60s of each class

My quest is over. I now have a 60 of each class on Defias Pillager! I’ve started on day 1 of HC, so the whole endeavour took about 13 months.

Here are some stats, for my 60s, in order of their achieving level 60:

hunter    no gear help              8 days, 7 hours
paladin   minimal gear help         8 days, 14 hours
rogue     blues, enchants           5 days, 5 hours
warrior   dual crusader on epics    4 days, 10 hours
          blue armor, enchants
priest    blues, enchants           5 days, 13 hours
mage      blues, enchants           4 days, 17 hours
warlock   blues, enchants           5 days, 10 hours
druid     blues, enchants           5 days, 8 hours
shaman    epic weapon/shield        6 days, 13 hours
          few blues

Starting with the rogue, all characters were fully elixir’d, with up-to-date elixirs (e.g. Mongoose immediately upon level availability).

Aside from hunter and shaman (first and last), characters were played on rested XP and world buffs - mostly.
I had so many alts that I would get world buffs for each of them, while they waited in town to accumulate rested XP.

I did a lot of grinding, and avoided any dangerous quest lines (e.g. those in EPL). Starting with the third character, they all had quest turn-ins waiting for them, such as: Badlands reagents, EPL LHC parts, Un’Goro crystals/soil/casing, etc.

I avoided most instances. I did DM/VC, RFC, sometimes Gnomer on characters that could escape easier - such as rogue. I did full SM. Next I did ZF, but only once I reached level 50 for petri. I did one or two STs and three-four Mara princesses.

World buff time was allocated for grinding, with questing only if it was a grindy quest, without much travel (e.g. STV). Thus, I avoided instances while I had world buffs.

I always feared DCs. On my first character, I did not once travel by boats, and only accepted warlock summons from an RL friend. I did take mage portals.
Another DC hedge was to add /startattack in my spellcasting macros and range-pull (e.g. rogue, warrior) macros. I figured a DC immediately after pull could be offset by autoattacks until server boot.

I kept my first 60 in EPL, at LHC. He is an herbalist. I would log on every now and then on him, and see if any of the 3 nearby herb nodes had anything. Then I’d log off immediately. There’s a spot in the LHC entryway where you can see the world minimap, yet be considered inside/resting.

On the way, I lost 3 characters:

23 warrior, killed by orcs in RR
22 druid, killed by gnolls in RR
24 shaman, killed by alliance sentinels in Ashenvale

Through most of this journey, I had an alchemist in town creating and sending potions to all characters. I also had a 300/300 lockpicking rogue opening all lockboxes.

I don’t like professions all that much. I really don’t like Engineering, so I had no engineers. Most of my characters had Enchanting, so they could disenchant blues.

I made money during the SOD rush. When SOD first released, concurrent HC population dropped, and prices increased by 100%-200%. At that point I liquidated everything I had gathered (herbs, etc.), to earn money for mounts.

I made good money reselling Gyrochronatoms - ironic given that none of my characters could make them. I noticed that sometimes only 2-3 were on the AH, so I’d buy them for 50s or under, and resell for 3g each.

I also liked to resell low level neck pieces. They often appeared on the AH for 2-3g, yet could fetch even 15g when resold.

My AHing was done manually. The only addons I used were the ones I wrote myself. These were simple addons to help with resources such as rage.

The Searing Gorge bridge gap scared me to the point where I’d hop across each bridge high enough for the drop to kill me.

I joined guilds with each of my characters, while leveling. I name my characters each differently, and each joined a different guild. They are still around in the server’s largest guilds - I just don’t play them much anymore.

I did this because I’ve always liked leveling, and the HC aspect made it even more pleasing. I still don’t have a 60 Self Found, so I’ll do that next.

The worst near-death experience was pulling three Freezing Ghouls by accident in WPL. I was world buffed, but that mattered little when they chain-froze me. I couldn’t even run away because I was CCd continuously. This was on my shaman. I managed to get far enough a way that using a petri reset them.

