90% of problems in dungeons are because of tanks

Not all tanks are problematic, but the overwhelming majority of problems in dungeons occur because of tanks. A good chunk of it is because they’re veng DHs who think the point of tanking is to run as far ahead as possible without actually caring about getting aggro on anything. But most of the issues come from tanks who overgear the content and think they can do whatever they want because they probably won’t die, but it ends up causing tons of problems for the rest of the group.

13 Likes

so here’s what you do. you wait for the veng dh to finish gathering and then you pump damage.

32 Likes

That hasn’t been my experience whatsoever.

4 Likes

No. The problem is that Dd can’t extend AoE control and provide targeted interrupts while quickly managing packs. If you think this style of tanking is wrong, play lower keys where tanks pull one pack at a time.

people have to practice somewhere, and sometimes, that’s lower content instead of current content.

Tanks don’t magically develop the skill to pull 4 groups.

1 Like

Pulling 4 packs is generally a group skill.

1 Like

If you can’t beat 'em, join 'em. Or you can do follower dungeons. Or delves when they come. Lots of options.

1 Like

?? the group just doesn’t dps. Not much skill there.

There is for rotating stops/interrupts. Can’t tell if you are dense or joking. Please advise.

(Which tanks can get most of it anyway.) Or the stuff that goes off, doesn’t really matter.

Break the META!

I don’t need to read any more to realize your limitations in PvE.

1 Like

That’s exactly what I meant in my post yesterday. Many people don’t meet the key level requirements and blame tanks/healers for their poor performance.

1 Like

And what heights have you accomplished?

Tanks that pull with their body instead of their abilities are the ones you have to watch out for. Thankfully, Demon Hunter abilities are very flashy so you can tell if they are going to be grabbing aggro or if you need to wait for 10 seconds for them to stop.

1 Like

I know enough to know that it isn’t just a tank by themselves that allow you to pull 4 packs. That is something a lifetime carry thinks.

Tanks do majority of the work. Sure, maybe one dps does a single interrupt.

There isn’t much to interrupt (and not applicable to all dungeons.)

Where do you buy your carries? Make sure you use gold so you don’t get banned.

5 Likes

We’re talking on pull, setting it up, there isn’t much.

After the tank (dh) runs out of their infinite ccs (of like 30 seconds.) Then mobs begin to actually cast.

It has little to do with pumping. A lot of tanks just face pull multiple packs with abilities that need to kicked or cc’d. Everything gets spread out and dungeons go sideways.

4 Likes