3100 rated players getting duelist

Yeah that part of TBC was truly awful, and made that otherwise could have been a great game truly crap. Legit the RNG resists being baked into the game was the most annoying thing ever, THO ill also point out that even though this was in the original game, the original game had less RNG resist in actual practice and that the “Classic” verison was much more RNG heavy because their calculations were not working correctly legit the whole time.

Recently in the last patch of Classic Era (yes im aware this is a different game but it is related) they patched some bugs and the RNG resists being too frequent was something they actually did correct even if it does not appear in the patch notes. This makes Classic ERA way better to play than it was from Launch in 2019 to TBC prepatch.

Classic TBC was cursed by bad code from top to bottom, as is Classic Wrath with all its plethora of bugs and exploits.

For me bugs and exploits ruin games, others don’t seem to care so much and focus on the “META”, and if META is all you look at, then TBC had a better variety, tho this could be because it had more players actually playing.

To me, they’re about the same over all in terms of how I see them, both are imbalanced games that you either play the working meta classes or you don’t get to compete; this is just how things are; especially in a solved meta inside an imbalanced game.

TLDR both Wrath and TBC can be and are fun in PVP if you’re not so hyper focused on balance, R1/Glad titles to be bothered by the imbalance. If all you’re after is a bit of fun, some loots to collect and other little rewards the PVP is overall really fun.

Different players however will enjoy different meta play styles, different pace of play.

For me, my favorite tempo of play is Vanilla because its hyper fast and makes wrath feel slow, and TBC is a little too slow, but it’s still fun because there are ways around that problem.

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TBC arena wasnt much better, just S1/S2 were pretty legit. Once glaives came into the picture I didn’t touch anything not spellcleave simply cus its not fun nor balanced what-so-ever.
Same problem with Wrath, except Wrath PvP is a burst meta which makes it even less fun than the already not fun Glaive rogue/warriors were

Can’t pick and choose. TBC includes S3-4 and if you think it doesn’t then you are just delusional. You keep saying wrath has one of the worse balancing of the game, yet TBC was just played and it was clearly the most imbalanced expansion yet. (Talking Classic only, not OG) And even if we are saying Cata was a good pvp experience, who knows if these balancing changes are going to effect the cata meta.

I agree. Classic PvP is pretty much a joke.

Yeah glaives were kinda borked, that was a lot of extra damage for them, tho I did not have so much a problem with rogues since Mage is overall very good at surviving melee; even rogues, and being that I was playing RMP I had the game on EZ mode. =/

It can be fun, I have fun with it, but I think its very wise to remember how imbalanced it is and that the difference between TBC and Wrath while being drastic, one is not really better or worse, just that different players will enjoy one meta over the other more or less for different reasons… Be that their class is easier / harder to play in one or the other, or their comp of choice is better or worse in one or another, or gear access is superior in one or another…

most importantly is to remember its WoW PVP and not to be ever mistaken as a truly balanced purely skill based game.

Lmao, get absolutely shredded even with 700 resil.

Personally if we ever get Classic+ I hope they abandon arena entirely and focus more on maybe RBGs based around vanilla ranking systems.

Until Cata drops the entire concept of “Arena Competitive” PvP is a joke.
Literally any other PvP game is better if what youre looking for is the “Ranked grind”

However, at least in TBC/Vanilla PvP was still fun because it wasnt over in a couple seconds and you had opportunities to react and turn fights into long winded ones.

Theres a balance for fun in WoW PvP and its somewhere between burst meta and 30 minute arenas and I feel TBC was a sweet spot for that comparatively to Wrath.

yeah, I can agree with that. I love Arena but its never been the right fit for WoW PVP because the classes don’t lend them selves to truly being balanced for that small scale of a competition in terms of team size.

Before wrath launched I begged for RBG’s, and I am also fully aware of the cheating that goes on in RBG, I know it does not come to the game without its own problems, but overall its a better format for WoW than Arena.