Another extremely close call was in Mor’Ladim’s catacombs and I accepted a group invite. I was layered in the middle of ghouls and skeletons and my saving luck was that I evaded 2 skeletons by jumping on a sarcophagus, and succeeded in killing the other 2 that aggro’d.

10 Likes

Wow dude! That’s quite impressive. What an interesting goal to set, and you went for it and did it.

For someone considering HC would you recommend starting with a class you already know well, or trying out a new class? Any advice? Would you do anything differently in hindsight?

This is amazing seeing as I already have a graveyard of nearly 30 and all below 27. I want to make a healer and reward myself leveling up with grouping and playing instances. Not much into solo grind; just to get to the next dungeon. I can’t seem to get off the ground what do you recommend I do to get traction considering your vast experience?

Fun read and very insightful.

What was your experience like leveling yourll warrior did you tank and do more dungeons or more or less rolled the same

@Snipy-Faerlina

Thank you. Why not both? Create two characters: one of the class you know well, and the other of a known-safe class, such as the hunter.

I started with the hunter because I wanted a powerful pet which - in case of a disconnect - could:

  • dps down the mob, if DC was during combat
  • get aggro on any mobs which engaged during the DC

I have no idea what I’d do differently. Playing the safest class I could (hunters are inherently safe, AND I’ve played many hunters) to 60 gave me good confidence to attempt the rest.

@Bandaloko-DefiasPillager

If I were to re-level while focusing on dungeons, I’d look for a small guild, where you can get to know, trust, and play with the same people every evening. Of course, you’ll sometimes pug a person or two, but your guild core would be in control of the group.

Demand high levels in your group. Surely level is not a guaranteed indicator of performance, but it improves chances.

After level 50 (which I hope you’ll reach) carry 2 Flasks of Petrification (petri) in every dungeon. Consider playing a holy paladin. They are very sturdy and have great tools to deal with healing aggro.

Favour stamina on your gear. If your group is high level enough, then you can afford to lose some intellect or +healing to guarantee your own safety.

@Shadowcry-LoneWolf

Thanks.
My warrior tanked no dungeons. In my opinion, tanks are the most at risk of death if the dungeon group makes a mistake - because by design he has most aggro on most mobs. Thus, I avoided tanking on all characters.

I remembered another strategy I followed: when I did dungeons as a dps, I avoided AOEing. This is so that I had significant aggro on a single mob, in case we had to run.

The way I saw it, in case of having to run:

  • tank had heavy aggro on everything
  • healer had moderate aggro on everything
  • other DPSers had heavy aggro on one mob, and moderate aggro on the other mobs
  • I had heavy aggro on one mob, negligible aggro on the other mobs

Thus, I improved my chances of survival in case of running!

Since warrior scales so well with gear (via positive feedback to rage from better gear), I found it to be most fun of all my characters as a DPSer, especially at higher levels, when epic BOE weapons were available.

3 Likes

This is interesting to me, as Hardcore was initially intended to be a solo, self-found adventure. One of the biggest criticisms of the official hardcore realms was from people saying “well what’s stopping you from mailing two rare swords with fiery weapon enchant to your level 15 rogue” or “it’s not hardcore if you warrior has a fresh rare weapon with crusader on it every 6-7 levels!”

I don’t necessarily agree with that sentiment, but you really did push the extremes of what we’d consider hardcore, lol. Full flasks, food buffs, world buffs, rested experience, with thorough weapon progression of rare weapons with max enchants, even stacking your bags with quest turn-in items? Petrification flasks?Geez, man.

So I don’t know. Sure, you did it, but it almost doesn’t seem in the spirit of the old ironman challenge (which became the hardcore add0n and ultimately our official hardcore servers). Regardless, I found this thread really interesting as a data nerd. Thank you for sharing your experience.

You should try a SF warrior with no group help (Only for elites and dungeon runs)

Hell of a journey

1 Like