Not enough context, but what i can say is that ww seems to be doing excellent damage in aoe, until you get over 6 targets, then it drops off by quite a lot.
And i think i actually have an idea on why this happens.
The closes spec in terms of caps that i can think of compared to ww monk is retribution paladin. Both these specs have abilities soft capped at 5, but there is a big difference.
Ret paladin has some abilities that are uncapped. Like expurgation, and most importantly empyrean hammers.
Which is likely the reason why ret tends to pull ahead compared to ww monk when it comes to high targets aoe.
Ww monk instead has ALL aoe abilities soft capped, aside flurry strikes, which is kinda pathetic. It’s not that strong over the duration of a dungeon, not nearly as strong as hammers, then there’s the extremely weird scaling of strike of the windlord.
Personally i think that what i suggested would both be fun and solve the issue, your damage would still drop off after 8 targets quite significantly, but 8 targets is better than 5. Instead ww would be one of the best aoe specs for “lowish” target aoe. But still competitive at high targets.
Also, the reason why i support bringing back the aberrus tier set, is frankly because we are already using rising sun kick in aoe due to the fists cdr, might as well make it do splash aoe then since you’re gonna use it anyway. And acclamations is just not a great talent. It’s a boring damage modifier.
Also, i really don’t think that abilities being used in both st and aoe is an actual issue, like at all.
At this point a good portion of specs do exactly that, many are very good, i think that some people just see the bad without acknowledging the good.
Maybe talent variety becomes a little restricted? But it’s honestly fine as long as you have a spec that actually feels great to play, like ww monk does. And you still have some choice it’s not like it’s totally gone.
Doing aoe and st damage with many abilities means that increasing the damage of an ability will have an effect on both aoe and st resulting in slightly harder to balance gameplay, but here’s the thing, it’s just slightly harder, not nearly as impossible as some wanna say. All you have to do is simply adjust primary and secondary target damage.
Like in the case of s priest for example, their st is their aoe, you literally just have to adjust link damage % and you’re good st too low? Increase the damage of abilities, reduce the damage from link, aoe too low? Increase link damage, that’s it.
Similar situation for specs that do both aoe and st with one ability you just adjust the modifiers. It’s not impossible, it’s not even particularly hard.