General
- All cooldowns of 2 minutes or longer now reset at the end of raid encounters or when starting a Mythic+ dungeon (was 3 minutes or longer cooldowns). This does not apply to Shaman’s Reincarnation or Warlock’s Ritual of Doom.
- Freezing Trap now removes active Murder of Crows debuffs on the target when it is applied.
- Mend Pet Heals your pet for 35% of its total health over 10 sec.
Magic Dispel type removed - Revive Pet Revives your pet, returning it to life with 100% of its base health.
Cast Time changed from4sec cast to 3 sec cast
Developer's Note
Developers’ note: With the launch of Shadowlands, we reduced the maximum number of targets that several abilities could hit specifically to address a few gameplay problems related to pulling a large number of enemies in dungeons. Players often refer to these changes as the “AOE target cap.” Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e. 15-20 enemies) while also increasing their effectiveness against fewer targets (e.g. 3-5 enemies) and communicating that strength clearly in the tooltips. The abilities that remained “uncapped” were generally ones that offered lower damage over a longer period of time (e.g. Blizzard or Consecration).
Along with other changes, we set out to move away from “pull as many enemies as possible, use all your cooldowns and delete them” as the predominant strategy across various forms of content. We’ve received a lot of feedback that these abilities not hitting enemies in their range in any way creates a feel problem for WoW combat but is also an issue for trivial encounters like farming legacy content.
For many of the abilities that underwent the change from uncapped to a strict target cap in 9.0, we’re converting the damage to “reduced damage beyond 5 targets.” This means that the ability will deal full damage against 5 targets, then reduced damage to each additional target beyond 5. This means that while the overall damage done by the ability increases with the number of targets, the individual damage done to each target will decrease. This solution means these abilities and their relative classes will still have a very strong niche against packs of 4-6 enemies. As always, tuning will change as a result of this shift over the next few weeks based on your feedback from the PTR
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 or 8 targets.
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Legendary
-Soulforge Embers (Runecarving Power)
-Bag of Munitions (Runecarving Power) -
Beast Mastery
-Beast Cleave
-Multi-Shot
-Barrage (Talent) -
Marksmanship
-Multi-Shot
-Barrage (Talent)
-Explosive Shot (Talent)
Specialization
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Beast Mastery
- Bestial Wrath Sends you and your pet into a rage, instantly dealing [Attack power * 0.65 * 1 * (1 + Versatility) * 1] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes Fear and Horrify effects from your pet.
Beast Mastery (Level 34)
Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Barbed Shot.
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- Bestial Wrath Sends you and your pet into a rage, instantly dealing [Attack power * 0.65 * 1 * (1 + Versatility) * 1] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes Fear and Horrify effects from your pet.
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Marksmanship
- Fixed an issue that caused Marksman’s Advantage (Conduit) to remove stealth from targets when Hunter’s Mark was cast.
- Fixed an issue that caused a player’s Marksman’s Advantage (Conduit) to be removed from targets when another Hunter applied Hunter’s Mark with the Marksman’s Advantage conduit.
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Survival
- Fixed an issue that caused Coordinated Assault to require line-of-sight to your Hunter pet.
Player versus player
- General
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Fixed an issue where Hunters could capture flags in Battlegrounds while under the effects of Feign Death.
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Arcane Shot A quick shot that causes (62.7% of Attack power)% Arcane damage.
- Effect #1 School Damage
Value: 0 (AP mod: 0.627)
(Pvp Multiplier:1.21.3)
- Effect #1 School Damage
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Beast Mastery
- Fixed an issue where Burrow Attack’s (Exotic Ability) cooldown was unintentionally reduced by Kindred Beasts (PvP Talent).
- Bestial Wrath Sends you and your pet into a rage, instantly dealing [Attack power * 0.65 * 1 * (1 + Versatility) * 1] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes Fear and Horrify effects from your pet.
Beast Mastery (Level 34)
Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Barbed Shot- Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 25%
Affected Spells:
(Pvp Multiplier:10.8)
Effect #4 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
(Pvp Multiplier:10.8)
- Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
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Marksmanship
- Aimed Shot A powerful aimed shot that deals (273% of Attack power) Physical damage.
- Effect #1 School Damage
Value: 0 (AP mod: 2.73)
(Pvp Multiplier:1.11.15)
- Effect #1 School Damage
- Rapid Fire Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [7 * (38% of Attack power)%] Physical damage.
Marksmanship (Level 28)
Each shot generates 1 Focus
Usable while moving.- Effect #1 School Damage
Value: 0 (AP mod: 0.38)
(Pvp Multiplier:11.1)
- Effect #1 School Damage
- Aimed Shot A powerful aimed shot that deals (273% of Attack power) Physical damage.
Covenants
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Flayed Shot (Venthyr Ability) Fire a shot at your enemy, dealing (50% of Attack power) Shadow damage and then causing them to bleed for (112.5% of Attack power) Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer’s Mark, causing your next Kill Shot to be free,
andusable on any target regardless of their current health, and deal 25% increased damage.- NEW Effect #3 School Damage
Value: 0 (AP mod: 0.5)
- NEW Effect #3 School Damage
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Death Chakram - Throw a deadly chakram at your current target that will rapidly deal (31.6% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby. Enemies struck by your Death Chakram take 10% more Physical damage from you and your pet for 10 sec.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Torghast
Hunter - Anima Powers
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Hunter’s Spoils
Name changed from Hunter’s Spoils to Ashen Hide
Range changed from None to 100 yd range
The damage of your next is increased by 20% when you break an Ashen Phylactery. Stacks up to 100 times.Your primary pet takes 50% less damage from all sources.REMOVEDEffect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
| Steady Shot| Flanking Strike| Steady Shot|
| Kill Command| Kill Command| Kill Command|
REMOVEDEffect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
| Steady Shot| Flanking Strike| Steady Shot|
| Kill Command| Kill Command| Kill Command|
NEW Effect #1 Apply Aura: Mod % Damage Taken
Value: -50
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Mawrat Scent Gland When your pet is within 10 yds of a mawrat, your pet will immediately kill the mawrat and increase your pet’s damage by 100% for 10 sec.
This can only occur once every 30 sec. -
Petrified Pet Food Damage now correctly increases with each stack of the Anima Power.
Ashen Phylacteries have a 10% chance to contain some Petrified Pet Food when destroyed. Consuming Petrified Pet Food will increase your pet’s size by 100% and damage by20%100% for 30 sec. -
Stuffed on Mawrats When your pet is within 10 yds of a mawrat, your pet will immediately kill the mawrat and increase your pet’s damage by 100% for 10 sec.
This can only occur once every 30 sec.
Pets
- Aquilons, Corpseflies, and Gromits are now tameable as pets.
Click here for family classifications and color tints