3rd spec for dh

Yo so hear me out. A DH melee healer spec. Now I know what yall are thinking. “melee healer” how tf would this work in any kind of raid content. So I came up with this idea based mostly off of current DH abilities. Imagine having 4-5 charges of felblade where you have the option to go towards an enemy or an ally. This felblade would heal an ally and damge an enemy granting mobility across a raid or party. The dh would have two forms of healing. single target healing that would require them to be in melee range, and atonement style aoe healing. This DH healer would have single target heals that use mana just like any other healer. They would have a rather strong hot that they could apply when they rush towards the players. Fel Blade would heal them and then they could apply the hot as well as a mana efficient single target heal. From doing this they would leave a buff that would be similar to atonement however longer than atonement due to the nature of the application. Now while doing this they would be generating a secondary resource called “X” for the sake of this. They would gain a small amount of X for doing single target melee heals. They gain a lot of X for doing damage on enemies. When they do damage to enemies they would release lesser souls that would do a small AOE heal that would heal players in the area who have the buff. When they needed a big heal cool down they could use resource X to emit a fel barrage style heal that does small damage and a huge amount of healing. (Similar to halo however channeled and stronger in the healing portion.)
Just brainstormed this up.
Thoughts???

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While I don’t know about a melee healer spec I would love demon hunter to have a healing spec. The class’s ability to move around with its rush and glide is so much fun. I would love to have a healer with those abilities.

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No
/10char

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A disc priest style healing spec for DH would be freaking great ( without the shield part of it ). DH is so much fun to play. If they had a heal spec too I wouldnt play any other class. :grinning:

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Having only 2specs is what saves this class from the nerfbat.

If they gut Havoc, they essentially take a hit in PvP, Mythic+, and Raids. Since our other spec is a tank they can’t really make us good for PvP, so the choice is to either make havoc maybe super niche…maybe AOE, but gut single target damage where we are so good, or buff Vengence into a top tier tank so DHs aren’t complete garbage.

If they added a 3rd spec we could be marginalized like shamans. No thanks.

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Yeah only 2 specs is seriously the laziest thing ever. Unbelievable that we still only have 2 at this point, not to mention the disconnect bug still exists.

Imo 3rd spec should be ranged dps. In the history of wow they’ve never added a ranged class for an expansion.

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As I’ve pointed out in other threads, the d/c bug is an issue with network latency, packet jitter, and the client/server communication model. It’s extremely difficult to even reproduce reliably, much less debug and fix. It’s not a matter of laziness that it still exists, it’s the fact that network race conditions are among the hardest bugs to solve in software engineering.

Also, 2 specs isn’t “laziness” either. They specifically said when Legion came out that the reason they were only making 2 specs is that making another DPS spec would necessarily take away some of the awesomeness from Havoc.

One of the more common suggestions I see for it, for example, is to split the Demon Blades/Felblade/Chaos Blades style into its own spec. If getting a third spec requires cleaving Havoc in half, have we really gained anything? No. If anything, we’ve lost a great deal of flavor, leaving both specs feeling hollow and incomplete, like most of the other specs in the game.

But what we would “acquire” is a significant probability that at least one of the two is going to be garbage in any given raid tier. Look at Subtlety, Affliction, Demonology, Frost (mage), Arcane, Marksmanship, Survival, and Enhancement, for example. All of these have absolutely atrocious representation in the current raid tier, because they are simply strongly behind the currently dominant spec. That’s the fate of DH if we gain another DH spec.

Heck, Feral, Enhancement, and Survival prove that even a ranged/melee split isn’t sufficient to tilt the matter. Balance has 10x as many mythic parses as feral, Elemental has 7x as many as Enhancement, and Beast Master has 73x (!!!) as many parses as Survival.

I’ve seen some good suggestions for ranged 3rd specs, tbh, and that’d be the third spec option I’m least opposed to. The fact of the matter, however, is that adding a 2nd DPS spec would make the viability of both of them substantially less stable, because Blizzard cares far more a class having a viable spec than it does about all of the DPS specs being viable.

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Arn’t they already healers? They always have top healing done in bg’s

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3 separate threads with you complaining about DHs, on an anonymous alt no less. Did you get spanked by a DH and decide that complaining on the forums was the only way you could shore up your fragile little ego?

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No I don’t even play an iteration of the game to see a DH. I just troll the forums when I’m on the crapper. :slight_smile:

Good thing they have an insane amount of testers and developers to find and fix this game breaking bug or make an enhancement. They’ve had literal years to do so.

And two specs is laziness. You don’t have to take away from havoc, you can be creative and come up with ideas that are unique. Imagine if shaman only had ele and resto because they didn’t want to make ele a less awesome spec. Guess there’s nothing they could do to be creative to make a 3rd spec.

