9.1 Prepatch so far

So ill start this off by just asking a few questions, maybe one of you knows better than I do.

What exactly is the point of WoW now? Is blizzard slowly learning more and more ways to stuff little pockets of content with as much timegated and overtuned wastes of time to entertain us?

They release 1/5th of the patch a week prior to the rest of it, which includes a heavily overtuned and wannabe clone of Diablo 3’s Rifts without the enjoyable parts (new torghast system), where you have to not only speedrun a fairly randomly generated floor, but the Par timers arent shown until you complete the floor, so you have no clue how fast or slow you should be going, and from my experience you need to almost completely fill out the cube to reliably time them, which to me seems like another artificial timegate.

They also release a new zone which from my few hours of playing around in, is just a very small, seemingly rushed catchup zone (similar to nazjatar/mechagon) but no real content? maybe i havnt done enough of it or each small update is coming week by week to make it, enjoyable?

The new raid will include a piece armor that requires you to get 3 gems to use the bonus of, thankfully its just pure RNG on which gems you get and could end up taking months to get the 3 you need, and if you look at the plate helmet on female humans, your head clips through it and the smoke animations are bugged, wouldnt expect less from a company functioning via overpaid CEOs and unpaid interns…

Remember all those obnoxious mechanics that were finally nerfed out of most of the M+ dungeons? Like the little add on the first boss in ToP 2shotting your healer if its not stunned within seconds? Yeah, shes back. and now the last 3 adds in spires shoot out spikes in completely random directions and 1shot anyone who gets hit by them in keys above a 10, which if you’re a melee, good luck.

When can I invite friends from other games to play wow, and have wholehearted trust that they will not only enjoy the levelling experience, but also find something they enjoy in WoW that doesnt require you to complete everything as if its being streamed worldwide in a competitive scene?

Before all of you come straight for my jugular, ive gotten AOTC, KSM on basically 2 toons, 1500 rating mid season (gave up on 1800 after facing nothing but 226+233 carries due to blizzards fantastic idea to make massive gear spikes every 200 rating) and have played this game since the ripe young age of 9, im just genuinely blown away by the insane amount of disconnect blizzard has from its community, and the complete denial that anything is wrong with the current state of this game I thought I have enjoyed for so long.

7 Likes

The point of WoW is to gear so that you can participate in end game…like it has always been.

And that is pretty much the answer to all of your other points. The open world content is timegated to control player power levels as they engage in the initial world first races.

3 Likes

Going to be honest here, but it feels like every expansion since Legion has been trying to reimplement what Legion did so great, but with less effort.

I still kind of like Shadowlands beyond the insane content droughts its had, but I can’t deny how much I hate that I don’t get to play the covenant I want because of how powerful another one is, and I really don’t like how I feel as though I have this weekly checklist in the form of Renown.

If Blizz just committed all their time to making more dungeons and more interesting and complex world content, I wouldn’t need renown to keep me logging in every week. I’d log in myself because I’m having fun.

5 Likes

Sooo, theyre building WoW around the top 0.01% of the playerbase, and to directly quote Max from Limit, log in to compete and log back out for the rest of the season? Seems kinda irrelevant to 99.99% of the playerbase to me.

3 Likes

More than .01% of the player base participate in end-game content. That is likely the number for Mythic Raiders

And when you take into account the other 2 end game systems…It definitely expands even more.

so with a quick google, theres 6.5m active players atleast in the last 30 days, youre telling me that they base the entire game around 650-6500 players? (0.01%-0.1%)

I think the point of WoW in 9.1 might be to remind me how much better Legion was by sending my Warrior back to his order hall. The Dreadlord’s showing up also kind of gels with that message.

That’s actually the opposite of what I said. Also to your point, 13,640 guilds killed at least 1 Mythic raid boss in Season 1…at 20 players each that’s 272,800 players or 4.1% of the inaccurate player count you are using

I don’t know where you got this number from…but I doubt it’s accuracy. But sure, lets use it as a base point.

What I can definitely say is that 88.7K Wind Walker monks engaged in M+ end-game content in SLs season 1. Seeing as that is only 1 spec of 1 class, we can definitely say more than .01% has engaged in end-game content.

If you look at a more popular class like mage, 217,558 characters participated in M+ end game…which is again, far more than .01%

1 Like

Hold on…9.1 prepatch? 0_o

I totally agree

I agree, it really sucks when things have mechanics and they kill you if you get hit by them. I wish blizzard would go back to the days when things would actually challenge you by having abilities that you had to survive or dodge. Now all we get is dumb time gated attacks that are made to extend our maus.

1 Like

is it not a prepatch? we have none of the actual content that the real patch would have, no updated M+ ilvls, affixes or keys, no raid, no pvp, so it would seem, that it is indeed, the patch before the real content, which i think would mean, a Prepatch.

3 Likes