A Different Blizzard

Not a very in-depth article, but I know this forum is good for in-depth discussion and I really like reading everyones perspectives.

We are now at 20 years running around in Azeroth. 20 YEARS! I did not personally play in Vanilla (deployments, family/kids, real life) and didn’t really play in BC (same stuff), except at the end. Showed up fully for Wrath and have been here ever since.

My longest vacation in the 16+ years I’ve been playing was in Cata. I was subscribed, but largely stopped logging in probably for a good 5-6 months.

What are your thoughts on these 20 years?

  • What could they have done differently?

  • What should they have done differently?

  • Were you satisfied over the years?

  • Some of you flat out left and don’t play anymore. Just post forums. What might make you come back?

I am loyal to this game, so far. I’ve had my moments of not logging in much. I’ve had my moments of being angry at Blizzard. Being happy with them. Being sad about things. This is however, the only game I have continued to play on a consistent basis for this long.

I think my big takeaway from the article and agreement is that they often take too long to listen to us. There are moments where issues, concerns, wants, needs have popped up over the years and we were either flat out ignored or it just took too long to address the matter. The player base is not always right, but acknowledge things faster.

From a superficial standpoint, I’d point to the transmog feature as a prime example of taking too long to listen. This was such an easy win for Blizz, but NO. They are dragging it out, over 10 years now.

Transmog was added in Patch 4.3 (2011!)
Hide Helm / Cloak / Shoulders wasn’t added until 2016! (FIVE yrs it took)
All slots hide (except legs) - 2019 (three more years!)
Hide pants - 2024 - THIRTEEN YEARS

What are they even doing over there? Why on earth is this going on over a decade to sort out the mog rules? Thirteen years and they are still playing around with the rules for transmog? Good lord man, get it together.

I hope it gets better.

They take too long to listen and then too long to implement. That goes for a lot.

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So they say all that but still can’t be bothered to hire GMs

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In my day you could hide your helm & cloak without going to an NPC

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Yeah, I remember that. Old days, get off my lawn.

As far as a company though. We all talk about Blizzard and the problems.

I was just using transmog as an example of ‘not listening’. It seems like most issues I have with them, are traced back to them not listening to the player base or listening, but taking so long to acknowledge/respond that many times it’s too late or too little.

I feel like that is the crux of my “what they could do differently”.

They could listen. They could acknowledge and understand. They could take action. Quicker. More impactfully.

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We’re still missing critical races in the game.

Specifically at this point, Ogres and Broken. Ogres got a model update for Warlords of Draenor. Broken got a new shiny model in Legion. We’ve had Allied Races since Battle for Azeroth…still these two are missing. Even as options.

Transmog restrictions. I’m sure there’s some spaghetti coding going on in relation to this, but at this point speaking as a Mail user…why can’t I transmog my gear into Leather and Cloth pieces? Why can’t a plate wearer rock all armor types? The armor sets long ago stopped having any sort of visual “identity”, so that stopped being a reason not to just open up the catalogue, especially now that we can get the gear’s appearance regardless of character.

Similarly open up the weapon options for Transmogs. If an Assassin Rogue wants to rock dual Axes, let them.

Outside dress up stuff…I miss dungeons being more tactical. They mattered more. This is me just being a crotchety old man, but I was Survival Spec back in the day due to the utility I brought towards dungeoning/raiding. Crowd Control mattered. I think that’s a big reason I just do all group content solo now. There’s no time to really appreciate the art design when people are blazing through it.

Speaking on that…the art design of the last few expansions has been seriously disappointing. Not so much on the Dungeon level, but like…the Eternal Palace. Azshara’s seat of power for the past ten thousand years. An extremely lore important area…shrouded in darkness and ruins. No grandeur to be seen. Bland and generic. N’Zoth’s nightmare city is impressive looking until you realize it’s literally a matte painting on screen. There’s zero depth to anything beyond the horizon. Again, being a crotchety old man for a second but we know the Exodar and Silvermoon are made out of the digital equivelent of balsa wood and false fronts but both of those TBC areas are impressive and have the illusion of being a 3D space. A lot of modern dungeons and raids feel…cheaper? I guess would be the word for it.

