9.1 Brings almost nothing for the solo players

Ion is a raid logger. He no doubt believes that the game would be better for raiders if there was no meaningful content for casuals or solo players, lest raiders without self-control feel obligated to do it because it was engaging and had good rewards.

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Thank you for using general pronouns. I feel safe here.

Ion and the developers are old EQ players and not the original EQ players that actually built Blizzard or Warcraft. They don’t seem to realize EQ died the day Blizzard released Warcraft because the ORIGINAL FOUNDERS made the game INCLUSIVE AND NOT PUNISHING.

Ion and the rest should all go and apply to work at Daybreak Games because they are working on the WRONG game. They really want to be working on EQ. /fact

/#Stay Safe, Stay Healthy

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What’s “more enjoyable solo content?” to you?

Because
 more questlines and such? Yeah, absolutely. That doesn’t significantly interfere with more “standard” endgame content development and is something I think Blizzard could really improve on. The game shouldn’t be FFXIV v2 and have 3 hours of chasing NPCs around for dialogue with 0 gameplay, but it IS really lite on quest content after leveling, and that’s a shame because it SHOULD be some of the least resource intensive content to develop.

There’s also the option of providing more leveling options. 50% exp gain (for those that hate how short it has become). Basic Hardcore Mode (die once character is deleted). Ironman Mode (Hardcore + Cannot equip gear above white quality). Maybe a simple “Hard” mode that’s just “All stats reduced by 30%” or something. These are things that can be achieved with fairly basic (I assume) modifiers and restrictions without needing to actually create new content, but would get a lot of mileage from players. All restrictions and modifiers are lifted upon hitting max level. Have different cosmetic/mount/title/vanity/whatever rewards tied to hitting max level in these modes.

But if you’re asking for brand new types of content that cater specifically to solo players, that’s different, that costs resources.

Someone was talking about solo-friendly current content dungeons and raids earlier. Even if they literally used the same environments and base encounters as what’s currently group content, every single one of them would have to be RE-designed to be workable (and not totally braindead) with only a single player. Every single one. That takes time. Significantly more if we’re talking brand new instances for solo content.

How does WoW have nothing for solo players?

You can get to cap, max out your cov, and get normal ilvl raid gear without ever interacting with another person.

Oh, it isn’t solo friendly because you can’t get the best gear in the game?

No it doesn’t you put in a couple of lines of code and have the game distinguish how many players are coming in, Dungeon Spawns X amount of mobs.

First year programmer could put that together and they’ve already done it with Tor. Only problem they made Tor punishing and un-fun.

Nobody is asking for the best, they just want gear that is going to be acceptable to the masses to let them go and do Mythic Plus Dungeons without being harassed. Can’t help if the ilvl requirements for that is high. Thank the elitests for that.

/#Stay Safe, Stay Healthy

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wait what!!! a better system that’ll reward you even if you lose a run??? how about giving us a system that rewards us when we complete the run?

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Ion and this team literally designed Legion. That brought all of the “forced content” that people didn’t want to do. Players complained. Vocally. So they stopped.

?

Mage tower and Torghast (add some actual rewards like gear or cosmetics).

So they aren’t actual solo players.

They want to be able to get gear in an easier manner than everyone else so they can do group content?

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Nobody said they don’t do other things, most tend to solo because it’s become a pain to deal with most of the player base because many of them have become jerks. Because the player base has become so toxic, sure they are looking for an alternate way to gear for upcoming patches and content. Who wouldn’t.

Lastly, the squish also screwed up a lot of things in the game that “soloists” use to do, run old content solo for transmog, fun and profit.

I SAW NUMEROUS threads where people were saying they couldn’t go do older content solo, WHICH if they could do it before Shadowlands they SHOULD be able to do it now. That is on the developers.

If people could have been continuing to do that, bet this thread wouldn’t even exist and the exodus out of Warcraft would not be happening. /fact

/#Stay Safe, Stay Healthy

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I was talking more along the lines of boss mechanics. Sure, you can nerf and reduce trash, that’s easy enough.

But you allow solo dungeons or raids, suddenly no boss can have a tank mechanic beyond basic positioning, no boss can require more than 1 thing to happen at a time in general, mechanics like Devourer’s health leech can’t exist, passive damage basically can’t exist at a meaningful level (because you might not be a healer), all “drop bad when debuff expires / cast finishes” mechanics become instantly meaningless because there’s no one else you could mess up with bad placement (not to mention the extra space you have as a single player vs 5 or 10 or 30).

No. If you go the lazy route and just reduce numbers, you end up with mostly faceroll encounters not even worth watching the screen for with a handful of literally impossible encounters because they’re not designed for 1 player.

And if you reduce the numbers then just disable problematic mechanics, grats, now you have a form of content with 100% faceroll no-thought-required gameplay.

And people will still manage to demand it be as rewarding as the original version of it.

No.

For Solo content to be interesting, it has to be designed to be interesting for a single player. Scaling stuff down would be totally fine to ensure, say, old content is soloable for xmog and stuff. But as an actual form of content? It needs more care.

Add me to the count. Have played solo since classic and like it that way.

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https://www.google.com/search?client=firefox-b-1-d&q=What+does+MMO+mean%3F&sa=X&ved=2ahUKEwji6sfqsPnuAhWHKs0KHT6HDjEQzmd6BAgXEAo&biw=1280&bih=606

Scroll up I already put the definition for MMO in this thread and it’s not what your thinking. It’s an environment designed to handle large amounts of players, IT DOESN’T SAY YOU HAVE TO PLAY WITH THEM.

It’s just an environment designed to handle large amounts of players and that’s it. Scroll up.

/#Stay Safe, Stay Healthy

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Not just solo players but any players who don’t do group content beyond Heroic dungeons and LFR are, I guess, supposed to stay subbed and just wait until Blizzard allows them to see 9.1. It doesn’t matter that we pay the same subscription or that the rewards in our easier content are of no interest to M+ or actual raiders. Nope. We are supposed to just hang on and come to the table after the best players are done eating.

Not even the sloth pet is going to convince me to stick around and be treated like that. I don’t give my lunch money to the big kid who treats me like crap. I never have.

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This is a step in a positive direction. I just hope that people do not get upset if it is a no-fly zone once flying is implemented.

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Except this is an MMO. Not a single player RPG.

All that means is a lot of people playing an Online game
 NOT that they are somehow required to interact with each other. :woman_facepalming:t2:

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Well the development direction of the game disagrees with you.

I mean you CAN play solo. You just won’t be rewarded on the level of someone that does multiple group activities.