Actually, oddly, I don’t think they do anymore. BfA has had a snail’s pace for hotfixes and balance changes, and they’ve decided to scrap 8.3.5 to boot. I’m pretty sure they’re on a skeleton crew atm.

Besides, it’s not just a matter of whether they’ve had sufficient time to fix it since the bug was first introduced. It’s not the only bug in the game. They have a dedicated QA staff that focuses on bugfixes, but bugs inherently have to be triaged, because there are always more bugs than QA hours to fix them. Bugs are evaluated on scope (how many users they impact), occurrence rate (how often they occur), severity (how much impact does the bug have on the user when it occurs), and anticipated difficulty of fixing.

The d/c bug has a fairly narrow scope (it only affects DHs, and only a subset of DHs that have less stable connections), a moderate occurrence rate (how often it occurs appears to be inversely proportional to connection quality), a solid but not critical severity (d/c’s can impair many game activities, including raiding and Visions, but they aren’t a complete show-stopper. They do not hard-block progression or gameplay like inability to move or login would, for example), and a very high anticipated difficulty of fixing, due to the difficulty of reliably reproducing it and the difficult of fixing network race conditions in general.

So like it or not, it has been prioritized behind other more critical or easier-to-fix bugs, and likely continues to be prioritized behind them as new ones surface. You may not like it, but that’s the reality of how QA works, and how it must work, in a professional software setting.

They took this track with DH specifically because of their experience with other classes. They had significant difficulty finding unique gameplay identities for other specs that didn’t cross over or steal too much from each other. Survival became melee because Blizz couldn’t find an effective ranged identity for it, and it still is basically just melee BM. Demonology had to be rewritten twice, because it was basically just purple Destruction before that. Both Affliction and Shadow got redesigns because they were very close to each other in identity, and Affliction largely lost Drain Soul in BfA to further differentiate them. Arms and Fury went to completely different resources systems because they were having trouble differentiating them (especially with Fury wielding 2handers now, even if it was still dual-wield). Enhancement shifted more towards personal buffs, because it was playing in a lot of ways like a melee Elemental. Combat shifted to Outlaw and Roll the Bones, because in many ways it played like a Sub rogue with Sinister Strike instead of Backstab. Frost was forced to dual-wield, because it played too much like Unholy with a 2-hander.

Blizzard has constantly struggled with developing sufficiently distinct spec identities between specs in a class, and sometimes between specs of different classes (Fire and Destruction is another example). When it came to DHs, they really only had Illidan to model after, since the only other DH in the game, Leo, used basically an identical (but shortened) ability set. Havoc has the majority of abilities shown by Illidan, so where would they pull an additional spec from?

The ideas that float around the forums generally have one of 4 issues:

  • Splits Havoc in half, such as having one spec be Demonic and the other be Chaos Blades/Demon Blades.
  • Pulls from sources only tangentially related to DHs. For example, a ranged spec based on the Wardens, or a ranged spec because some demons can cast ranged spells, and the warlock version of Meta was ranged.
  • Is not sufficiently distinct from Havoc in terms of gameplay and spec theme.
  • Is too distinct, making it difficult to fit into the concept of a “demon hunter”

If you think you have a solid idea for a third spec that does not do any of the above, I’m all ears. It’s disingenuous, however, to call it “laziness” when I’ve yet to see a single concept for such a spec that didn’t have one of the above issues.

Curious how you think the DC bug is related to connection quality? I’m on 100mbs cable with low latency and have this issue. Also, primarily doing pvp I can tell you that losing ranked matches are critical.

Inference from my own experience, along with some of the reports of others, plus my hypothesis as to the source of the bug. Being a software contractor, I’ve moved around the country a lot over the last few years, and my d/c frequency was almost invariably related to my jitter (note, this is distinct from latency. You can have an extremely stable but relatively high latency connection. You can also have a low latency but less stable connection. Better connections are usually more stable as well, but not always). Also, the fact that they haven’t fixed it says to me that it can’t be a simple fix, because the other 3 traits of the bug would argue for a reasonable high priority.

It’s a guess, but it’s an educated guess from a professional career in software and a specialty in debugging.

big nerf come now even 2 specs haha

Legion technology spec with portals, devastators and using the Fel Hammer would be cool.

I really don’t think DH will ever get a 3rd spec ever

Oh dear 6 month necro and here I thought the topic was new. Oh well.

Stopped reading

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That’s gonna be a no from me dawg.

Real talk I really dislike all this multi roll classes. I just wish DH was pure dps. If they gave us anything else I would hope just another dps spec. Or nothing at all

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I honestly would like a healer spec just because I like playing all 3 roles, but I hate playing more than one character. I don’t know how it would be done, but I’d probably enjoy playing it occasionally.

Lorewise Vengeance doesn’t make sense but Blizzard came up with the spec anyway, so might as well throw everything out the window and make a healer too.

2 Likes

think they said they will never give them a 3rd spec.