3day lockouts causing early burnout

3day, 10man raids are burning raid organizers out very early in this expansion.

No-shows, call outs, 3 day lockouts all contributing factors. And these are guild runs, too, not just pugs.

Phase 2 should have a 5 day or weekly lockout

Thx Blizz

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Sounds like people are making it more work than fun. Of course they are going to burn out.

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I don’t think the length of the lockout is the cause of no shows. There isn’t really much to do outside of raiding if you’re not interested in running premade wsg so people raid log. Once you’re busy doing other things outside of WoW, logging back in for an hour just to blitz through the raid doesn’t really seem worth it when you could be doing anything else.

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Yeah I’m sure the holyday has nothing to do with no show and stuff.

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Haha im sure the holiday season has nothing to do with callouts and no shows (sarcasm).

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2 things:

  1. A 5 day lockout would squeeze options for people wanting to do a second raid.
  2. You can implemented a 5 day lockout within your group… very easy to do.

My group does Thursdays and Sundays.

3 Likes

3 days lockout is already too long, there is nothing else to do.
The game is basically play 30 minutes for a BFD rush, get no loot because of RNG, log out, repeat 3 days later.

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I love how you wrote the same phrase as me but added (sarcasm) and got more likes lol I guess I wasn’t obvious enough!

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It’s wow forums on the internet in 2023/2024.

Obtuse no longer reliably indicates sarcasm. :slight_smile:

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Especially if you know that 90% of the gear is going to be replaced in the next phase. The difference between each phase in SoD vs. other expansions, or Vanilla, is that there is a gear-grind at level cap, and when you raid, you get gear that’s going to be very, very relevant as you push into the next tier of content.

In SoD, it’s more like several mini-expansions, where your gear is used to help you level up faster, but you replace almost all of it as you level up in the next phase.

Because these “mini-expansions” are only a fiscal quarter’s duration, there’s only certain aspects of the game that are worthwhile to grind (e.g. Warsong Gulch Exalted). With the exception of the staff off Kelris, pretty much all of the BFD loot will be replaced quickly in the next phase. Hell, the Whirlwind Axe is better than the Epic Sword from Akumai.

If you’re going to treat each level band as an “endgame phase,” then you’re going to need to put in items that last through each phase (trinkets, jewelry, capes, shoulders/helms) at epic quality, and are still impactful as you get to the next phase’s pre-bis farming loop.

If I go to every raid lockout and get fully bis’d out, I should probably be able to jump right into the raid at the next tier and complete it. I should also have a reason to go into pre-bis dungeons and grind them.

I’m hopeful that the 25 bracket is just a taste, and that 40/50/60 will have a more robust endgame with more meaningful rewards that people can bite into for the full duration of the phase. I think accessibility is important too, and casual players should be represented, but that doesn’t mean making the endgame shallow, then using the casual playerbase as a crutch for shallow development.

I also want the PvP event to be a PvP event (not PvE). Shared resource battles like Silvershard Mines or Seething Shore cause players to meet in the same location and fight each other over shared resources. Shared resource battles and King-of-the-hill style events cause clashes, and their open world pvp event should be focused on competing over shared resources. If lag is an issue when two masses of players meet, then make more layers and tighten up the capacity. We want to fight the other faction, not just compete over PvE goals with them.

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Unfortunately, I am not expecting 40/50 to be anything different.

Would love to see 20man raid at 40. 30man raid at 50, 40man raid at 60. Will we see it? Doubtful at best …

If a 15 minute raid is burning you out, you should quit while your ahead.

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Sounds like your guildies already solved the problem.

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The lockout isn’t causing burnout. Having all the gear already and no reason to log in just to do 20-30min of raiding is the cause. You can’t blame people for that, there’s simply little progression left if you aren’t trying to do parses or something competitive.

Please link the gnomer SoD loot table for where your getting this info. Even BFD didn’t have an item for every slot. BFD is more likely gonna be the molten core of SoD where you always wanna go back to it for 2-3 pieces that you may not already have. For me personally ik I’m getting 4-5 of my pieces are covered by pvp, likely a new void touched crafted piece so that AB replaces my boots and void craft goes into another slot, and atleast weapons/neck/gloves/chest probably will not be replaced in gnomer for lock tank.

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omg tell me about it… Then over christmas we had 1 night we ran a single group and picked up the second group a couple days later. I lost 15 guild members because they couldn’t wait 2 days for the second run. I am over the 3 day lockouts. Make gnomer drop double loot and have a weekly lockout please!

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‘Just quit the game already’ - Glinda 2024

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They’re not quitting the game, they’re just managing their time so they don’t cry about it on the forums.

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15 people couldn’t run a 10-man raid?

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Or they could just stop catering to raid loggers and make the game for people who like actually playing it. Get rid of lock outs and just limit how many BoP pieces you can get per interval. This would eliminate the toxic gatekeeping requirements normally found in LFG. Since there would be no risk of being locked in with people who can’t do the content, there would be no need to have over the top requirements as a way to prevent that.

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yeah… makes all kinds of sense doesn’t it?

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