hi all, I have been hopping in and out of instances to avoid being pk’ed, without knowing about the 30 instances per day limit, and i read that the daily reset 30 times happens at real time 8am pdt.
so my question is, do they reset all 30 entries at 8am pdt daily, or its from the last 24 hours? example if i entered 5am pdt today as my first instance, do i only get another 30 instances the next day at 5.01am? or by 8am pdt automatically we’ll get 30 entries again? tyvm
It’s a rolling 24 hour counter.
Hmm kinda confusing, what determine the first instance of the day though? Like is there something that checks the first entrance of the day?
First instance of the day doesn’t matter unless you are locked from the precious day. You get up to 30 within any 24 hour period. The game tracks how many you’ve done. It doesn’t reset your 30 at a specific time. It’s based on when you do those 30 dungeons.
If you are consistently hitting the 30 lock it helps to do the dungeons at a similar time each day. Or slightly later each time. So you are riding your previous lock. This is how I usually do it at least. If you run into your old lockout just take a break or start later the next time.
This is false AFAIK
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Imagine a list of instances you enter and the times that you entered them.
BRD#1, 10:00 AM,
BRD#2, 10:05 AM,
Mara#1, 10:15 AM
etc.
When you try the next day to enter an instance, it counts how many you’ve entered in the last 24 hours. In this scenario, if you try and enter a dungeon at 10:07 AM that following day, BRD#1 and BRD#2 do NOT count towards the 30 instances limit, however Mara#1 does.
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Thanks guys, appreciate it 
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This shouldn’t be counting as a new instance every time. If so something is wrong.
Unless they are jumping into a different instance each time. If it’s the same instance and they don’t reset it’s the same ID and doesn’t count as a new ID.
Instead of looking at it as if it’s an “instance lock” perhaps it would help to look at it as a “unique ID lockout”.
For example, lets say you’re outside BRD, fighting, and hopping in/out constantly.
This shouldn’t use a single reset at all. So for the OP, I’m having difficulty seeing what the issue is as there shouldn’t be any need to track 30 instances. That’s what I mean 
this by itself will not drastically increase your instances entered count. once you enter an instance it stays active while you and all party members are outside of it for a certain length of time. im not sure how long but i would guess 10 minutes. if you enter an instance that is already active you will not add an additional instance to your 30 instance count unless you reset that instance before entering it again every time.
I think the timer is 15 minutes - if nobody is in a particular instance for 15 minutes, it resets.
Hi. Perhaps reroll on a PVE server.
If you hop in and out of the same instance many times in a short period, that only counts as one instance towards the 30 hard limit.
It does use 1 singular reset actually. But only one. When you zone into an instance the id is created and it counts. You can keep zoning in and out to your hearts content though as long as you don’t reset it.
hi all, so I’m getting issues with instances lockout again…appreciate if anyone could explain this scenario:-
my tracker shows the last 30th instance was yesterday 2pm, and the 29th was 3pm, 28th was 3.30 pm…
does it mean today my first instance can only be done at 2pm, 2nd at 3pm, followed by 3.30pm and so on? or 2pm onwards i’ll get new 30 instances…
The former. It does not all reset at once. It depends on when you do them. So it would unlock first at 2pm and next at 3pm, and so on.
Thanks, I guess it’s better to just start at 4pm then, otherwise I’ll be lock again after the first round… 
In this case your first available lockout will become available at 3pm since if you tried to create a new instance before then you would be entering your 31st instance lockout in 24 hours.
Players had the same problem when 24hr cooldowns were put on profession crafts. Since the CD is exactly 24 hours, players would have to progressively delay their crafting time each day. Blizzard later changed it to 23 hours to give players some leeway.
The solution in your situation is to create the 2nd lockout as soon as possible after the first one so it expires quicker. Or only do 29 lockouts so you can start the 1st lockout the next day at any time you like.
Otherwise your fresh 24hr lockout window will keep getting pushed back every day.