A couple propositions to alleviate the state of world PvP from a stability and incentive structure standpoint

Their incentive to playing is to grieve alliance. They dont care about your game play issues.
Allow me to save you the trouble of thinking that you can alter the game play of people whose sole purpose is to slaughter the other faction and see your ideas as a retail incursion into their version of WoW.

the WoW game manual. Page 134 describes “dishonorable kills”:
Dishonor Points
Even among enemies as bitter as the Horde and the Alliance, there is honor. If you flaunt this honor and engage in objectionable PvP play, such as killing new players vastly inferior to you in level, or killing essential non-combat NPCs such as flight masters or quest givers, you will earn dishonor. If you accumulate enough dishonor through your criminal actions, you will be branded an outlaw. As a consequence, you’ll suffer experience penalties, lose access to your own faction cities, and become so hated even by your own kind that every faction NPC will attack you on sight.

Blizz had already implemented a remedy for what is going on and they removed it in essence they have answered posts like yours that have been popping up since P2 started.

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