I can’t even imagine losing 50% of my customers and being able to keep my job. It’s actually incredible how deep the incompetence at Acti-Blizz actually goes. This isn’t even counting the losses from the lawsuit. These are just the losses from the poor design mistakes being repeated over and over again for the past 4 years. Amazing.
Source?
Context?
Look it up… it’s literally the quarterly earnings call. Not hard to find.
Source? Blizz Q2 financial reports and MAUs from 2016-2021.
50%!?!?!? Yoooo that’s insane
Im going to have put big doubt in that. I mean im extremely pessimistic and even I don’t think the player lose was more then 30% at most.
It is literally in their financial reports.
Will make me happy if that’s the case - would someone mind throwing the link in if possible for the report?
Google it. It is all over the internet. Blizz MAUs are where they were during WoD and before Overwatch released.
I looked up the quarterly earnings and it shows a small seasonal decrease in total blizzard subscribers for all games but a double digit increase in revenue. This implies that for wow subs are the same if not greater than q1 202 since it is a profit generating game.
Jesus.
This company is done.
I’m sorry. They just don’t care.
And for what?
That’s been the case since Cataclysm.
SL is a failure, Arena is garbage. Alt friendly? NOPE.
Tokens are Pay2Win
Edit correcting information, as older data than my previous notes was presented to me, thanks Sêpuku.
Q2 2017 - 47M Monthly Active Users:
Q2 2021 - 26M Monthly Active Users.
44.6% loss in users.
Not trolling. MAUs for Blizzard are 26 million. They were 32 million a year ago and 46 million 4 years ago.
Q2 2017 46 mil MAUs. If you’re going to argue with me get all the info first.
Oh did they finally post the older data? Last time I checked the investor page it only went back to Q1 2018.
If that’s the case, then yeah. Totes ouch.
This is what I’m getting:
Activision Blizzard Q2 earnings drop almost 45% but beats estimates…
For ALL Blizzard IPs. A decrease in MAUs does not indicate a loss in revenue or a failure in the company as a whole. Really, it is easily explainable by the lack of new product releases in that time frame
My stupid wild a** guess is that the loss in retail is > 50%. BC Classic offseting some of the loss in players allows ActiBlizz to some weasel room, I mean, wriggle room when talking to investors. lol
26 Million MAUs when WOD was released to 26 Million MAUs now, isn’t considered a loss of customers. They did have a high of 38 Million MAUs in that time but declining from there also doesn’t represent a 50% loss of customers.
Blizzard is only making a small decline in revenue over a year ago ($433M vs. $461M). So even if they have fewer players, they are making more money per player. Considering 3 (possibly 4) of their 6 properties are currently bystanders, that is actually pretty impressive.