How about making [Blizzard] reduce [Frozen Orb]'s cooldown by 0.5s up to 8 targets and then 0.25s per target beyond that?
I know Frost isn’t bad by any means right now in M+, which is where this nerf was aimed towards, but the gameplay still suffers from this change. I’d rather have this and then nerf the [Frozen Orb] conduit a bit if it’s still necessary.
So today was released a post outlining how they want to nerf both Survival and Destruction, but still maintain their gameplay intact at 8 targets and below and I think the same treatment should be given to the [Frozen Orb] change.