cleave’s primary target is suffering from touched by fel, fel cleave spreads touched by fel to all enemies hit by fel cleave. Generates x demonic fury. x% base chance to refund fury, increased by sqrt additional targets hit.
- Touched by Fel - Baseline Passive.
Your felblade places a DoT debuff on the target, dealing x chaos damage over 10 seconds. Each time the dot deals damage, gain z demonic fury.
- Demonic Appetite - Made baseline. Passive. Does not generate Fury.
Your chaos strikes and fel cleaves have a chance to rend a lesser soul fragment from your primary target, healing you for x% of your max health.
- Blade Dance
Now deals chaos damage and has a primary target damage increase (1/2 of first blood baked in). Generates z demonic fury.
- Chaos Theory (Name stolen from Legendary) - Baseline Passive.
When striking a target afflicted by touched by fel:
Your Blade Dance causes your next 2 chaos strikes or fel cleaves to deal x% of AP additional chaos damage, and increases the chance for them to refund fury from the primary target hit by y%
Your chaos strikes and fel cleaves have a x% chance to cause the cooldown of blade dance to reset, to increase its damage done by x% of AP, and to reduce its fury cost to 15.
- Demon Form.
While in demon form, cannot gain nor lose demonic hatred (so, if you had 120 at the time of transformation, you’d have 20 left over when you leave demon form). Increases haste by x%, and increases the damage done by blade dance, chaos strike, and fel cleave by y%. Your Felblade now applies Overwhelmed by Fel.
Overwhelmed by Fel - In lieu of giving us demonic hatred, Overwhelmed by Fel now deals more chaos damage over 10 seconds. Additionally, chaos strikes buffed by chaos theory are able to increase the stack count and seconds remaining of fel devestation by 1, up to a maximum of two additional stacks & seconds.
- Lingering Demon - Baseline Ability. Castable while in Demon form.
Adds an additional 6 seconds to your current demonic transformation. 1 min cd.
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Chaos Blades - Reduces fury cost of all abilities by x%. Auto attacks deal chaos damage. Increase damage done by 20% for 15-18 seconds.
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Metamorphosis - Removed.
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Fel Reflexes - Active Ability
Increases our chance to dodge all physical abilities by 100% for one second. 20-25 second cooldown.
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Blur - Dodge component removed (it’s redundant with fel reflexes). Reduces physical damage taken by x%. 1 min cd.
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Chaotic Transformation removed. We have more engaging and better-designed passive synergies, but these need to come at a tradeoff. Losing CT is more than fair
Baseline Overview.
Demonic transformation becomes the conceptual core of our damaging rotation, with a resource that gradually builds over the course of the battle and is ultimately expended upon demonic transformation. The amount of fury generation would be tuned at a ST level to approximately equal 30-35 seconds. In AoE encounters, this would be reduced, thanks to fel cleave spreading touched by fel to additional targets.
Fel blade being a mandatory button to press at minimum once every 10 seconds includes at a baseline level the concept of darting around the battlefield, because it has a minimum cast range of 5 yards. Blade dance being given a proc chance further enhances this fantasy, because we’d be pressing this ability more frequently.
Blade dance and chaos strike have a fun interdependent baseline synergy.
We have a dot mechanic we actively manage.
We have a traditional two minute cd that is unique unto itself, rather than being a demonic transformation that is simply on a longer cooldown.
Lingering demon would be used every other demonic transformation, and would allow us to fit in a 3rd blade dance during a demonic window. (not on GCD). It also complements chaos blades, as we would want to line up these two cooldowns.
Talents:
Row 1:
- Blind Fury - Unchanged
- Soul Gluttony - Consuming a lesser soul fragment generates x fury
- Felblade - Your felblade generates x fury.
Adjustments made to accommodate baseline.
Row 2:
Unchanged
Row 3:
Unchanged
Row 4:
Soul Rending changed to Feast of souls - Consuming a soul fragment additionally heals you for x% of max health over y seconds.
Spell Deflection - Replace physical damage % reduction with magic % reduction.
Netherwalk - Unchanged, but cooldown reduced to two minutes.
If we’re facing mechanics that are largely spell damage, we’d choose deflection, provided the damage mitigation is worth losing the additional leech.
If we need an immunity, netherwalk
If we’re facing a hybrid of physical / magical damage, and don’t need an immunity, Feast of Souls.
Row 5:
Cycle of Hatred - Removed. Replaced with bloodlet - Throw glaive causes all targets hit to bleed, dealing x% of AP physical damage over y seconds. Increases charges of throw glaive to two.
First Blood - Removed. Replaced with Fel Barrage
Essence Break - Cooldown increased to 30 seconds.
Regardless of choice, we get a new ability added to our action bar. These are primarily aoe-centric, however essence break would be a viable choice in ST rotations as well. The duration allows it to be used before eye beaming.
Row 6:
Unchanged, however MotG does not increase the throw glaive count to two.
Row 7:
Demonic - Replaced with cycle of hatred. Eye beam cost of demonic hatred decreased 20% (down to 80) to use, and abilities which generate demonic hatred now generate an additional 20% demonic hatred.
Momentum - Fel blade causes you to deal 5% increased damage for 10 seconds, stackable up to 3 times.
Inner Demon - Your chaos strike & fel cleave abilities have a chance to cause your inner demon to crash into your enemies, dealing x% of ap damage to your primary target, and y% increased damage to all secondary targets. All opponents hit by your inner demon take a% increased damage from you for b seconds.
Cycle of Hatred increases our uptime in demonic, providing for more burst windows.
Momentum having a stacking mechanic better adheres to the very concept of momentum. Its application is more practical because we generate it by applying a debuff to our opponents while still using an ability with a charge animation, but that charge is able to be controlled.
Inner demons (name and function stolen from legendary) is a versatile ability that would further increase the value of chaos strike & fel cleave.
Overall I think the above brings a lot to our baseline rotation, with talents further enhancing what we’re doing.
Baseline, we would have a fun interactive proc synergy between blade dance & chaos strike/fel cleave. While outside of demonic windows, we would feel like we’re actively taking control of getting back into them, and the rotation will still feel engaging whether we’re in or out of demonic.
While in demon form, our abilities naturally deal increased damage because they’re no longer generating demonic fury. Felblade’s revised dot component gives us a modifier to the effects of the debuff while in demon form.
I could main a class with a rotation like this.
Thoughts?