Fort vs. tyrannical week. I run ST on tyrannical and AOE on fort week with the exception of teeming week because on high keys you need to focus on what is more important, and running AOE on tyrannical week would limit the ST you can do to bosses.
Take note when you run M+ on what week it is and you will see, some players do bad on bosses and good on mobs. And some tanks ask you to run more ST or AOE based on how they do their pulls and what they need.
It sounds like you have some pretty crazy dedicated people in your guild doing things not even close to required maybe just because they enjoy it?
Does any of your raids every take bottom half classes?
Are any of the classes not their top dps race?
There are just so many things that go into the equation that rolling 4 of the same class, then gearing that class on 4 seperate mythic raids due to lockouts, requires its kind of silly.
Sure, but thatâs not the point. The point is that you wonât be able to maintain their gear/other variables equal as for the small percentage in performance to matter because to do so youâd have to play suboptimally for a bit anyway.
If your guild isnât at Top100 World guild, then it doesnât really matter. Trickle-down strategies happen, I accept that fact. In nearly all cases, you can find better performance by simply playing better.
They enjoy strategizing and planning - adjusting and tweaking their team as necessary as they play throughout the expansion.
They donât enjoy being redundant and having multiple copies of the same class. But theyâll sacrifice and do it to help progress the guilds theyâre in.
For progression and fights with high dps/healing checks - not really. The content is tuned to such a fine level at the high end that doing so would prevent being able to complete the content.
Never checked specifically - but I doubt it. A lot of players do enjoy xmog, but they value the greater good of their guilds progress over how their character looks.
Yes absolutely, and I for one am all for that to set myself into how I want to play, how I want to look, what I want to do.
I donât want though what happens in the media (streamers, MDI, logs) to trickle down because we see it now, and with more choice (and harder to change), itâs certainly not going to get better.
Oh some players know, some unfortunately donât. But sometimes it comes down to âWho do we have available to play so we can start a 20 man raid group?â
I had plenty of times where we could not get a raid started and needed to PUG whoever we could to even start, let alone do well enough to get more than 2-3 bosses down.
Than there are times when you have to take whoever is free from your guild, and they may not be the best player there is, or using the right class we need, like running with players who pull 50% parses at best. Or running a group with 6 priest healers, not ideal, but if it gets the run started, people roll with it.
Running what you want as optimal vs. taking whoever you can to get running are completely different things.
We all know you need the right combination of players to give yourself the best chance (or you can just roll 30 tanks), and if you end up with 4 shaman healers, 2 warrior tanks and 14 rogues, you are going to be in trouble.
The numbers are fairly high until the last few bosses.
This in and of itself is interesting that the pushback has to result to a final boss(s) of the hardest difficulty setting raid before it gets relevant.
Content 99.9% of the population will never see.
A final boss kill is content most mythic raiders themselves wonât see.
And you could probably make an argument that raid coordination and skill has a much bigger impact considering players are fighting these bosses with way more gear, and after multiple waves of nerfs, from their initial clear state.
So, if you like one class. Let suppose paladin.
You would make 4 paladins join different covenant.
Then what about DH, they can only be one per server?
I am not only seeing this, but I am also seeing players now that BfA is pretty much over using one class per content type, meaning 5+ different chracters just for that piece of content to min max to the extreme.
For example warrior DPS for M+, druid tank for M+, rogue for raid, mage for PVP and so on. Players are already taking this 4 covenant thing to the extreme to give them the best chance at whatever, not so much about what class or spec they are going to main, but what content they decide they are going to do more of.