Okay! After coming here last time, I had tried to design a macro focusing all around all healing spells (Even Healing Stream Totem) mixed with Lightning Bolt and Chain Lightning, woven into one macro, made it all work. Sadly, it doesn’t work out for me as that’s too much muscle memory to get used to… Now, trying to simplify just using healing spells into one macro, and another that involves Cleanse Spirit and Purge into another macro.
What I got so far, mostly works but of course not all of it does work accordingly with the intended effect below each macro described with (Hopefully) intended effect possible:
#showtooltip
/cast [mod:shift]Chain Heal; [dead]Ancestral Spirit;Healing Surge; [mod:ctrl]Healing Stream Totem
A simple heal-oriented spell that can focus on healing whoever is the target, mainly from Healing Surge or Chain Heal with shift but will revive the dead when targeting said dead player, preferably when out of combat, while being able to outright drop healing totem with ctrl. Issue is that Healing Stream totem won’t supersede from the conditionals when pressing ctrl, thus can’t use Healing Stream totem.
#showtooltip
/use [help, exists]Cleanse Spirit; [harm, @mouseover] Purge
Tried to make a utility macro which determines whoever is targeted AND friendly will get Cleanse Spirit but will change over to Purge if the mouseover on the an enemy target. Issue is certain conditionals made it work but not perfectly, still requires basic targeting but can’t use Cleanse Spirit without having to change to friendly targets. The case being made is that I can use Purge at whoever I can freely and quickly with mouse over on enemy. Might change the idea of how this macro work in a short bit once I figure out a perfect way to utilize this macro.