3k io achievement was a success, next change suggestion

Blizzard adding 3k io has seemed like a good change to M+, it feels like there are alot more people that have pushed for this milestone that would have normally stopped at getting portals for all the dungeons.

While this hasnt really changed the way I play, it has been nice seeing guildies and friends that normally didnt ever want to go past 10’s that had the skillset to do so because “whats the point”. I think adding more incentives past 3k io could also help the community in doing harder keys between this bench mark and the .1% title.

My suggestion that I think would help with breaking the “meta” would be extend the .1% title to be a per Spec prefereably or if that would be too dificult per Class. A change like this I feel would help people that either dont like meta changing, or are a “one trick”, or just dont like any of the specs that are in the meta to have a personal goal for the season. In addition, this could open up people to experimenting with other group comps with different damage types/utilities that synergize well.

Just my two cents, on something that could help this small subset of players have some other kind of goal to reach for.

2 Likes

I love this idea. Personally, I just don’t push if my class is bad. I really love my Druid, but as a mostly-pug player, there comes a point where the time required to get into a group as an off-meta class just becomes prohibitive.

KSL is great. I’d like to see further efficiency gains above that range (perhaps vault credit, extra currency, etc) as well.

I thought about this and never could figure out how to stop people gaming it. Like right now the least used spec total is Augvoker, 0.1% of all DPS, only 20,383 total. In M14+ there are zero Augvokers, meaning you could literally get carried by UH, Balance, Disc and Vengeance, still perform enough to time all M14, and boom number 1 Augvoker in the world.

In the meantime that poor pug player who is trying to work their way up to the 0.1% is SOL.

What they should do is give incentives to play off spec and pug, that way more randoms will play and more people will push. As it stands even just how it is now you have to 1. Be playing Meta and 2. Be in a premade and that just puts it off for many players.

The way to break the meta is to stop streamers from putting out tier lists. People take what a streamer says is mathematically best in +17s and apply it to their +7s. The “meta” is a community problem.

2 Likes

I would add that the 0.1% only counts per one character (the highest rated) on the account, that way people don’t smurf all their alts into the category. So let’s say someone has 5 characters in the 0.1% range, only the highest rated one counts and the others don’t, allowing more people to reach that goal.

But due to the nature of the system, you would have to compete with the other 10s of thousands of people doing the same thing

Then you start thinking “What if I don’t get carried and I actually try to play the spec to it’s full potential”, this would give you a huge advantage over them

Now you’re just playing a normal spec with a huge boost in players due to the achievment