Overall WoW PVP’s biggest problems since RBG’s were added are a few things ignoring class imbalance issues. (generalizing many expansions here)
AOE being way over tuned (overall)
Every class having shield wall of some kind.
CC is generally instant, has zero associated cost influence, and generally has zero setup or cast time.
The way DR’s work is questionable at best in almost every exansion… The duration of CC’s was not entirely the problem (retail CC nerfs) but it was that CC was just too easy to use.
The way Resilience had been done and now Versa / “PVP tuning” has been done overall has been trash from day 1 to modern day retail. Segregating the gear like they do is dumb in early expansions, but even stupider is PVP specific tuning. IMO they should have slowed down PVE a bit so that PVP can work with the same state of tune and abilities.

TLDR, WoW’s PVP has potential, but Blizzard is incapable with their present dev team to correct the problems it has.

I can agree with this to a point. Current WoW arena is actually balanced and has its own team that keeps things in line. Sadly theres no bans in WoW so you can get rid of specs who might be overperforming. Good example last season was resto druids being hard S tier and the only S tier healing spec. Most skill levels this doesnt matter, because its only about 5% better than resto shammy, but at 2100+ that 5% is a big deal.

In Wrath its not 5%. In Wrath you have 2 Warlocks in the top 100, a single hunter, and 3 Shamans. Why? Because the game is bad.

37.5% of the Classes have 6% representation at high ranked arena.
Any serious competitive PvPer could look at that statistic alone and know Wrath arena is a meme at most.

EDIT: If you add druid, half of the classes represent 13% of the arena pool lmao. Literally not worth playing.

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Oh I am not blind to the stats, I know how goofy it is. I know also that Cata is not perfect either, in that expansion there will be endless complaining about both frost and fire mage… Its my class and ill keep playing it for the laughs.

which comp in tbc can win in 3 seconds? mage/rogue and maybe ret/sham by a miracle?

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In Wrath quite a few. LOL, yeah Ret comps and Mage / Rogue comps in TBC can with the gear RNG a win vs bad gear.

Theyre strong, but still get countered by druids, ele shamans purging shields, and most warlocks should win the 1v1. Itll be nice to have arena be for more than just plate classes. Ill def play cata

Yeah I try my best to never end up 1v1 against a druid, especially one with a working brain… lol, Druids are hella good if played well, the real irony is that its always been this way even in Vanilla, just that the skill floor for the class in Vanilla was really high vs most other classes making people think it was bad.

Mages were my specialty back in Nam ;]

i often wonder why participation is so low. For me the thrill of a good arena mirror match really can’t be topped in this game.

So many PVE-only players are pseudo-competitive and even made a third-party site to give them a numeric ranking ladder. The irony is that competitive gamers were already catered to with the arena game-mode. Most 2023 classic players would rather speed run bosses from 2008 like it’s super mario world or something.

I do think the barrier to entry of levelling a new pvp char to 80 is too much. Gearing for arena isn’t bad at all imo, but levelling is horrible, even 70-80 takes forever.

i agree it is not perfctly balanced, but every class has R1’s currently in 2s 3s or both. but playing like a hunter or lock is infinitely harder than an hpal or ele sham for example. But people are showing it is still possible

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These first two seasons are worse on comp diversity than they should’ve been due to the Ulduar ilvl scaling. Comp viability should open up some in S7/8 once classes like Spriest and Frost Mage get a bit more stats and trinkets.

People hate on the comp/class diversity in WOTLK, but specs like Elemental, Destro, Rets, Hpals, Spriests etc. now have viable comps (many being Rank 1 viable) in more than just 5’s brackets.

TBC variety was X plus one of the following:
Druid
Rogue
Lock
Warrior

And 3’s was what… RMP, RLS, WLD? Maybe one or two others?

The first half of TBC was plagued by melee all running around with Stormheralds and the back half was glaive rogues and unkillable Resto druids.

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Out of curiosity, what’s a normal amount of participation, and how do we measure it?

Is there any way to tell precisely what causes increased or decreased participation in PvP, and going forward, do we expect to see more or less participation in later phases and expansions?

retail pvp is a complete joke

Statistically leaps and bounds better than WOTLKC