A few suggestions for ww monk

Here’s a list of a few suggestions for ww monk:

1: When shado pan reaches 10 stacks of flurry charges it automatically goes off. To make this work properly, remove the damage requirement to build stacks, shift the resource required from energy to chi, the real ww monk resource, and simply make it so every x chi, you build a stack of flurry strikes, when it reaches 10, it goes off automatically.

2: Remove acclamations, increase the base damage of rsk, in place of acclamations, put a talent that makes rsk deal splash damage, you already wanna use rsk in aoe with xuen’s battlegear, so just do it, just make rsk deal splash damage.

3: Increase the soft cap to 8. With the added rsk splash damage, ww monk should do more than enough aoe damage. It’s feels as if ww monk is a hard capped spec, no joke. The damage is good up to 5 targets, and then it drops off really bad.

4: Fix the damn channel bug.

5: I would suggest a change to storm earth and fire, it’s thematic, but weird to use, especially in aoe, and sometimes the clones don’t use the skill you were using, it doesn’t happen many times, at least not as many times as it used to, but i noticed it at least some times. I guess it’s fine though, sef is fine, just not great.

And that’s about all for now. WW monk is a great spec, just missing a few things.

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Hard disagree on this one. RSK base damage should be buffed, but we don’t need Aberrus tier baked into the spec for AoE.

Hard disagree with this as well. Returning Legion MotC to WW, and letting FoF full cleave the first five targets then half to anything past 5 would achieve comparable if not better results. Un-nerfing SotWL’s AoE would help as well.

This should have been addressed months ago.

SEF is in a weird spot atm. The bugs were somewhat tolerable because SEF had use with spreading MotC. Now that MotC is dead, it does feel more trouble than it’s worth even though Blizz has been pretty decent about handling bugs with SEF as of late. The only bug that I can think that currently exists with SEF is acclimation. If something were to be done with our primary offensive CD, bring back Serenity.

Here’s a few more suggestions to add to the list.

Baseline Fast Feet because it’s just a damage amp for RSK and SCK. Rip SBT in all its forms across the spec trees and put it where Fast Feet used to be.

Baseline Communion with the Wind because it’s just a fat damage amp for SotWL.

Delete Slicing Winds and bake its damage into SotWL.

Delete Jade Walk and Bounding Agility. Move Lighter than Air to where Bounding Agility used to be. Take Windwalking and buff it by 10% and move it to where Jade Walk used to be.

Fix Bounce Back.

Baseline Improved Touch of Death. Rip DoCJ in all its forms from the spec trees and move it to where Improved Touch of Death used to be.

Make Celestial Statues baseline to their specs. Rip Invoke Celestial from the spec trees and put it where Celestial Statues used to be. Then rip Invoker’s Delight from the spec trees and put it where Windwalking Aura used to be.

Baseline TotM to monk or delete Peace and Prosperity and put TotM on the monk class tree. Then move XBG up to where TotM used to be on the WW tree. Alternatively, Ferocity of Xuen could be baselined and TotM could be put there.

Make the Ring of Peace choice node a choice between MoP RoP and current RoP OR make it a tri-choice node to keep Song of Chi-Ji.

I’m new to monk but you seem to know what’s on the up with this class. It’s fun but my overall damage in m+ stinks! The damage profile feels like warrior but better single target. Any suggestions to increasing my AOE output?

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Eh… I’d say i have about half an idea of what’s goin on. However, I do know what I want to improve the class. That, and I’m pretty good at nit picking.

As for this. I need more information. Maybe like a details report at the end of a dungeon or some solid numbers of what your overall is at the end of a dungeon and what you’re comparing it to. Based on just your armory, your gear is pretty decent, but I’d craft a 681 2h weapon because 2h is leading right now as opposed to dw. Your weapon embellishments also lean a lot into ST. I haven’t played the Shado-Pan lightning build this tier, so I’m not sure how to comment on that but from what I’ve heard it’s comparable with the standard Conduit build. Though, from my perspective, a bit more risky than the Conduit build.

