A few UI issues in Undermine that could use improvement

The contrast and coloration of the roads and the land around the roads in the city isn’t differentiated enough, and is especially bad when using the smaller version of the map. The underlying texture from the paper map coming through also makes it blend together more. This makes it more difficult to navigate the new area as it just looks like a blob of brown. The paths at the southern area of the map near the heaps are better delineated at a glance.

When on delivery jobs only a few of the jobs show a bonus objective icon on the map. Having to navigate solely by the green arrow is annoying, and it would be nice to always see the objective on the map in addition to the arrow.

The D.R.I.V.E. interface that you access at Mobber to customize your car is a bit confusing from a usability perspective. All of the unselected options are highlighted by a lime green outline by default, but the one you actually have selected is yellow. As a default, I would assume the green highlighted option is the one that I have selected, but it’s not. When you only have two options to choose from, it’s less evident which one is selected, but when you have three options, you can see that only one is yellow and two are green. The option you have selected does show on the main panel, but some of the icons are very similar in appearance adding to the confusion. Maybe a thicker line or opacity could be used to indicate what is selected, or just changing the colors to be more obvious.

Looks like I lost my photo posting privilege since I don’t come here that often anymore, but here is the map and drive interface:
https://i.imgur.com/kDSYFRv.jpeg
https://i.imgur.com/d1TOXZP.png