Along that vein…Honor and Valor gear. It’s been gone forever at this point, but I missed that being the principle catch up mechanic because it encouraged people to socialize. I feel like once Blizzard just started handing out catch up gear via zones, the social aspect of the game was dealt a mortal blow.

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I remember carrying RP clothes in your bags :stuck_out_tongue_winking_eye:

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Vanndrel and I are in agreement. Fix the historical wrong and remove Void Elves so the Krokul rep can go to Broken Allied Race.

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  • Art style and graphics updates are not done often enough, including flying in Blood Elf and Draenei starter zones. BC dropped in 2007.

  • Giving us archaeology and then not keeping it relevant or updated. It died around what, Legion?

  • Not giving us color changes for armor so we can match shades with all pieces we transmog together. It’s frustrating to have so many different shades of gold trim. And why do they give us so few black pieces?

  • Taking out Battle for Undercity.

  • Making us move to an entirely new zone with an entirely new hub city every expac.

  • And player housing.

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I mean, if they did this everyone would be either all black or white and red.

It’s not perfect, but I can respect they want to project a kind of art style and aesthetic through their armour, especially as each are kinda expansion-specific. We may not like it, but xmog existing was kind of the fix to it.

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I think making PvP balanced around 3v3 is a mistake, and adding blitz is long overdue (though I haven’t tried the ranked form yet, I will be soon.) Also, I don’t think gear should be a thing in pvp. Everyone should have a basic stat template upon turning on warmode, flagging, or being in a pvp match. Maybe at certain ratings a higher item level should be added permanently or progressively, but the barrier to entry hurts the PvP population and managing two sets of gear is annoying.

Separating AoE and ST into talent routes is not ideal and really just provides an illusion of choice. It makes specs not feel complete. There’s some benefit to optimizing yourself for an encounter, but the need to regularly change specs for raid encounters or M+ leans towards interacting with menu screens too much, which is something I have a lot of fatigue with after playing recent RPGs like starfield, cyberpunk, and even BG3 to an extent. I don’t know how much every class suffers with this, but hunter and rogue does and it bothers me. Blizzard should be more thoughtful about making encounters better for specific classes so that everyone can shine, not that classes should be able to mold themselves to encounters.

M+ and world quests were two of the best things added to the game, which is part of what made legion so good. I’m glad they’ve continued those pieces of content and am impressed with how they’ve built on them over time. I wish they’d do something similarly creative with PvP, where weekly quests and warmode probably haven’t developed the way they wanted them to. Instead of spontaneous PvP all over the place, people just form mega groups to stomp all opposition, which is lame. Perhaps there is an opportunity to add some kind of extraction mode into the game, but I also recognize that WoW PvP is different than fps or mobas. Still, the mechanics of PvP get scrutinized more closely when the objective is killing the other player. Game modes with varying objectives would allow for elimination to be valid but also put slightly larger emphasis on other class utilities that sometimes get overlooked in arena or fighting at mid. It would allow for emergent gameplay in a way that the current setup doesn’t allow. Maybe I’ll change my mind with blitz, but I’m not feeling confident that it won’t feel like the same PvP we’ve been playing for years.

All that being said though, the PvE content has never been better in wow and I am excited to see what TWW has to offer, especially since I’ll be tackling a lot of it with my hpal, which is a new experience for me.

As far as the story goes, it’s good enough from a distance but falls apart when examined closely. I’ve decided to be okay with “good enough” because I will otherwise constantly move the goalposts that are my own expectations, which could be fair from a critical standpoint but doesn’t do any favors for my enjoyment of the game. It’s lamentable that I don’t love everything as much as I did twelve years ago, but good enough is better than bad.

