75% of forum complaints can be solved by having friends

Or the number of followers on the old Twitter

so youre saying they will never get fixed then?

https://media.tenor.com/images/43e0b2583bd4caaf0d79a9b573dcf354/tenor.gif

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You do understand that “MMO” doesn’t spell “Co-op,” right? I mean, it’s right there on your screen. Does “MMO” look like “Co-op” ? Not to me. Maybe your screen is old or broken or something.

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Again, having friends and a guild would help out with everything you listed.

I take it you were one of those people who skipped said parties and sat at home admiring your own wit and naysaying about those that are more social than you, likely playing an MMO while doing so.

And to your “mmo doesn’t spell co-op” just stop. It’s well known that MMO’s are tilted heavily towards group content, if you don’t like that, you’re missing the point of the game.

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This is not even true lol.

No

Fast approaching MMO’s that are created to provide content to both socialites and not so social people. Which in all regards how it should be designed. I think Blizzard does a pretty good job of this. Especially going from ole Vanilla where it was group or nothing much.

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While I would have framed the argument a bit better with something not including a random statistic, the OP does have a point. A lot of complaints from the forums typically revolve around people coming up with things like “LFR is too gated” or “I don’t have enough time”, or “I cannot do this because X”. Most of the time, the solution to all of those problems is to network with other people and be able to get done what you wanna get done.

Take the LFR example and “I don’t have enough time to do something other than LFR” argument (which is another example in and of itself). Finding a guild and doing normal mode raiding on a schedule with other people would be infinitely easier, and more rewarding than waiting an hour for LFR queues just to wind up wiping anyway for hours. The amount of time people would save simply through networking would be insane.

LFR has its place, but not for people who wanna get something done timely. They think having a button make a group for them will result in everything being done simply, but that’s the complete opposite situation. Finding a guild and friends will instantly make the situation so much easier, they know when to raid, they’ll be in and out of Castle Nathria in 3 hours with a competent group and they can go home.

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Very many people who have few if any “friends” (I use the term loosely) in-game aren’t so because they are anti-social, but because they have a social and/or performance anxiety disorder that effectively prevents them from doing so.

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I’m not Antisocial, I’m Asocial-- Big difference.

Also being social in this game sucks. Too much drama.

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It’s a well-known fact that MMO stands for “massively multiplayer online.”

If I log in and play solo, there are massive numbers of other players online with me.

Requirement met.

It’s true that Blizzard believes in herd mentality. I.e., If they design end-game content around group co-op, then fewer people are likely to unsub. Those players have made raiding (or rbg, arena) commitments, they have teammates who need them and will encourage them not to leave the game, etc. But just because Blizzard is doing this out of a false belief that solo players’ monthly subscription is somehow worth less than co-op players’ monthly subscriptions, that doesn’t mean MMO stands for anything other than massively multiplayer online. The open world, with all the players online in it at the same time, is the game world. Virtually all leveling content is geared for solo players—I mean the thousands upon thousands of quests. Pet battles, pet and mount collections, transmog sets. All that is content designed so the solo player can experience it. MMO does not spell Co-Op. Simple as that.

People who do co-op almost exclusively, heck maybe even teaming up to level via quests, seem to think this makes them better MMO players. It’s not better, it’s just different. Being carried by a team doesn’t make you a superior MMO player.

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This. There are probably not many friends who say hell, yeah…we will run all of legions raids with you. For several nights. As you run down each and every class you have. Sometimes doubles classes.

And then do the same thing on your horde. Legion raid night is now…nights. Plural.

See what is missed in the legion rants is when we say mog/mount hunt we mean hunt. When I say I failed at invincible this weekend, again, it wasn’t 1 fail. It was 6

Wrath scaling at least makes this fail come quick and easy.

This is what many of us want in legion. 100 runs at guldan would be expected and accepted. But not with scaling that needs basic raid crew to run. As I switch out at least 6 chars on this thing lol. every single week no less till obtained.

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It’s crazy they still believe in this myth.

95% of statistics are made up.

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Nope, terrible RNG on memory drops is still terrible with or without friends.

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This is fair and is part of the 25% of valid complaints for sure

All MMOs are geared more towards group content and evolved to be that way but the big but is times change and a large player base on MMO’s do not play to make friends but for fun and they like playing alone. This weird idea that people always try and push on other oh you have to make friend or else to bad for you is an unhealthy way to convince people to be social. fact is no matter how much people who need to socialize in game try there will be just as many who don’t that the new MMO base.

This is a strawman, I pug and play alone all the time, but most of the content I play is with friends or acquaintances. A lot of the complaints in GD are people who complain about the lack of social accountability and aren’t doing anything to build social accountability within their own game experience.

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Define “social accountability”. What does that mean to you? How do you build social “accountability”?

Social accountability means that you build trust with people so they don’t treat you like they aren’t accountable. If you and me run together for a long time the likelihood of you Fing me over goes down.

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