Normal is a niche difficulty. It’s really only not queuable, the difficulty itself is barely higher than LFR. There’s no reason to have it anymore.
Why not just get rid of the LFR difficulty, and make normal queueable?
Then just have heroic/mythic for formed group content. People may hate this idea, but normal is still decently easy, it will allow people to que for raids still, and it will better prepare players if they wanna get into the actual formed group raiding.
“just to beat it” is exactly why we do it.
That’s actually the ideal scenario, but LFR is there for the majority to see the content and not actually provide difficulty. I’ve already suggested this before.
It had 2 difficulties that you could play on 10 or 25 man. The gear was only ever given based on those 2 difficulty settings, but it was a tough balance which ended up in 10 or 25 man versions of the same difficulty being a bit harder than the other depending.
This was however a point of contention in the expansion. LFD was also a point of contention and was added at the butt end of WoTLK. Im not even discussing LFD but if you want to say it was a positive then the only version of the game you could even point to that had LFD as a complete feature throughout the entire game would have been Cataclysm and we all know how that turned out.
Perhaps you should try again. I still don’t think you understood me.
Ah, sorry i didnt read too far up lol
Nope LFR is the most used raid even with normal, heroic and mythic combined
That’s not a solid argument. There’s no real safe way to remove LFR, but it being used so much doesn’t mean it’s because most people prefer it. There’s a trickle down effect where people who do higher level of raiding will do some lower level - especially on alts.
That isn’t explaining why that all the things you claimed were happening is a problem.
You just evaded answering that.
And normal is a difficulty social guilds tend to do. Normal and LFR were for a long while the two most done difficulties and I see no reason that has changed.
So again what is such a big problem that you want to remove content others enjoy.
Precisely! That was my point. “Just to do it” is the absolute reason for playing. Not everyone finds that as an inherently interesting idea for the same reason taking away all rewards in a game like GW2 failed. “Just to do it” wears thin. This is the crux of why people aren’t all on board with the current design.
Again, its fine to like it. Its not fine to pretend to not understand why someone else couldn’t and slog it off as a non issue for certain people. Im sure you would have loved GW2 idea of doing things just to do them (or would you?) but for some the rewards need to match the requirement for participation. Those rewards for many was simply seeing the boss fall and nothing can replace that reward in the current system AKA it has no reward for many, and thus, no point.
Not saying there is no value in higher level raids, just that they are not going to remove the most widely used raid difficultly. However, you have a solid point.
Because having 4 levels of difficulty doesn’t necessitate ilevels going up that much. I think you’re totally missing the point and have decided to blame something totally arbitrary but would also harm the player experience in the case of its removal.
If Blizzard really thought this was a problem then they could just reduce the ilevel intervals between difficulties to something like 5 or 10; not 15 as it is right now. Also, as you’ve pointed out with the N’zoth example, the final bosses of Ny’alotha drop ilevels that are even higher than they normally would in a mythic raid. That has nothing to do with the number of raid difficulties we have, but everything to do with how big Blizzard thinks the ilevel gaps between endgame players should be.
Or, hell, they could could just stop designing raids in the sense that they replace older raids. Mythic geared from Eternal Palace? Great; you don’t have to do much more before you’re ready to start tackling Ny’alotha.
Either of those would cut back on the problem you’re focused on. But removing a raid difficulty? That’s just silly.
Which means they prefer to do the LFR instead of the higher level content. If you change LFR you’ll piss off all the players who don’t feel like running every alt through higher level raids. The constant demands for account wide essences should tell you that many players don’t feel like doing the same high grind with every single character they have.
lol…
Removing anything won’t help you. If anything, ask for what you want, not to remove what others are enjoying.
How is forcing Blizzard to make a system that allows people to skip nearly all of the content in BFA not a bad thing? How is uncontrolled power growth and power creep via ilvl inflation not a bad thing? Blizzard is having to do more frequent ilvl squishes because of it.
A difficulty with no difference other than numbers isn’t different content than another difficulty with slightly higher or lower numbers.
Why do you want people to play in content that no one else is playing in ?
It is a good thing that people can skip content they weren’t here for when it was current, it would be terrible for those people to have to try and play in content everyone else is tired of.
Good thing we don’t have that then, although again I see no problem with that either to be honest.
Also, I see you still cannot answer my questions, you are just making me answer them for you now when you couldn’t before.
The reason so few people are doing it is because they get a skip past it.
I’m not suggesting the old style of going through content, I’m suggesting you don’t make it so people have no reason to be in older content. Benthic gear is already replaced by entry level mythic dungeons, for example, and that was just last patch. There are some people still doing it (and I’m doing it to unlock flying) but most people are in Uldum.
I hit 120 and pretty quickly broke ilvl 400. I replaced ilvl 285~300 pieces with ilvl 400+ pieces. That’s ridiculous.
LFR and Normal and even Heroic are virtually identical mechanics wise. The only differences are numbers and the ability to queue for LFR.
You are ignoring my answers.
Just how many people do you think come back in the middle of an expansion ?
Sorry I see absolutely nothing wrong with people being able to skip content they weren’t here for. That has always been the way the game works in terms of raiding. People level up from 1- 120, they don’t stop along the way to hit up the lvl 60 raids, the level 70 raids, etc. They skip all that because it would be impossible for them to get the people together to do them.
Nope wrong.
I did? And I’m annoyed I skipped past every bit of content and have no reason to do it other than a grind to unlock flight?
What? That’s not at all how it used to work. Catch ups were added much later than launch to allow people to skip content. Prior to that, there were still plenty of reasons to do some of the older raids. I’m also not suggesting that, I’m suggesting there not be a massive jump in ilvls that makes the gear dropped from the last patch irrelevant.
Benthic gear is virtually useless for me. I can get better with base mythic dungeons and that’s stupid. This is another example of ilvl inflation causing problems.
Oh, I forgot. Normal/Heroic flexes player size.
What other differences are there, other than numbers and those two things?