While I’m rambling, I wonder if this article made anyone think about the community council and if any real change was brought about by that effort? Saying they wished they listened is all well and good, but are they listening to the group they put together specifically for feedback? I haven’t paid attention to that at all, but I wonder if plunderstorm, remix, and SoD were suggestions internally or from that group.

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“We should have listened more to the playerbase” is something I wanted to hear after Cataclysm, not after Dragonflight.

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I’m willing to go Red side again to be a Quel’thalas resident if it meant I got Broken.

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We’ve got plenty of broken people red side

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100%

I’m trying to frame things, so I don’t continue being pessimistic and annoyed. MoP came out in 2012, 2 years after Cata released. The worst of Blizz was still employed there back then, so tbh I would not have expected much to change.

Looking back, it seems like 2018 is when a few things started to tick towards the downslide, which would inevitably cause tectonic shifts. I remember specifically the Ion Apology tour regarding BFA (2018, IIRC) and Morhaime leaving, which was a big deal at the time. It felt like a shift was coming.

After that, were a lot of missteps that just kept coming until The Shift Hit the Fan in 2020, when it seemed like everything was collapsing. A lot came out about the work environment. All the terminations. I don’t need to rehash it.

I think a lot of bad was replaced with good. I hope. I think they are trying to get better, which I will give them credit for. They do acknowledge some things publicly now, but still not as much as they could. I would love to see more forum engagement like we had back in the day; just more engagement in general. They still feel very closed off from us and I hate that the “us vs them” vibe, still exists.

They should want to engage with the player base. They should want to interact. I want to see more of it.

I also agree with a lot of little specifics in here, but would go crazy trying to address them all.

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Blizz: We should have listened more to the playerbase

Me: Blizz, please add my dog to the game!!! And then make him the leader of the factions.

Blizz: We should have listened more to the player base except this person specifically, actually they’re banned now.

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I dang near forgot the most important rant.

Reputations!

Bring back the Tabard system, Blizzard! Allow us to grind out Dungeons to gain Reputation! And stop with the 75-100 rep boost nonsense. I can boost classic reps in Burning Crusade dungeons for 13-20 rep per enemy mob killed. I hate how Reputations have been deliberately hamstrung to keep us online longer.

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Anyone else standing in fire, because the healers can’t keep up after that one.

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I’m a wordy bastige, so I’m gonna break this down into some smaller chunks.

  • What could they have done differently?

  • Corporate Nonsense

Knowing what we know now, not selling to Activision, and keeping a strong grip on the neck of their ‘office culture’ would have helped avoid a lot of the nonsense that has gripped WoW from Wrath onwards.

Keeping the Dudebros and the Cosby Suite Crawlers on their toes, firmly in line and actually doing their jobs would have kept the company a lot more pleasant to work at, avoided the mentality of ‘make cool arenas and E-Sport settings and mangle the Lore and Game to fit’ that torpedo’d so much, and most importantly, would have either avoided or minimized the harm done to the staff by the management and the ‘office culture’ of the higher-ups in the company.

Hindsight is 20/20, but some of these people need to be Cyclop’s optometrist, if you know what I mean.


  • What makes a man go neutral

The option for players to join a third, neutral faction that specialized in assisting both Mega-Factions, be it a Mercenary Hall kind of situation, an expanded Argent Dawn/Crusade plotline where your focus was on beating the evil scary stuff down, not grrr Alliance or grrr Horde. This would have been useful for players who didn’t enjoy the tribalism that Blizzard forced for over a decade before they realized just how badly this was going for the longevity of their game, and it would have allowed Blizzard to write expansions and content with ‘hey, if you’re uninterested in politics or schemes or nationalism, try the Argent Crusade and just be a Good Boi’.

Alternatively, allowing players to gain reputation with the opposing faction at the cost of losing reputation with their own might have been a fascinating choice to pursue. You’ll never hit exalted or even revered, but you might be able to hit neutral or even friendly with the opposing faction, which might have opened up Cross-Faction play and new questlines for players willing to pursue this path of diplomacy.


