58 - 4 in Seething Shore 93% Win Rate AMA

Ah yeah, “rush Drek!” or “rush SR!” or “rush Hangar!” is very Art of War.

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figuring out how kaiiju makes it to hangar so fast and the arms race to counter it is. dealing with concepts like momentum, morale, force multiplication, and asymmetric fighting is.

a lot of the “Rush this” has to do with simplified commands relayed and repeated across bgs. its just players beginning to understand the bg, they understand that its a win condition, but they don’t understand why yet.

its the one fork knife players flock to

Nothing about epic BGs is Art of War.

I am quite confident in saying that people know why killing Drek is a win condition. Stop pretending like it’s some big-brain chess game lmao.

I’ve went against abomb 3 times now in Seething Shore and he’s afk’d out of every one of them.

Anything to keep that winrate high amirite?

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I’ve not seen him in Seething Shore but I have seen him leave other maps.

But the real question is why isn’t your neck level 100 yet? And why are you back? :sob:

i’m pretty sure you don’t understand art of war then.

but they dont understand that is only possible certain times of the expac due to the ability to take more than 1 tower up.

given that you then said:

means you are in the “rush drek” but doesn’t have a clue group.

Can you offer 3 examples of how Art of War directly influences Epic BGs?

I’m in the “roam around and kill plebs” category.

If you AFK out of losing bgs, your stats become meaningless.

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sure, here’s some easy ones:

speed is the essence of warfare

this is more than just mountspeed to cap hangar first, but your formation and movement speed, a good example woudl be ashran, if you wipe ally in dark woods, with enough speed to kill ogre and then rush the map to mage you basically set the game, and make it nearly impossible for ally to recover. however if you fall into the trap of playing the map and capping each node, you allow ally the opportunity to regroup and push.

If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.

here’s a simple example, looking at the enemy team comp and comparring it to yours lets you know what strategy to take, if you are in WG, this determines if you go to SR or BT, and if you do go to SR, whether you take the front or rear ramp.

if you are in IoC this is the difference between using a speed build, using a standard build, or using a different strat all together such as mid then hangar.

Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will arrive exhausted.

both hangar and SR are clear examples of this, but IBT and SHB are both good examples as well. first team in gets to setup making the attacking team have a harder time than if both arrived at the same time.

You can be sure of succeeding in your attacks if you only attack places which are undefended.You can ensure the safety of your defense if you only hold positions that cannot be attacked. Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.

this is the premise behind going mid before hangar.

If we wish to fight, the enemy can be forced to an engagement even though he be sheltered behind a high rampart and a deep ditch. All we need do is attack some other place that he will be obliged to relieve.

in WG if you can’t get through a hole, punch another on the other side, it splits their defense.

just dont blame your losses on map design, ilvl, dev favoritism, or any of the other irrelevant excuses everyone uses when losing.

I have a 171% win rate on this Priest and 94% on my Paladin.

AMA.

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In all of the Ashrans I’ve done (both in WoD and in current BfA) I have never seen this happen. I understand this doesn’t mean that it does not happen at all, but it would indicate, to me at least, that it’s not a common thing.
If you wipe ally in the woods the respawn timer is short enough that they’d all be back and fighting the Horde at ogre. And if you wipe them at ogre then they’d still all be regrouped and fighting again before you get to the mage tower. The enemy faction has frequent opportunity to regroup regardless of where you go or what you do.

The only thing that determines if you go to SR or BT is where the majority of plebs start auto-running when the match starts. If they all run to BT but you run to SR then you’re wiped, and vice versa.

This a poor example and isn’t even what the Art of War idea is suggesting.
To arrive first vs to arrive last is the advantage in strength and stamina of the people at war. The people arriving last get no breather or time to rest and thus are at a physical disadvantage. That’s what this Art of War principle is about.
Nobody in Alterac Valley is struggling to breathe or swing an axe.
“I’m sorry DragonslayerX, but I need to rest! My wee arms can barely pick up my axe because we’ve just spent the past 15 seconds running to SHB!” Lol no.

Also the premise of 70% of the team AFKing out because you decided to take an irrelevant node instead of a key game-winning node.

It splits your own offense too. Siege vehicles are glass cannons, they’re quick kills. You’re not going to throw the enemy off much by splitting up in WG.

You’re taking Art of War principles and trying to apply them to a video game in which they do not work, for the most part. WoW is not reality. The people playing WoW are not experiencing life and combat like soldiers and armies are. It’s just greasy nerds pressing buttons on a keyboard. They are not shell-shocked, exhausted, terrified, being shot at and bombed, separated from family and friends across the world, in oppressive and deadly environments, etc.
Rules of war engagements are not applicable.

I’m not a drooler, I don’t blame my losses on external factors.

I’m sorry, it doesn’t take incredible awareness to see where nodes are popping and to know when to disengage from a stalemate fight or to engage and try to delay a cap.

This map heavily favors good preforms on voice. It’s probably one of the worst maps to solo queue into.

I’ll give you some quick fire questions I ask people I interview:

Burgers or pizza?
Cats or dogs?
Kittens or puppies?
Movies or TV shows?
Britney or Christina?
Favourite fruit?

that is a normal game for me, maybe thats why i have a near 100% win rate.

wrong.

i already pointed it out in the explanation, but im thinking you are trying to use a lack of abstract thinking to take the statement at face value. you can do that if you want, but using your own lack of intelligence to deny the abstraction doesn’t make it cease to exist.

see again, read art of war:

Regard your soldiers as your children , and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.

if you were a better leader, they will follow you to mid and trust you.

what are you doing with seiges? no wonder you lose.

thats a really impressive strawman, im sure you spent all of saving private ryan thinking of it. the reality is art of war can be applied to all sorts of aspects of your life. its a collection of tactical wisdom, a military bible so to speak. but because its principles are based on warfare, it fits perfectly into wow’s pvp model, especially in the battlegrounds with actual battles.

btw, it would be less damaging to you to wear a dunce cap than to make the statement that art of war only applies to war.

Guys guys guys… You are getting sidetracked… This is supposed to be a flame abom thread for his dumb comments and afking out to pad his stats.

Don’t remember ever leaving a Seething shore. Certainly don’t know who your characters are since you only post on Classic. Tell me their names I would love to global them. I don’t personally care about win rate that much just trying to help people enjoy a great BG if I can since I win most of my BGs and win almost every Seething.

I haven’t left Seething I don’t need to. Just trying to help people enjoy a great BG.

Post your Reflex screenshot.

Good argument. Solid logic and critical thinking.

Hence “this is a poor example”. You’re taking something not applicable and trying to apply it anyway. Contrary to your claim of me not using intelligence to understand the principle, you are indulging in fantasy to make up a situation outside of the scope of the principle which you tried to apply.

It is not a question of leadership. Pugs don’t care who you are or what you are. They will do as they desire. You screaming “My sons! Let us take mid and I promise you all the glory of Azeroth!” is not going to change this.

I made no such statement.
hands you the dunce cap
Good luck.