+30 Spell power wep enchant also ads +30 healing?!

Im not sure who to ask anymore and the support guy guided me here^^
Does the 30spell power enchant on wep add the amount in healing or not.
Comments on Wowhead Classic say it was changed to ALSO give healing in patch 1.12. I contacted support about this issue. Here’s some parts of our conversations.

-FIRST ANSWER BELOW-
I was able to find the WoWhead comment indicating the this enchant applies to healing spells as of patch 1.12, but we were unable to find any official information confirming this. And because there is a separate “Enchant Weapon - Healing Power” enchant, we must assume that the Spell Power enchant does not apply the bonus to healing, only the Healing Power enchant does. I hope this helps!

-MY ANSWER TO THE ANSWER BELOW-
WHY “we must assume that the Spell Power enchant does not apply the bonus to healing” ???
i dont understand how u got to that conclusion after confirming what i said about the change in 1.12 back in vanilla, as we started wow classic from 1.12 patch

-SECOND ANSWER-
WoW Classic is it’s own game, if it turns out that adding spell power was not intended to add healing then it could be fixed in the Classic version.
Here at customer support we do not have specific details on how the mechanics of the game work, that information has historically been calculated by fans through experimentation and testing the results of different enchantments. If you would like to ask others about it you can always check our official WoW Classic forums:

I hope to find someone who has tested this out on classic, as i dont want to risk wasting hundreds of gold going from +55 healing to +30 spellpower to maybe find it not work and having to go back to +55 healing again!

Lots of love and good feels to whoever read through my post:D

I can’t say for sure if the spell power affects healing, but since it’s spell power and not spell “damage” I would think it does?

That being said, if you’re a healer… 55 healing is greater than 30 healing. :stuck_out_tongue:

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:stuck_out_tongue:
As a priest with bene/anathema i find it much better to get 30 spell power.

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Pretty sure it does give healing and damage. Unless it says the damage is specific to a school of magic like fire, frost, shadow, etc., then it generically adds the spell power to all spells. Healing or damage.

Thanks for commenting!
The problem is that there was obviously a time when it didnt add healing.
but what fricking “time” or we living in classic at this moment xD

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Only adds spell damage. And if you are a healer, even if that enchant added healing… Why would you want to gimp yourself +25 healer which is a significant amount.

bene/anathema
Only adds spell dmg? how come ? 1.12 patch made it also give healing.

IIRC spell damage is just dmg and spell power is both dmg and healing.

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Ya spellpower is +healing too which is why + healing gear has very high +healing on it compared to spellpower, to entice healers to roll for it instead of on caster dps gear

You could always test it with this:
/run print(GetSpellBonusHealing())

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i got extended char stats so i can see my powers.

This is cool. is there a resource that shows what other functions are in the API?

Why? If you going to shadow min max. You can’t pretend with left over gear. Sounds like fail to me.

Spell Damage has always affected healing.

Always.

From day 1.

Notice, however, that like “Of X Wrath” + damage, specific “+ Healing” sources are TWICE AS LARGE as generic + Spell Damage.

So if you gear for +healing you will have nearly twice as much as if you are wearing DPS gear.

But yes, DPS + spell damage gear has always, from day 1 of vanilla (and even in the beta) added to healing.

Always.

Edited to add:

Spell power additions are just auras.

Regardless of what your item tooltip says, the items just use the same aura behind the scenes. So it doesn’t matter if one items tooltip says “Adds 30 damage to spells” and another says “Increases damage and healing done by magical spells and effects by up to 12”… in the background, both items, when you equip them, use the same “AddSpellDamage(Value)” aura. EPECIALLY in Vanilla, tooltips were ALL OVER THE PLACE in terms of what they said, but the items themselves all work the same, regardless of whatever the tooltip written by an intern during development said.

AddSpellDamage (im not 100% sure that is what the Aura is actually called, im just being generic here for explanation’s purposes) has -always- added to both healing and damage.

The type-specific (+shadow damage, +fire damage, +healing) Auras are different and ONLY add to that type.

it has -always- been that way. From day 1.

Spell power is important for soloing and pvp. Is also arguably useful in dungeons.

If you’re raid healing, the extra +heals is more important but isn’t vital.

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So if I understand correctly, flask of supreme power also increases healing? Even though it just says “increases damage done by magical spells and effects”.

Unless it specifically says SHADOW DAMAGE + 14
or specifically says HEALING +14
then its both.

I feel like im repeating myself to everyone.
WTF? HOW COME?! The comments on the enchant say that changed it in 1.12 to also give healing?! = THERE WAS A TIME IT DIDNT GIVE HEALING

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Yerp.

Tooltips are basically meaningless and always were. They arent even consistent between items that (verifiably) do exactly the same thing.

Its just text in a box in a database somewhere.

What matters is what Aura the item imparts. All generic +spell damage is damage and healing. Like i said earlier, i have no idea what the actual aura name is called, but ALL the generic (non-school-specific) +spell damage items apply “AuraWhateveriticalled(Value)”.

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That happens a lot when you dont listen and keep repeating yourself into the ether when your question has already been answered.

IF the enchant was “changed” in 1.12, it would have been because it WASNT working properly before.

Likely, the “change” was an API and tooltip update.

If the patch notes are even correct. Because there are at least five or six things i can think of that are in the 1.12 patch notes that were actually changed in like… 1.05 and 1.06 and just never documented until the 1.12 notes.

They were pretty sloppy back then.