  • No ‘First amongst Equals’ nonsense

Despite maining Orcs, one of the thing that really irked me with WoW from Cataclysm onwards was the hyper-fixation on Orcs and Humans as the only races who mattered when it came to making policy and directing the Mega-Factions. We completely sidelined how much help, influence and importance the other Races in the Mega-Factions had and ignored the story-beats that this influence and social structures could have thrown into the mix, like Gnomes withdrawing technological assistance and advancement until the Alliance aided them with Gnomeragon and gave them a proper voice a the council, the Taurens’ influence on the Orcs’ spiritual re-awakening should have given them immense amount of political and social influence and curtailed a bunch of nonsense.

Dwarves have been bankrolling the Alliance and specifically Stormwind during the various conflicts and while they’re good and reliable friends, every friendship has limits, and the Darkspear Trolls should have been the Horde’s secondary breadbasket, being skilled hunters, fishers and survivalists who, on a bad day, were on-par with the Horde’s best hunters and trackers, and should have been revered for their aid in keeping the Horde’s soldiers fed and healthy while the pig-farms and rice paddies were being established in Durotar.

I can go on, but the Herd Mentality of the various peoples who make up the Mega-Factions have always irked me. Orcs being the First amongst Equals led to the whole Garrosh nonsense, and Humans being First amongst Equals gave rise to a lot of mutilation and massacres of the other races amongst the Alliance so Generic Fantasy Protagonist could run in, save the day, and boast about how being the Store-brand White Bread of Azeroth made them the best.


  • Story-Beats

Garrosh not being a horrendous racist and knock-off of Faerun’s Obould Many-Arrows, being aggressive for the Horde and not for his own glory and advancement. The rest of the Horde not being his enemy, both on his part and on theirs, and Garrosh not immediately dismissing other cultures and their role in the overall culture of the Horde.

Varian’s story being made in-game canon and his imperfect fusion of his two selves making him gradually unfit for leadership, hence Anduin having to step up and other Faction/Racial Leaders stepping in to steer the ship, with various political, cultural and religious tensions flaring up as a result.

Avoiding genocide for shock value.

The Kaldorei remaining unapologetically defiant due to 10,000 years of isolation, the loss of 99% of their population to the Sundering, the trauma of the Sundering influencing their shattered culture and what they passed on to their children, having to entirely re-invent their culture with none of their old resources, equipment, tools, records or techniques available to them, and not playing second fiddle to Stormwind. By all means, lose the ‘Kalimdor belongs to the Kaldorei!’ angle because, hey, you Sundered a world and they simply lacked the population or interest in empire-building, but double down on the whole ‘I used to live here. This used to be a town.’ when you come across ruins or zones where the Kaldorei Empire once stood proudly, focus hard on that ‘we once owned this world, and look what happened’. That the Kaldorei were still deeply mourning what they had had, what they had lost, and the staggering cost of the whole scenario, both to the world and their people. These are living relics of the previous Age of Azeroth’s history, lean heavily into that.

Orcs are aliens to Azeroth, as are the Draenei, and that should have been played up, the Orcs desperately trying to connect to the Spirits of Azeroth to heal themselves and finding it difficult to do so, but when they do start to make those in-roads, it offers immense spiritual and cultural relief, and that difficulty making the Orcs hyper-fixate on strengthening that bond, meaning when somebody or something starts causing issues or starts daydreaming about unearthing Old Gods or drinking that Fel Koolaid, the Orcs are the first ones to notice the ripples in the pond, and the first ones to reach for a weapon as a result.


  • Allied Races

Kaldorei should have been a neutral race, as should the Forsaken, and been recruitable by both the Alliance and the Horde, rather than hard-baked into the Mega-Factions.

Kaldorei give us Druids, both with the Allied Race, and by unlocking them you gain the ability to roll a Druid with any Tauren or Troll, or Human. Forsaken give us warlocks, both with the Allied Race, and by unlocking them you gain the ability to roll a Warlock with any Troll or Orc, or any Human, Dwarf or Gnome.

