I would use the thread i made some time ago for this, but most people would just read the OP and think that thats my proposal instead of what I’m posting here… so I’m making a new thread
so, layering has posed a remarkable problem, aside from people making friends 3 times slower than before on average(which is also a problem); said problem is layer hopping
like Monkey News has proven in the beta, layer hopping can be abused to farm mining(and herbalism) nodes quickly by effectively forcing a node to respawn twice after you nab it by layer hopping twice
like Monkey News has also proven, people are NOT going to have the other two layers camped; they instead will tap a node, get it on the next layer, then get it on the next layer, and then move onto the next node location
that is, when a node is one, the version of that node on the other two layers will be gone shortly thereafter because why wouldn’t they?
I did want to plan to be the first 300 axesmith on my server(though it seems I can’t due to my work schedule), but if I was gonna do it, then I’d get it a ton faster by abusing layering and getting ahead of the curve in the starting zone like i normally did on private servers
depending on the profession; being the server-first 300 of a profession or sub-profession can have a LOT of economic advantages, and get you your epic mount alot sooner than you otherwise would, and layering would be a HUGE game-changer for me if I had the time to play like I used to on pservers
anyway, heres the proposed solution to the problem
instead of layering, have dynamic respawns BY SUB-ZONE, and increase the server caps to 9k until a month or so has passed(wouldn’t layering also mean that the population cap would be divided by 3 after said month or so has passed?)
for example, if a sub-zone, such as palemane rock, has too many players in it, then the respawn rates of everything in the sub-zone would accordingly increase… without making the respawn rates of everything else in mulgore also increase
this would mean that, if you’re deep into the palemane rock cave and then a ton of players zone in, then that place’s respawn rates increase, which probably won’t cause enemies to spawn on top of you before you’re ready for it because, by the time that happens, the ton of players will have reached you because they were looking for mobs to tag
and it would mean that nobody would be getting 3 times more herbs or ore than they’re supposed to get
I wrote this on a whim; is there anything wrong with this? any holes in the proposal? please do tell me while I sleep
I would’ve posted this in the morning, but I think that its important that this idea gets out there sooner than later, especially since the developers had probably expected to not have a reason to replace layering