4 raid difficulities is too many

The most pointless difficulty would probably have to be normal it is 90% the same as heroic. Drops worse gear for doing more or less the same fights.

I can understand LFR its for casuals. But the game would be better if they got rid of current normal and went back to they it use to be with a normal mode (currently heroic) and heroic (currently mythic) where heroic was the hard difficulty.

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Nah, just get rid of LFR and we’re golden.

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LFR is the only version split into wings and has an auto queue. It’s not going anywhere for those reasons alone.

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I think four difficulties for a raid is a good amount. The way I see it is this.

  • LFR: Easy and beginner difficulty, good introduction to the bosses, a quick way to try out the raid easily and relatively painlessly since it is queued for.
  • Normal: Medium difficulty. No mechanics are removed and stuff hits a bit harder than LFR. No queue for it, so you are tasked with managing a whole raid to tackle it.
  • Heroic: Hard difficulty, mechanics are added, stuff hits even harder on top of that.
  • Mythic: Very hard and insane difficulty, even more mechanics are made some of which can one shot you, stuff hits even more harder. Can only bring a set amount of people in a raid to tackle this, which is twenty people.

They all have their pros and cons. But over time since the system was introduced proper back when Siege of Orgrimmar released, I think it has worked out well. But i’m not a pro raider by any means, this is just my opinion on the subject.

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This topic is new and refreshing…Oh wait.

Honestly, I’d be fine with them going back to how it used to be, provided they made Mythic 10 or 25 man like the old way.

But lets face it, for 95% of the players, there are only 3 difficulties. LFR, Normal and Heroic. But for the sake of OP, if one absolutely had to get cut, it 100% should be Mythic considering its small audience. But that wouldn’t be fair to the people who are able to raid at that level. Plus I don’t see it ever happening anyway due to all the world first hype each raid tier.

So, things are fine as is.

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No. More difficulty tiers = more transmog options!

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This has absolutely nothing to do with the topic but I’m extremely jealous of your Vulpera name.

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Normal is what LFR should’ve been in the first place. An easier version of the “normal” at the time (our equivalent to heroic), that doesn’t jeapordize the mechanical and social elements of raiding. LFR you just bum rush the boss and never expose yourself to any of that.

So we can get rid of LFR, normal does its job better.

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4 difficulties is fine. But if you absolutely had to cut one, merge normal and heroic and just call it a day.

LFR is a different type of experience and that should absolutely stay. And I wouldn’t want to see Mythic go either, for the most hardcore of the hardcore to enjoy.

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I can’t give up four colors of dresses. Think of the children.

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The OP has a point though… Normal Ny’alotha is literally 90% Heroic Ny’alotha… Hardly any difference at all between the two difficulties for most of the bosses… only difference really is slightly higher boss damage. Mechanically are 90-100% the exact same.

LFR on the otherhand has a place, it’s for complete clueless noobs who have zero ability to learn any sort of basic Raiding 101 mechanics (i.e. don’t stand in the fire)

So I agree with the OP… Normal is the useless difficulty, especially in the current tier. There is really no difference between Normal and Heroic Ny’alotha, if you can clear normal, you can probably clear heroic.

So long as they bring back tier.

shakes fist

Hear that, Blizz?! Bring back tier!!

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Eh… what we call Heroic was Normal back then.

Flex SoO was already a huge step down from Normal, used solely as testing grounds for flexible raid group sizes, which was then renamed Normal… for reasons… It should have been renamed Easy.

Mythic is more punishing on player mistakes and has tighter checks, it should be there for the hardcore players. Current normal is more like a tutorial for the Heroic.

But either way, instead of reducing difficulties, they should reduce the ilvl range to like 5 per tier, instead of 15.
Higher difficulties should instead focus on mechanics, not raw numbers.

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Or for those who don’t possess the necessary open time blocks, connections to guilds/groups, or massive advantages required to join a pug like a bloated ilvl or excellent warcraftlogs.

LFR serves a niche of being 100% inclusive, something no other raid mode can boast. That’s, IMO, why it should stay.

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Aren’t we just saying the same thing except you’re just using language that hides what I said with fancy words… you can polish a turd all you like… but a turd is still a turd no matter how shiny and smooth you try to make it.

No, because what you’re saying is that LFR is only for those who are unskilled noobs. Plenty of smart and capable people run LFR too.

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That doesn’t sound smart.

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He’s pretending that getting into a normal raid is hard. Which it’s not. You just have to not be completely clueless or without the motive to stop being completely clueless.

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It can be if you play at weird hours or don’t have something great to stand out with, like a very high ilvl or play something in super demand like a healer.

And you don’t get the opportunity to prove it if no one’s even giving you a chance to try.

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There’s normal pugs happening all day every day. You can just get some decent gear and hop along for the ride even on “weird hours”. Heck, you could even make your own pug and you’d get bites. It’s just normal.