Sin’dorei and Draenei should have been neutral races as well, with Sin’dorei going Blood Elves on the Horde and High Elves on the Alliance, granting Paladins either through their race or to the Tauren on the Horde. Draenei would have been an awkward fit for the Horde but keeping tabs on the Orcs, and ensuring their spiritual re-awakening was pulled off without a hitch would benefit the Draenei by proximity if nothing else. Draenei grant Shamans to Humans and Dwarves as well as having their normal Paladin class.

Goblins should have been a neutral allied race, going to both the Alliance and the Horde, as should Worgen, with Genn Greymane leading his Loyalists and going to the Alliance and Darius Crowley leading the Separatists, those who’d been imprisoned or mistreated for refusing to stay behind the Greymane Wall or rebelling against leaving the Alliance after the Orc Wars, to the Horde.

Goblin unlocking allow any race to become a Rogue or a Warlock. Worgen being unlocked allows any race to become Druid or a Priest.

Pandaren play out as normal. Monks for all!

I CAST FIST!




  • What should they have done differently?

I have written quadrilogies on this, but to condense it down?

  • Horde isn’t hamstrung by pants-on-head levels of stupidity because Orc McHonor needs to compensate for the size of their tusks by bathing their axe in the blood of newborns when the whole point of Thrall’s existence is to lead the Orcs back and away from the nonsense of the Old/Dark Horde and the Shadow Council, while the rest of the Hordes’ races just stands there dribbling in the corner.

  • Alliance isn’t rendered impotent by Plot-Propelled Stupidity and pre-emptively does things to fortify their borders, enrich their peoples and advance their agendas without needing the Horde to come in and raze their everything and make them remember they’re arguably the strongest military force on the planet, and has kills that include Titan Keepers and Watchers, Old Gods and Dragon Aspects under their belts.

  • Internal conflicts matter just as much as external ones. Criminal syndicates. Demon Cults. Old God Cults. The Court of Nobles. The Burning Blades. Struggles for power within the nations/racial leadership structures. Droughts, floods, fires and wars causing the common people to rebel or seek unsavory aid to protect and feed themselves. Corruption amongst the Guards and Grunts. Underground slaving rings. Titanic Mystery Cults meddling with stuff beyond their understanding. Religious schisms. Different biological and cultural needs of the various races making up the Mega-Factions causing chaos and division. The Light rubbing up the wrong way against Shamanism and Druidism. Druidism and Shamanism bleeding into each other and hard-liners on both sides arcing up over it. There’s just so much that could have been done with this and us not having to rush from world-ending threats every five minutes for content could have avoided some of the rushed expansion stuff.

  • Every continent has their own established races and cultures to the point even my defective grey-matter struggles to remember them all, and this is staggeringly stupid. No. We’re in a fantasy post-apocalyptic setting. Sometimes there really is nothing there, or worse yet, we roll up and its within months after the last of the citizens died from something we easily could have solved for them. We enter a vast city only to find all of its inhabitants dead from the effects of the Sundering or the Chaos War and there’s this haunting air of walking into a freshly-tended graveyard that is dead silent and cold, that we stand above corpses and mouldering bones, and the line between us joining them or not was so fine we never even saw it until after it passed. Exploration, trade and learning should have played a much bigger role in how the Alliance and Horde expanded across of Azeroth as much as steel and fire and sorcery.




  • Were you satisfied over the years?

Despite my incessant nagging and re-writing, yes.

There’s a lot I rag on with this game, but that’s because it made me care, about the world, about the lore of the world, and the future of it all. If I had come in at, say, Cataclysm? No, I’d probably have been unable to get in as I was with FF-Online, and I loved that game and its classes, but the world was inscrutably impenetrable without needing to spend scores of hours trying to find info-videos online and those were full of click-bait and self-pandering that made getting an actual feel for the setting nearly impossible.

