Say paypig 1 more time mofuga…I double dare you
Almost is a word.
Show me the picture. I know the auto started at 4:14, my picture shows 4:14 and he is the same distance away as the classic video posted in the very thread.
Link the picture, because all you are saying now is really just pointing to my picture being more and more correct.
I don’t need to post a picture of what we both just watched in a video. You are straight up blind if you can’t see that he strafed AWAY from the tauren after the auto animation started. I’m not going frame-by-frame for a blind man.
Because all of 4:14 shows him being a mile away, so I want you to post a picture of it yourself, so I can ask you if you think that it is normal attack range.
“all of 4:14” no it doesn’t. You are blind. Auto animation starts at 4:14 and by the time it lands he is significantly further away because he strafed away.
https://ibb.co/FXRb625 for you, where the animation started. Your pic is right after this, after the paladin has strafed further away from the warrior…
Thanks for confirming the kidney shot spell batching bug. Look at 8:09 in the video, he uses a kidney shot and the enemy is INSTANTLY STUNNED. The enemy isn’t moving around, attacking, or casting abilities during the stun, unlike would be the case in “classic.”
I rolled nelf cause I like the race and I do not need to rely on OP racials to win my fights, unlike you. You play orc for one reason only and its lame. You think yourself some PvP hero who has it all figured out on how bad spellbatching is, but apparently you are too bad to realize that while spellbatching helps rogues in some areas it also hurts us in others (and the same goes for many other classes).
If you think spellbatching makes us stronger then the issue is not spellbatching, but you who could not handle the way pservers used batching.
Then show me that picture you’re reffering to. You keep saying no it doesn’t but that picture I provided says 4:14 with him being a mile out. Show me, because right now I just think you KNOW how long it looks when that auto starts and you are just being disingenuous.
Honestly, it is getting pretty tiresome. I’ve had over this last weekend alone, at least 6 events that were impacted by batching. Either interrupts missed, or heals went off but ‘didnt’ or totems dropped with no impact, or trinkets used for no effect.
They have the ability to tighten it down, and they need to. This isnt 2005 anymore, the internet isnt that bad.
Tighten the batch window.
I just linked it in that same comment, did you see it? Too blind?
I…I don’t think you understand what the batching does lol… if you hit it at the worst timing possible it can seem like weird things happen in the kidney shot. Obviously not all the time.
So when I used Kidney Shot, walked behind the mob, then tried to use another ability, and then got hit by its stun, what was that?
Yeah, the spell batching obviously hurts in some way… We’re massively buffed overall. Get a Serenity, sap a Mage, watch their Ice Barrier fall off magically bc it’s bugged, switch to Perd’s, one shot.
Lol ok bud time to chill out, sorry I didn’t go back UP to read your edits holy christ lol.
And okay you think that is normal autoattack range? seriously? you think this https://ibb.co/FXRb625
is seriously normal auto attack range?
I’m sorry who is the blind one?
It could have been this really new and illusive thing happening in video games called a ‘bug’
My edit was well before your reply, but whatever.
For a tauren with properly functioning leeway, sure!
Uh still you, who couldn’t see that the range increased signifcantly between animation start and animation finish.
elusive
It is a bug, we know. Caused by batching.
Yeah sometimes people type stuff and then walk away you know, if you have something to say you should just say it all and not edit =D
Wait are you actually attempting to move the goal post?
Oh sweetie I think it’s time to either just leave the thread or admit you are wrong.
And you know this because??? How exactly?
I never argued that there was no leeway in vanilla, so… no.
lol ok blind old man
I’m sure there are a host of other reasons that abilities could go off after the target is stunned…
No you argued that my video didn’t show a tauren autoattacking at crazy ranges or, outside of warstomp range in your own words. It clearly does, so now you’re changing your argument completely.
Yeah, they are called bugs. Something caused a fault in the script to allow mobs to attack while stunned? There is no way you know if it is tied to batching or not.