Hello,
I’ve seen several posts for resto druid pvp asking about gearing, stats, legendary and talent usage so I thought I would compile a post about proper gearing and talent choice
If you would like me to add anything or have any questions then let me know and I will edit the original post or reply in the comments
Talents:
Row 1: Cenarion Ward: This will be the go to no matter what pvp content you are doing, as long as you swiftmend right away or a second after it procs then you can obtain around 93% uptime with the verdant infusion legendary
Row 2: Wild Charge is the go to talent, its versatility is amazing and the only other talent that comes close is renewal. Avoiding damage is more valuable than healing it so renewal falls short as well as wild charge helping much more with setting up CC
Row 3: It comes down to feral affinity versus guardian affinity. Balance affinity will never be chosen for arena.
- Feral affinity is my go to for 2s and 3s versus any healer comp. The movement speed and rake stun are invaluable. The extra pressure you can create with MF/SF and rake/rip on a target is extremely helpful although this is more valuable in 2s. Guardian affinity survivability is not needed versus any dps/healer comp and the movement speed increase makes it where a warrior or rogue have a hard time staying on you
- Guardian affinity: I utilize guardian affinity versus double dps comps in 2s, the main double dps comp to worry about is rogue/mage, guardian affinity allows me to not worry as much about the swap that could kill me and allows me to draw both the rogue/mage back to a pillar with my partner and be in the rough while maintaining a thrash bleed on the rogue.
Row 4: Mighty bash will be your main go to choice here, the only exception would be mass entanglement can be taken versus double melee in 3s if you are running rogue/another stun class but even then I probably would take mighty bash
Row: 5 Soul of the Forest is the largest hps increase, it pairs well with putting a strong rejuv on someone such as versus a hunter where you will be trapped, or a strong regrowth if the target is already fully hotted. This should be taken over any other in this row.
Tree of life: This is what I call a bait talent, some will take it versus any comp with a mage. Let’s say you are facing a rogue/mage and you take this. You will have no problem surviving the opener nor will your partner assuming you trinket the blind and don’t get sapped. But all they will do is reset and you will be severely gimped from then on out. Never take this talent over sotf
Row 6: Overgrowth allows you to recover from purges or target swaps, this will be the go to
Row 7: Germination is the only viable choice here
Legendary Choice
Verdant Infusion: This is by far the strongest choice for arena, it should be utilized in conjunction with cenarion ward, you are able to refresh the hot portion of cenarion ward up to two times if you swiftmend right or close to when ward pops. This can lead up to around 93% uptime on cenarion ward which is huge for HPS
- Put vers/haste on this legendary. If you are able to get sire shoulders then craft gloves, otherwise it doesn’t matter
Stats
Vers>haste>mastery>Crit
- Vers will provide the largest benefit due to the pvp trinket set bonus.
- Haste will be your 2nd go to. At the very least you want enough haste to get a clone off * of an incap roar from guardian affinity. It lets you get off cc faster, its a good hps and good dps increase.
- Mastery is more of a hps increase than haste for arena but is only a hps increase. It is an excellent stat but shouldn’t be chosen over haste
- Crit isn’t a bad stat, it just isn’t as good as the others in arena
Trinkets
The only two competitors here are insignia (static haste + int proc) , or emblem (stat int + health on use)
Emblem is the better of the two, its important to note that it not only increases your maximum health, it also increases your current health by that amount making you extremely more likely to survive a hard swap. With the added benefit of primary stats being so valuable, this is a no brainer to choose
Covenant Choice
Necrolord is the top pvp convenant although if you want to go night fae because of OS boomy then that is fine as well.
- Necrolord Pros:
- Adaptive swarm plays very nicely with hots and is a big boost to periodic healing and is also a nice boost to periodic damage although it can be dispelled
- Necrolord shines due to two soulbinds:
- The second conduit provides a shield that absorbs 15% of your max health anytime you go below 50% health, once every thirty seconds.
- The last conduit makes you cc immune while channeling and for 3 seconds after while casting fleshcraft, this lets you ignore cc while providing you a chance to get on off of your own. Especially helpful versus other resto druids and cyclones
- Night Fae Pros:
- Podtender is gimmicky but effective in 2s, if your partner peels or is able to cc the enemy then this can save many a game
- Soulshape is extremely valuable mobility
- Convoke is a very strong healing catchup during deep dampening if you are able to get it off while costing no mana
Conduits
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Endurance- Well honed instincts which is mandatory, for a second choose innate resolve
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Finesse- Tireless pursuit is by far the best one, a decent second is born of the wilds
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Potency- To be honest, these are all meh but the top is evolved swarm if necro, otherwise run floral recycling. Floral recycling doesn’t do as much healing as it portrays but there really isn’t a decent alternative