7/7 Towers Done. My thoughts

I agree with this big time. Legion MT’s were designed with borrowed power in mind, and for people to go through it without anything whatsoever when classes are inherently designed with borrowed power in mind, it feels really bad. Classes need to go back to being designed with core mechanics and abilities in mind above all else.

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Yeah overall most of them felt accomplishable without going hard on cheesy stuff. I will say that the exception to me is xylem. P2 xylem and to an extent p1 on a few just does not feel right. I only did it on frost dk and I used everything I could which was alot since I played that character at the end of bfa as a main. Some of the others took too long, but were still doable, albeit not as easily as they could be, but Xylem p2 with its hard enrage struck me as the most unfair thing in the current mage tower.

Grats on book btw, I wasn’t expecting it to be as cool as it is.

This right here, is the thing that upsets me the most when I hear people saying “i did it on SL gear no probs, git gud.”

A LOT of those same people have these trinkets on… lol regardless, I stand by the understanding that they are all doable, its just the differences can be monumental with the right cheese.

I can attest my HBD from Nzoth carried me HARD on some of my toons. Absurd.

Yes, excuse you. Salty because you can’t complete the challenges?

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Weren’t you one of the ones defending the original MT FOMO and saying the artifacts should never come back because the timewalking version would be too easy?

I will always be defending the original mage tower, and saying that it should remain gone. I have always, and will always be someone who defends the the accomplishments of players. The artifacts should not return.

The timewalking version was much harder than I thought it would be, for sure. But that is irrelevant to my feelings on the matter. Further, this thread is not about my philosophy on FOMO. It is purely my feedback on the experience.

Got it, you’re more concerned about accomplishments within an artificial timeframe than the accomplishment itself. Thanks for clarifying! Enjoy the book.

Solid points as usual Shadina. I agree with you on the idea of Templates. If they had those in place then it would make more sense IMHO for them to be limited time things.

Right now a big part of the issue is that as you said a time walking set helps. Everyone and their mother is buying Pandaria PVP gear for the crazy number of gem-slots and that tells me it’s broken because the gems are designed to essentially game the system. It’s also a major reason why I’ve decided to hold off on doing Mage Tower this go around, though I completed it on several classes in Legion also.

Still say Artifacts should somehow factor into Mage Tower. It’s part of the Legion experience. A template as you define it could help out immensely with that.

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I think for content such as this (timewalking, old content, etc.) it would be a good thing to have used templates. Like the OP said, the strat shouldn’t be to purchase gear/enchants/consumables off the AH to make the challenge doable. Especially when the reward is just cosmetics.

Yeah, but at least the part where I imagine 90% of runs get nuked is in the first few minutes.

They’re doable just wearing whatever, though.

It’s that legacy stuff can be farmed if you can’t do it normally.

When you’re trying to learn the boss fight it’s really tedious to get back there though. You focus up to get past the first phase of adds, then you have to sleepwalk through 5 minutes of nothing to finally get to revisit the boss.

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While this is true, I do note in my OP and I will again that there’s a significantly stark difference, and in some cases, I would argue unintentional ones. IE: Crusader. I’m actually heavily surprised Seed Pod, and Seethe both weren’t nerfed.

:ok_hand:

I’ll do it in about 6 xpacs when Blizz doesn’t care about it anymore and it can be cheesed :laughing:

How easy / hard would you say Havoc was? I’ve done it in Arms and it was fairly easy, and I’m about to hit 60 on my DH and was thinking I might try to sneak in some attempts before it poofs.

Do Vengeance, it’s like a 5-6 puller.

Havoc is harder than Arms for sure, by a good margin. It’s the hardest Xylem in the bunch.

Havoc was incredibly annoying and hard to me because your timing has to be completely on point in Phase 1. I found phase 1 harder than phase 2 by a great deal. In Phase 2 you just have to make sure the ads spawn far away from the boss and you kill them before they get to the boss. Towards the end of phase 2 you will run out of room and it’s all about situational awareness.

I watched a Youtube video on it and did my best to follow it. I also highly recommend buying greens and enchants from AH. Havoc was one of those specks I had to buy a full set of greens on so I would have the proper secondary stats. There are YouTube videos that cover all this.

On all of these challenges I would also say try your best not to get discouraged because being discouraged due to wipes will cause you to start making stupid mistakes it certainly did me. I can’t begin to tell you how many times on some of these challenges that I wiped with the boss at 1%

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If you wanna eat dirt forever, sure

Just got done with my 5th tower with this rogue, and tbh if I didn’t have seedpod, double crusader, ghost iron dragon / endless tincture trink swapped per wipe, I probably would’ve snapped my keyboard in half with some of the BS I was seeing at like 10% wipes lmao.

The cheese gear makes so much of a difference

I like the idea of kicking gear (and consumables) out of challenge stuff if it’s about mastering class capabilities. Maybe start you nekkid in a dungeon somewhere, and you gear up with random stupid crap fighting your way out. :slight_smile:

Possibly keep some comical x-mogs from attempts even if not quite successful. And successful attempt would be usual stuff like achieves, heirloom, mount, something.

Maybe something similar for PVP, like a prison riot or a bar fight scene.

Actually, Shadowlands could accomodate all this. Jailer guy over here, spirit-form people over there…

I disagree. Gearing has always been a part of completing content in WoW and this opens up a way to make old content and crafting viable again. That’s good for the game.

If this wasn’t the case people would be screaming about how alt unfriendly the tower is because they would have to gear up in current content which is waaayyy more of a grind than soloing some old content.

Being able to use old gear is actually great, especially for casuals, crafters and people that like to solo pve stuff.

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Congrats, OP.

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