Of all the many and varied entertainments and time-sinks I’ve dabbled with over the past forty-odd years, WoW has been one of the most enjoyable and least destructive for me.

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I know Blizzard likes to say “No, Garrosh was totally a psychopath from the start. Stonetalon was just a miscommunication.” but I wanted that Garrosh. The one who was brutal…but honorable. One who understood in war you had to do some unsavory things, but who was knowledgeable enough in his peoples’ recent history to also grasp you don’t take things too far.

Personally, I’d have preferred it had things generally played out as they did, up to and including Theramore (Which I do agree was a legitimate military target). Garrosh’s employment of the Mana Bomb wasn’t because mustache twirling, but because he recognized a global war with the Alliance would be devastating and wanted to force Varian to the negotiation table.

Varian, in this version of WoW, doubled down on his hatred of Orcs in the wake of his enslavement - especially with Genn Greymane now there whispering in one ear and Tyrande Whisperwind - enraging over Garrosh’s clear cutting of Ashenvale - shouting in the other. Anduin going missing in Pandaria frayed the man’s rationality, and in the wake of Theramore it snapped completely.

Instead of Garrosh going after the Heart of Y’sharraj, you have Varian doing it. Out of desperation to save Anduin and make, as he saw, the Orcs pay.

The Siege of Ogrimmar still happens. Vol’jin and Baine still turn against Garrosh. Vol’jin due to his objection over the Mana Bomb and Baine still thinks Garrosh legitimately wanted to kill Cairne. Except this time it’s not Garrosh cackling madly in his fortress, and the heroes of Azeroth aren’t riding in to put an end to the evil Warchief of the Horde. We’re trying to stop Varian from using the unburied Heart within the depths of the Deepfire Chasm, potentially destabilizing Kalimdor as a continent at worst, and at best transforming it into a New Pandaria where emotions manifest.

We’ve got to work our way through not only Admiral Taylor and SI:7, but Baine and Vol’jin as well (Who have linked up with the Alliance to take down Garrosh). Thrall talks down Jaina and Vol’jin, while Garrosh atones to Baine by willingly allowing him to strike him with the same dagger he killed Carine with (re-poisond as well). Baine grazes Garrosh. Not enough to kill him, but enough to make him feel the poison and take him out for the rest of the raid.

Ends with confronting Varian in the depths of Deepfire Chasm, contending with the monstrous Sha-Wolf manifestation exposure to the Heart has conjured from Varian. Fight concludes, and instead of Garrosh being held prisoner to stand trial, it’s Varian. Anduin becomes the King of Stormwind and he and Garrosh agree to negotiations. When Tyrande agrees to it in exchange for reparations (aka Horde dead will be ritually buried in Ashenvale to aid in a Druidic ritual to regrow the forests), Genn abandons the Alliance with his loyal Worgen, furious at both Anduin and the Night Elves. Baine still dislikes Garrosh but is willing to work with him as Carine did Thrall, and Thrall sets out in search of Vol’jin, who has gone into a semi-voluntary exile in the wake of the Siege.

We go into Warlords of Draenor now with a new King of Stormwind and a Warchief of a Horde that he has earned the trust of, all be it begrudging. Khadgar remains Dadgar for the expansion, but this time Horde players also get to follow Vol’jin, who has gone deeper into the role of being a Shadow Hunter following the opening of the AU Dark Portal. The Infinite Dragons are still the ones to blame for those shenanigans, just sans Garrosh’s involvement. The Infinite we met on Timeless Isle actually becomes the principle initial antagonist there.

And as for WoD, all I will say since this got quite long winded is this time it does end with us fighting Grommash - with Thrall and Garrosh both coming out from underneath his shadow. (A “Never meet your heroes” moment for both. Thrall realizing the Grom he knew was shaped by, and humbled by, the Second War and enthrallment to the Legion and Garrosh coming to understand at the end of the day, his father was a right bastard who deserved no respect)

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