People are overreacting about layering during the leveling process. There’s no need for layering even in starting zones. I remember when Blizzard was releasing new batches of servers practically on a weekly basis. I would join a new server and level a character as fast as I could until the next batch of servers came out (on PVP servers exclusively). I would then abandon my current speed-leveling character and roll a new one on one of the newest servers. I was doing this during vanilla. Yes, starting zones were a zergfest, but it quickly tapered off as soon as you left it. It also didn’t inhibit me from leveling at a reasonable rate, and on most of my runs, I still managed to out-level all the zerglings. People need to relax. If having to be patient for the first few hours of the leveling process is too much for you, then you probably shouldn’t play Classic. Furthermore, layering at the very least, should not be used on PVP servers as it will ruin many organic world PVP experiences.
I understand that relatively speaking, sever populations at first may be far larger than what I encountered during my speed-leveling days, but I still can’t condone layering. I also am going to go out on a limb and predict that some portion of the Classic player-base will likely wait a couple days for the login wait times and over-crowded zones to die down.
Oh I get that, but the cries for layering seem to mainly be about leveling in the beginning (from what I’ve observed at least). I also understand that I don’t speak for everyone. I mainly just wanted to kind of dispel some of the hysteria about this situation as I had a lot of experience dealing with overcrowded zones. To your point, I do agree that layering will act as a double-edged sword and leave places feeling underpopulated.
If one layer is 3k people than that would do nothing for people to have a smoother leveling in the beginning, atleast thats what blizz told us they wanted to do. Combat dead server after 80% leaves.
Ofc they can still silently change the size of a layer, but that would only hurt them more in the long run.
Just take out the multiple layers, have an extended cap on one whole realm.
No I’m asking that if everyone expects the realms to die that fast why not just use one realm with an increased cap? Private servers have proved the congestion solves itself within a few days and the longterm population would be preserved exactly how it is with layering.
If server population was X when you were playing what happens when its 5x or 6x to a starting zone because we removed layers? OF course we could make more servers but in the end that doesnt equate to a better solution as instead we would have what we have in live now that much faster. Dead servers. Working under the assumption that blizzard will not merge servers out of some cooperate ethos. It is illogical to create a system that ends up back at the same place BFA is in a shorter amount of time.
To that end i dont think you actually affressed the laying issue at all and just pointed out some relative feelings from 15 years ago when blizzard made new servers becuase that was the only option open to them at the time. On the other hand there are other options which may not put us in the BFA megashard before phase 4.
Private servers also use a massively improved formula for dynamic spawning. Can you not see a difference and why LH is not representative of how a server’s population should function?
You’re making arguments against layering, but the people that have been arguing for/not objecting to it have, by a large margin been the level-headed ones.
It’s the anti-layering crowd that’s been losing their collective minds over it.
Hypothetically wouldn’t Blizzards dynamic spawning work similarly if they were to have a similar population? You could see it utilized in TBC with everyone stuffed into Hellfire Peninsula. Both Vanilla, TBC, WotLK launches and private servers are good proof systems like this work. I believe Blizzards dynamic spawning would work in a similar fashion because it’s already implemented.
Lots of these are already implemented by Blizzard and I mention them to say it works in those which should show the system could be adopted by Blizzard.
Blizzard themselves say they could handle that many players in Ions Classic WoW interview they just choose not to because of congestion reasons.
Hypothetically-yes. In practice, you’ll never see the rates increased to what LH was when it was first released. Playing launch day in 04 I never had a time when I had to loot a mob as fast as I could because if I didn’t, the corpse would despawn in 5 seconds. That’s what was seen on LH.
Dynamic spawn is the worst ever, Because it will be unfair. Certain classes will be able to level 5x as fast as others. I saw it happen on ND and it was no fun.
You’ve stated that there is no need and then have described the exact situation that the devs are implementing layering to avoid.
This is a case of people getting worked up about something without being armed with all the facts. Layering will allow for jam packed starting areas and never had anything to do with making it easier to level in starter zones.
The only thing people should be complaining about is advocating that Blizzard fix issues that arise from potential abuse to gain extra resources or avoid PvP.
The #noChange crowd has shouted down things like dynamic spawns. Load lines cause people to disappear and reappear, it has recieved hate the same way sharding does.
I’m not talking about LH. Others on launch have done it much better where you have time to loot and aren’t getting barraged with mobs and felt identical to Blizzard.
Blizzard has always had dynamic spawn.
This isn’t my first choice I’m just discussing alternative solutions. I’d prefer they just made separate non-layered normal pop servers so both can have what they want.