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Not enough context, but what i can say is that ww seems to be doing excellent damage in aoe, until you get over 6 targets, then it drops off by quite a lot.

And i think i actually have an idea on why this happens.

The closes spec in terms of caps that i can think of compared to ww monk is retribution paladin. Both these specs have abilities soft capped at 5, but there is a big difference.

Ret paladin has some abilities that are uncapped. Like expurgation, and most importantly empyrean hammers.

Which is likely the reason why ret tends to pull ahead compared to ww monk when it comes to high targets aoe.

Ww monk instead has ALL aoe abilities soft capped, aside flurry strikes, which is kinda pathetic. It’s not that strong over the duration of a dungeon, not nearly as strong as hammers, then there’s the extremely weird scaling of strike of the windlord.

Personally i think that what i suggested would both be fun and solve the issue, your damage would still drop off after 8 targets quite significantly, but 8 targets is better than 5. Instead ww would be one of the best aoe specs for “lowish” target aoe. But still competitive at high targets.

Also, the reason why i support bringing back the aberrus tier set, is frankly because we are already using rising sun kick in aoe due to the fists cdr, might as well make it do splash aoe then since you’re gonna use it anyway. And acclamations is just not a great talent. It’s a boring damage modifier.

Also, i really don’t think that abilities being used in both st and aoe is an actual issue, like at all.

At this point a good portion of specs do exactly that, many are very good, i think that some people just see the bad without acknowledging the good.

Maybe talent variety becomes a little restricted? But it’s honestly fine as long as you have a spec that actually feels great to play, like ww monk does. And you still have some choice it’s not like it’s totally gone.

Doing aoe and st damage with many abilities means that increasing the damage of an ability will have an effect on both aoe and st resulting in slightly harder to balance gameplay, but here’s the thing, it’s just slightly harder, not nearly as impossible as some wanna say. All you have to do is simply adjust primary and secondary target damage.

Like in the case of s priest for example, their st is their aoe, you literally just have to adjust link damage % and you’re good st too low? Increase the damage of abilities, reduce the damage from link, aoe too low? Increase link damage, that’s it.

Similar situation for specs that do both aoe and st with one ability you just adjust the modifiers. It’s not impossible, it’s not even particularly hard.

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Well when I start to climb into 11’s+ I see certain classes doing like 3-4 mil and I’m around 3 mil overall on average. I guess overall isn’t the best barometer but compared to my unholy dk for example, the aoe is no comparison. Arcane mages do so much aoe and st which just unfair. Atleast with ret paladins, I’ll pimp slap them in st and kinda hold my own on aoe. Marksman will hit big numbers but my consistency will keep me decent overall compared to their spike damage. I really like the class just dunno how blizz can justify the huge swings in overall dps compared to say mage, boomkin, demo warlocks etc.

For one, 3M isn’t bad at all. What dungeons are you doing 3M overall in? The dungeon can have sizeable impact on your overall just because of how different the mob density can be between dungeons.

Upon further consideration, this could also be a Shado-Pan thing because you can get RNGed and not get the AoE wisdom of the wall on the big pulls. Also with the nature of the lightning build, you might not have it up ready to blast when you need it. This could be a case of everyone killing most of the things before you can.

Welcome to how it feels to play WW monk. Blizz “justifies” it out of fear of WW going nuts like it did back in Legion. And yes, it is deeply grating. To put it in perspective, if Blizz half measure un-nerfed us back towards our Legion AoE kit, it would not be unreasonable to think that there would be no competition in M+ when it comes to AoE.

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Tyvm for the replies! I agree about the dungeon making an impact. The ones that I see the disparities would be Priory, DFC, Cinderbrew. The aoe classes just stomp me in the dirt. I do well in dungeons like top, workshop, floodgate, mother lode. I tried conduit but slicing winds or sitting in one place channeling while bombs are detonating on your head is kinda not my thing lol.

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