Now, we have had a lot of posts with Blizzcon around the corner on what the new Class or Classes maybe. We have a vocal group wanting a Tinker/Tinkologist class based on the original WoW RPG game and as we have seen in the WC3. Some wanting Dark Ranger and a smaller group wishing for Witch Doctors. This post will be about what I believe may happen, it is all speculation and mostly for fun.
Now with the upcoming expansion looking to expose more on the lore of how Death and the Shadowlands interact with the world. We also know that Death/Necromantic magic is the main strength we have against the Void Lords/Old Gods I feel it would be the perfect time to see a true Necromancer class introduced into WoW. On top of that with the datamined information showing the allied races and Pandarian joining the ranks of the Ebon blade as Death Knights it only makes sense that we would see Necromancy and Death magic revisited.
I’d like to share my thoughts on what a Necromancer would look like and how, while thematically Similar to it’s Death Knight counterpart, it can easily stand alone and be a unique playing experience. I mean look at Demon Hunters and Warlocks they share many themes and are easily identifiable from each other.
Necromancer: Should have three specs in a similar naming convention to Death Knight’s. Not all Specs should be pet focused at all, and I would encourage to only One of these specs having any pet at all.
Blood: Would be similar to Discipline priest, focusing on doing damage and weaving the health of enemies against them to bolster their allies. Able to buff tanks and friendly targets with armor of flesh and bone, creating wells of blood that will give life draining and leech effects to nearby allies as well. These masters of Blood Magic can already be seen in game with some of the things the Blood Trolls can do now.
Unholy: Would be a pet focused DPS Class. They would not focus on large hulking abominations, but rather overwhelming targets with massive amounts of skeletons and zombie fodder. They would have abilities like Corpse explosion to do massive aoe damage, and even sacrifice skeletons in a similar vein to Implosion for Demonology Warlocks, but maybe it will give them Mana back or Resource Back think of Dark Pact Lich ability from WC3. They would also have some bleed and disease damage in some fashion that would empower their skeletons and zombies to do additional damage/attack speed.
Frost: Finally we would have Frost, which would focus more on withering appointments away by sapping life and heat from them. They would have power CC abilities, not sure if people recall the spell Wither, but it makes the target very slow with an increasing ramp up over time. Maybe some Shadow Fissure aoe, a powerful shadow and frost infused ability that shadow the ground below enemies. Frost Blast could do a minor stun or root effects. Once again this spec could cause bleeding/disease effects, but more of a focus on powerful single target specs and aoe’s rather than pets.
These are just my rough ideas, I would also like to see Phylacteries and Lich Form somehow implemented into the class, maybe Lich Form can be a resource build up and dump ability, allowing you access to increase power while in the form and giving you more resilience. Also this would be a ranged cloth wearing class.
I would love to hear everyone’s ideas about a potential Class that could be released in 9.0 or even add to my idea of a WoW Necromancer. Thanks again for reading this post and have a good day, I look forward to reading everyone’s class ideas.
