We all know the issue with certain races having this op + weapon skills for pve. Instead of removing it from these races or adding it onto more items which doesnt fix the imbalance, (races with + weapon skills can get these items too) perhaps there can be some hidden weapon masters we can discover somewhere in the world that will offer questlines to get a +5 weapon skill passive ability for your desired weapon type. Your not changing racials or the base game just adding a way to get +5 weapon skill passive.
This also gives you choice in what weapon type to use because now you can get + weapon skill for any weapon type.
Only one +5weapon skill passive can be active at a time unless your race comes that + weapon skill.
Thoughts?
Weapon skills is always a weird nebulous thing, because not every race got a specialization and for some reason some races got multiple (The human favoritism is blatant)
I’m not really certain what the solution is for it. Giving people one weapon specilization type casts them to only being able to really effectively use that weapon, but races that get multiple bonuses (IE humans) end up suffering less than anyone else.
Removing things that differentiate races is how you end up with people just picking race as a skin and not having a meaningful impact, but at what point is too much uniqueness or benefit too much?
it’s a weird balancing act that I don’t know the specific answer for, but we know in the case of weapon skills it’s massively important.
They could literally just turn edgie’s into a blue BOP from a dungeon and it would basically solve the problem, even if not in the most exciting way.
Personally, I find the idea cool. It’s like going to see the Dragonscale Leatherworker for example. Only, there could be a Mace or a Crossbow specialist somewhere to discover with maybe a questline to unlock the extra skills.
Weapon specialisation was one of the vanilla devs true missteps. They didn’t really know the effect this would have on the game.
It’s difficult now to touch it as a racial without a complete overhaul of the racial system, but it really should be removed from the game and some kind of compensation in the form of an additional racial provided.
This is a big step, but isn’t this what SoD is all about? Experimenting with new systems?
The easiest short term fix is to just do itemization better. Always have options for all weapon types at all levels. Don’t make the best 5 ranged weapons guns and screw troll hunters.
Itemization is easy. Less impactful for the long term growth of the game, but easy.
How many times have you seen Edgie’s drop?
I’ve seen it once in 19 years.
They’d have to increase the drop rate a lot.
I mean, you’re literally asking to
Why not then offer questlines for every other racial ability?
Anyway, I feel both that if you really care about the particular + weapon skills available to Orcs and Humans, you should roll them. This type of change not only eliminates the uniqueness of these racials, but it also reduces or completely removes the beneficial qualities of some items, such as obviously Edgemasters, or Expert Goldminer’s Helm, or Aged Core Leather gloves…
Personally, I feel that this request is a relatively large divergence from the trade offs of traditional Classic gameplay. Whether it’s something that the devs decide to put into some runes, I suppose we’ll see.
I’m confused by this. He’s saying that edgies (or at least some version of it) should be a drop from a dungeon (likely on a boss’s loot table) therefore giving people a way to farm it and also likely not having it be a less than 1% drop chance. What does the rarity in its current form have to do with his suggestion?
Ah, I was thinking it was still going to be a random drop, not on some boss’s loot table.
Fair, I did make some assumptions on his post so I may be wrong, but that’s just what made sense in my head
Yeah, I think you got it right.
humans are just the best at using magick and weapons face it
Honestly, yeah. Weapon skill trainers would be fine.
Give each town their own quests for it (similar to how weapon masters already work, sword quest in SW/UC, etc).
Boom, +5 Passive (only one available at a time)
Humans could do the quest but… you’d just have to give them coin instead of another skill.
As for races with just 1 Weapon Skill, just put a note on the passive stating “This will overwrite any racial Weapon Skill bonuses.” with a simple “talk to trainer to remove”.
Hot take: there’s nothing wrong with them.
Pretend the Human racial says this: “Increases damage with swords/maces by 5%”
Sounds perfectly reasonable. That’s basically what the racial does. Except, it’s even more balanced than that, because Humans don’t always do 5% more damage - other races can actually make up the difference with certain items (Edgemaster’s, etc) which leads to different races prioritizing different items and gear sets. I think that’s pretty cool.
Another item or two for Warriors/Paladins/Shamans that grants skill wouldn’t hurt. Rogues already get skill from talents so they don’t care.
Im literally not changing racials. Tell me the change? Be specific.
If I’m not mistaken, they suggested there would be ways for priests to use racial spells of priests of different races, correct? If this is the case, I don’t see why a suggestion like a way for races other than human, orc, and troll to get access to a single +5 in an additional weapon skill at any given time. Hell, I wouldn’t even exclude human, orc, or troll; if it’s a 2h weapon or weapon & shield, you’re only using one weapon type at a time. If you’re dual wielding, I think more cases than not at endgame have you dual wielding the same weapon type. You also don’t have to balance new/edited melee weapons around being of a specific weapon class.
Why not then offer questlines for every other racial ability?
I mean… if this allows Gnomes to go around using Cannibalize I can’t see how it’s a bad idea.
Very hot take from a person who mains an orc. I know you have an undead warrior too but you mostly play your orc.
Enchanting could solve this entire problem with a weapons kill enchant to gloves.
Only thing non-human/orc loses is the BIS enchant for that slot, and human/orc doesn’t gain much from additional weapon skill beyond 8ish so it’s not overtly contributing to increased human/orc power.
Orc would have the highest DPS even if everyone had +5 skill to all weapons.
What’s next after weapon skill: give everyone Blood Fury??? Can’t have races that are different!
I don’t actually have a problem with racial weapon bonuses being how they are. But if there were a change then it should be through enchants. Or they could use the rune system.