589 pally (no weapon equipped) times +12 Dawnbreaker

i think it’s also important to note that this paladin tank is full BiS in every other slot and he was running with other full BiS characters.

a 636 frost dk could easily tank a 12.

Paladins do great damage.
Paladins have a ton of utility.
Paladins have a very, very low skill floor.
Paladins have just enough of a skill ceiling to be interesting.

It’s one of the few times where I’d say don’t nerf the clearly overperforming, fun as hell class… use it as an example of the perfect class and adjust others with Pally’s in mind.

Warlocks do great damage.
Warlocks have decent utility.
Warlocks have a obscenely stupidly high skill floor.
Warlocks skill ceiling is seriously not much higher than it’s skill floor - once you figure out how to juggle its convoluted mechanics (all the while doing Dance Dance Revolution style encounters on a class designed to be as mobile as a turret), you have accomplished 90% of it.

I’d like the Ret and/or Prot Pally designer to give the Warlock specs a once over plz.

Clearly the only solution is to delete Paladins.

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Never going to happen mate.

Blizz would need to know Brewmasters exist first.

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Max level pally has around 25-30% parry. Thats a huge amount of DR in M+ and you’re delulu if you think otherwise.

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Reduced aoe range of keg smash to match the animation. Its not really a keg its more like a beer can at this point.

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impressive. ive seen 620 pallies fall because 2 grey bar casts hit at the same time :wink:

“One example of thing happening, drastic actions right now!!!”

Did he solo it, or was there 4 other people there lol

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Y’all heard of Mione?

She solo’d a +26 I think, some years ago though.

Retired now but she was the goat at soloing M+.

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The cheapest, nastiest, dented on 4 sides can of beer, on the bottom shelf, leaking, rusted on the bottom so you have to pry it off, at the dingiest, saddest, run-down discount mart in the middle of nowhere.

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But seriously, we’ve seen this “development” cycle over and over again.

Prot Paladins have absolutely unmatched utility and control, far above any other tank.

The balance - when it exists - is supposed to be that they’re less sturdy than some of the other tanks.

But then every time things are balanced, the Prot Paladin Lobby turns on the waterworks. “waah! waah! waah! we aren’t as sturdy as the other tanks!”

And every time, Blizzard caves in, and brings them up to par in sturdiness, but doesn’t nerf their unmatched control and utility, which leaves Prot Paladins undisputedly on top.

So then Blizzard eventually gets around to remembering that lower sturdiness is supposed to be the balancer. So they fix it.

And then Paladins turn on the waterworks again.

And Blizzard gives in. Always. ALWAYS. Every. Single. Time.

Repeat.

most of the damage i take in dungeons is physical (though there is definitely a lot of magic damage, too), and though I’m still not completely savvy on a lot of the data that Details provides, because parry avoids all damage taken (at least physical), and seeing how I parried 29 times during a boss fight (most likely from the little adds that spawn…), that seems like a decent amount of damage mitigated

Here’s a breakdown from all damage i took in just a 10 DB:

And then looking at the boss fight for Anub’ikkaj

If i could get a decently high parry (i run around 20% base and then with big pulls where i get more benefit from Strength In Adversity, I can cruise around 45%), that just adds to an overall reduction in damage. (I know you’re tracking this, not trying to state otherwise, but damage intake of the physical variety can account for a big chunk).

Now, the real amazing thing with prot Pally is when we get ~100% block chance through rel. high mastery and an interplay with:

and

…which actually caps at 30% block chance. So my native 48% block chance, goes to 78 with WoG, and then 88% with AS, and then ~97% when i use mah mythic track Shamrock trinket.

And because Paladin’s have Holy Shield talent, not only are we blocking (which mitigates damage, doesn’t 0-it-out completely like parry), we can also block spells. I would imagine this smooths that damage intake quite a bit.

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Yeah I actually had to look into it a little more. I was basing this off of my Druids Dodge which is the same thing (and im running stupidly high Crit because my luck with optimization sucks), and you would think it would operate the same, but it doesnt.

Yes physical damage will always be the leader in damage taken, by nature. As such with so many melee swings coming in and accounting for like 55% of all dungeon damage, a 30% parry allows for you to mitigate 25% of all damage throughout the dungeon

My Dodge on my Druid, while supposed to be operating in the same manner, just doesn’t. Time to play a plate tank now /s

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Yep 100 percent parry is insane when they also have 80 percent block rate.

It’s gonna be a repeat of the VDH nerf where they nerf them then the people who play them stop doing keys altogether.

Paladin is weak, please boost. :slight_smile:

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And this affects you, how?

How was it affecting people when Paladins were balanced, at expansion launch? Didn’t stop Blizzard from buffing them to S-Tier.

How does it affect you for people to ask for sensible game balance, instead of some specs constantly being God Mode and Blizzard then designing the game around that?

Because then their tank is just not performing like a Paladin.