9.0 Level Scaling

I would like to see blizzard completely rework how the leveling experience works.

As it stands right now, if you choose to only quest to level up, not only is it extremely streamlined due to the ease of the content, but you will never even get more than halfway through the story of the zone.

If Blizzard does level squish everyone to 60, simply making the zones go from Vanilla 1-10, BC 10-20, Wrath 20-30, MoP 30-40, WoD 40-50, and Legion 50-60, that still leaves a 10 level bracket un used. Even if you were to extend the cap back to 100, it would cause squishing issues regarding what level you should get squished too. Therefore level 60 is the only one that makes sense.

Instead I think it would be better if Blizzard made each continent scale from level 5 or 10 on through to 60. Utilizing the Call Board, you would be able to choose what expansion you would like to start questing in. This would make every dungeon available from any xpac from level 10-60 for a constant variety of dungeons to que from.

Once you hit level 60 they can have the Raids that you would then be able to run. This would give the player a resolution to the quests they have been working on up until that point. The raid gear itself could be on par with Heroic dungeon level gear from any upcoming expansion. This would let you use any gear you want from any expansion going into the new one.

I feel like this would help keep the entirety of the game relevant because you can form groups to take on the old raids that are actually difficult once again. Going through collecting gear you may have never been able to get to complete a set that is really good for your class.

Imagine being able to go run ICC and get a complete set of tier gear and it actually be relevant going into a BFA expansion, or even the upcoming Shadowlands expansion (I’m pretty positive it will be Shadowlands)

I think this is a really good idea personally. Let me know what you guys think about the idea. Maybe we can get Blizzard to do something right with the leveling process!

Sounds like a lot of work on something that occupies the least amount of my time and I don’t want it to occupy more time than it does to hit max

2 Likes

Im not sure what you mean with this comment.

Maybe im confused but this comment and many other sentiments here are incorrect as of 7.3.5.

Either way, I would like to see more scaling and even some attempts to make dungeons and raids more purposeful.

However, you should check out party sync.
It effectively creates a scaling scenario that i myself wished for the whole time, with the option of repeating zones, something obviously never possible before.

Its not ideal, but if you have a second account or a dedicated friend you can level from 1 to 120 without leaving classic.

You can even get into molten core as a 120 and attempt to 5 man it or things like that.

I would still like to see more come in 9.0 but frankly this is the best feature ever added for leveling.

3 Likes

make all old content scale 1-60.

make it possible to level in any single expansion’s content or any combination thereof.

much simpler.

10 Likes

Yea this is more ideal. Simplicity is better for this.

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Actually that only happens IF you decide to wear heirlooms.

If you’re not wearing heirlooms, you’ll actually progress through most of the zones normally unless you supplement your XP gains by doing dungeons or PvP.

If you are wearing heirlooms however, you’ll level very quickly and of course, that’s the intent, you’re not supposed to get full expansion story coverage while also wearing heirlooms, that’s never going to happen.

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That tells me you haven’t leveled a toon since 7.3.5 when they introduces scaling in low level zones.

:cookie:

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Having leveled in Classic recently, it made me really miss zones where mobs were different colored.

Take Arathi Highlands for instance. Mobs from 30 to elites in the 40s. It is absolutely terrifying to see some elites on patrol, sprinkled in with regular mobs.

I would welcome back the idea of having some mobs be more dangerous or zones be more dangerous. This could still work with zone scaling, in the following manner:

Bringing back elites that will always be plus 1-5 levels over you.
Bringing back dangerous mobs which will be several or a few levels above you.
Bringing back patrolling elites
Making elites actually… Elite.

I would like to see scaling removed. Want to experience the content? Go without heirlooms. :man_shrugging:

5 Likes

Open all zones to all levels. That is one thing i love about ESO.

3 Likes

1-10 vanilla and 10-20 BC doesnt give a sense…

If there would be squish, I believe it would be more appropriate to the total levels…
Vanilla is 1-60, and BC used to be only 60-70 (I think it is 80 now with scaling?)

EXACTLY lol… Iam tired of all classes that will just pull all the packs and elites and all they need to do is just push one button and win… absolutely zero challenge

Actually, since Blizzard released Classic WoW, level scaling needs to be completely removed since almost no one who plays retail wants it.

If Blizzard does a level squish i predict a lot of people will quit. Why should those of us who can count past 60 be punished because of those who can’t?

4 Likes

Stay with Classic if you want that. Don’t bring that trash into retail.

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As long as you scale junkies stay out of Dungeons and Raids and don’t ruin our ability to solo old content…sure, do whatever.

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If Blizz does a level squish to 60 I would hope they would remove the requirement to progress through all the expacs. Make vanilla 1-60 and all the xpacs say 30-60 with 9.0 staring at 60 to what ever they make max level.

And if they wanted to do it properly they would completely redo the leveling from 1-60 so that it is up to date with the 9.0 story and remove all the xpacs from regular leveling, sticking them in the Caverns of Time so people can still do them if they want.

Revamp levelling? Sure.

Level squish? No.

The level squish solves nothing and only eats up precious dev time. All the threads that somehow think a level squish will solve all our problems are nothing more than spam to me.

Bigger issues are the class prunes(undo those, at least some) and revamp the talents. A level squish is just a bandaid. Revamping the questing is one thing, but it doesn’t need the squish.

And personally, making

Just sounds horrible. Like, beyond stupidly troll to even say that. Why the hell would Vanilla content, which makes up the most amount of levels, be squished to be the same as everything else?

And no. Old expansion gear should never be relevant in CURRENT CONTENT. That proves your entire post is troll.

“Yea, lemme go run ICC for my pre-raid BiS for next expansion” Do you not see how asinine that is?

Old content is just that, old. Shocking concept.

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Because with the item level squish gear progression from 1 to 110 is messed up. They are trying to stretch 180 item levels over 110 character levels you can level for large stretches where gear from quests and dungeons just aren’t an upgrade. When lvl 40 gear is a side grade from the lvl 30 gear you have on something is broken. A level squish fixes this and other similar problems like going huge stretches with no skill or talent progression as well as making level scaling work better because the effective power disparity is reduced.

A level squish doesn’t really do much for a max level character but it can make massive improvements to the leveling now and in the future.

Or just play through the zone anyway. I never understood the concept of wanting to slow everybody else down too.

2 Likes

Exactly. :thinking::man_shrugging: