615 WW, can't do Zekvir *11?*

How in hell is this supposed to be doable? I’m even trying with Brann giving the 20% massive buff and the arrow for the extra DPS.

The problem with this fight is he’s constantly spamming the “get the hell away from me” huge aoe circle, or calling his falling earth spikes, and most certainly he loves to spawn the add at the same time he’s gonna cast regenerating carapace, which heals him for a whopping 25% of his health a single cast.

What is this? I have maybe 50% actual DPS uptime on this bastard because of all the area of denial spam he does.

Then on 2nd phase his aoe fear circle also shoots out 4 instant death shot orbs in a cross.

He loves to cast his cone and aoe fear on top of the add egg you need to break on top, which means more delay to kill the egg and thus more delay on actually DPSing him.

I have stopped even interrupting spittle because either healer brann will dispel me, or I’ll use tiger’s lust or diffuse magic to dispel the debuff.

But every time he gets to casting his Regenerating Carapace his add is out needing to be killed, or I’ve been forced off to Narnia after he decides to do either his aoe fear circle or rain of swirlies, and I can’t get back in melee range to interrupt in time.

I have to run healer Bran instead of DPS since his autoattacks are hitting me for 1/4-1/3 of my health. I’m at 5.2 million health, which is high by the low base hp pool of monk standards.

This boss seems to be made only for people with ranged interrupts due to the spam of abilities he does.

He’ll even put the webbed add in the middle of his death portals.

And Brann just keeps dying to ambient damage, it’s insane.

I can’t even use drums because some negligent amoeba thought it a great idea to disable old drums so now you’d have to pay 3-5k gold per attempt since that’s what the TWW drums are going for.

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I would never post a “git gud” response to anyone on the forums.

But the answer here is that it might take you hours of practice and dozens of attempts - just like mage tower used it. ?? solo Zekvir is not a trivial encounter.

Put the work in, you’ll get it.

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It’s just I don’t have the motivation because it feels like it comes down to having good RNG with the portals and add spawns by second phase.

If he puts the portals on top of the webbed adds it’s basically gonna hatch because I can’t approach to dps the add before it spawns, and it’s happening way too often.

I managed to just settle interrupting carapace and got him to 30%, but every single time it has been bricked at a low % it’s the portals spawning on top of the webbed add or him deciding to cast the aoe fear followed by the cone over the add as well so I barely have time to dps.

I’m talking every 5-7 seconds he appears to be casting either the cone or big aoe fear circle, and since I’m melee he’s going to be sitting on the webbed add no matter what I do when I’m trying to dps it down.

I did Mage Tower for all specs but prot warrior/paladin, and enhancement shaman.

Mage Tower did not remotely rest on RNG of spawns. Everything about it was choreographed and the same every attemp. And in none of them did it involve an add that you needed to melee down while the boss is covering the add in one shot death zones so frequently.

And at some point when tiger’s lust and diffuse magic are down I have to eat a Spittle trucking my health on top of the boss autoattacking for 2-3 million health because you rely on Brann’s AI to dispel it, which is completely unreliable.

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You can talent into roll dispelling the debuff, has a 30s internal cd.

If you tank it about 20 yards away from the wall you have space to step out of the fear and hit the egg, as well as still be close enough to sidestep the frontal and not lose much uptime. You can also allocate maybe 1-2 of your cooldowns to be for “Emergencies” when you lose egg uptime, since you shouldn’t really be needing them for the dps check naturally.

Which is why I also mention the portals. I can deal with the aoe fear circle spam and the cones.

What I cannot is him spawning an add and then casting portals all over it that if I remain in melee range of the add while these portals are still up, I’ll just get pulled into them and tossed into likely death.

And as a WW there is no cd that will save me from those portals. Those portals are up for over half the total cast time of the add spawning, likely followed by more cones and aoe fear circles and if not another carapace cast is coming up.

And if the add spawns, it’s a wipe even if I can interrupt and burst it down, because shortly after the add he casts regenerating carapace for 25% of his health healed, at a HP of 186 million.

I can normally sustaine 1M+ DPS on M+ keys including bosses, yet in this encounter I’m constantly sitting at 600k due to the constant disruption.

Since there’s no DBM timer for when he’s going to cast his garbage aoe fear or the swirl rain, my top damage source, Fists of Fury (Over 20% total damage in keys) gets constantly cut off early. So I am faced with the choice of not using it until after he casts the aoe fear, during which I’m stuck casting blackout kicks that deal less than 2% total damage done in keys or a RSK that makes up 4-6% of my damage profile. WW lives and dies by FoF and SCK channels for total damage. Blackout Kick and RSK are pretty undertuned.

skill issue

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Portals are only dangerous in the gaps between them, immediately after he casts angler’s web. Otherwise they don’t do anything.

He shoots the web into one, and it travels between them. That’s the only time it’s dangerous. They do nothing else.

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Git gud. Encounter is doable now. You may need more gear. You may need more practice. It took me 43 pulls. 617 item level. Not everything needs to be cleared week one. This encounter is around all season.

Which is why I asked in this thread. Thankfully, Hpellipsis provided actually actionable feedback unlike most of the comments that go straight to the ignore list.

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Yeah the whole fight is just about finding a rotation of CDs that you can juggle indefinitely and kill every egg, the mechanics are more finicky as melee for sure but with good reactions and boss positioning it should never be a “Checkmate” situation.

People were killing it at 615 when the egg DPS check was 11.1 mil in 13 seconds, now it’s 7.8 mil in 20. You got this!

it’s been done before. it’s possible.

Thanks, I was just really frustrated so I’ll give it some more tries tomorrow with that new information about the portals.

I’ll probably just hold 1 charge SEF+Xuen for any egg emergencies going into phase 2 instead of just 1 charge of SEF as well and save any SEF charges afterwards for eggs unless I see a lack of overlap of mechanics for the egg.

Is there any relic setup where you’ve seen Brann not get downed? Eventually in Phase 2 he gets downed and I’m not sure how to stop it.

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Yeah, when I was doing it you basically needed at least 1 SEF charge and something else for every single egg, then potion / drums / ToF for gaps or if something went wrong. Got you into the habit of spreading / planning out CDs and not really caring too much about the boss. Fight’s a marathon not a sprint, as long as you can kill every egg that spawns boss will die eventually.

Zekvir is a mechanics check. Some class have it easier than others. WW monk is one of the easier class to be able to do that.

Got it down today. Thanks a bunch for the tips on the 30 sec cd talent that removes snares and the info on how portals function. It made all the difference.

I also managed to throw some free instant vivifys on Brann every now and then to keep him alive until at least the last 10%. On hindsight, I should have made a focus macro for that so I wouldn’t detarget anything else while keeping Brann alive.

Holding onto cd’s for eggs helped, and I must say with the relic I prefer the minimize instead of massive, because the extra movement and cdr from haste seemed a lot more clutch than an extra 20% damage.

But really it was your information about portals that made such a big difference, so I really appreciate your time in explaining how it actually works as opposed to the rest of the garbage on this thread “you’re doing it wrong, but I won’t tell you how because I only came to this thread for the purpose of saying I’m better than you”.

EDIT: The chests besides the nice dirigible achievement gave me a single 558 green LOL. Blizz pls, at least a tinderbox.

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Look at you. You got good. Congrats.

Gratz! Personally I am disappointed in the changes they made to the fight, they made it no less frustrating for melee and instead took a lot of the points of optimisation away from the encounter by massively reducing the dps check for everyone (Tanks and healers needed it).

Would have much preferred them to do something about spell queueing and overlaps, as well as make brann more consistent / smart, instead of just nuking the dps check.

I’ll probably try it with my mage to see how it feels once I get a couple of more ilvs on mage. If he’s already trucking my monk with autos I wonder what that means for cloth users. Probably will need to take the snare removal on barrier use talent, but I think positioning the boss in center while dealing with adds will be significantly easier.

Yeah, after the nerfs as a shadow priest I can do “??” as low as 580, then the melees start being a problem for my tiny health bar. Ranged its really just “can you kill the add” the rest of the mechanics are just a dance you can rote learn.

Did they adjust carapace cast times per spec? Like for spriest does it only happen every 45 seconds?

I can’t imagine balance druid having fun with a baseline 1 min cd on solar beam.

Also I felt WW much more workable than Brewmaster. Zekvir was trucking my BrM for 1/3 his health on autos and then the dps check on the egges felts extremely tight if not really difficult if I didn’t have delivery up with weapons of order. With WW I felt the damage intake was less and I had a lot more options for constant burst DPS on the adds.